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[WIP] Call of Hircine: Bloodmoon Rising


TheElderInfinity

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...things that was mentioned in the first post.

Werebears are a job to start from 0.

 

No but on the wiki it says that Werebears exist so I tought I would post this because not everyone knows this and also bumped this thread.

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...things that was mentioned in the first post.

Werebears are a job to start from 0.

 

No but on the wiki it says that Werebears exist so I tought I would post this because not everyone knows this and also bumped this thread.

well, there are a lot of things mentioned in the elder scroll lore that don't appear often or at all in the games, but is a good thing that books and stories are there, so a lot of modders can have enough inspiration to make mods that FIT this game.

...and a good example will be making the werebears real.

 

Of course all of this after the overhaul is completed.

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Well I still cant modle for crap but I was playing around in 3ds max with the werwolf head a bit and thought I would show you what I've done...

 

1) I made the muzzle longer... maybe too long.

 

2) Made the ears longer and pulled away from the head more.

 

3) I added more... meat(?)... to the jaw.

 

Be nice... first time and all that.

 

 

 

I still can't get it to Skyrim without crashing... I think I need to do something in nifskope... but what... I dont know.

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