DevilSauron Posted December 11, 2016 Share Posted December 11, 2016 Hi, I just wanted to ask a few questions regarding the state of the modding scene and the community of Fallout 4. I am mostly used to the ways of the Skyrim community and I don't know much about the Fallout community yet... Of course, I know that Fo4 uses the same engine as Skyrim. However, would you say that the modding options are more limited? Is there a way (either through CK or F4SE) how to break 4-options dialogue limit or is it hardcoded? What about settlement (and building in general) modding? And how moddable are, let's say, terminals? I would love to see programmable terminals one day... I heard that the community of Fallout, especially the modding scene, was always considerably smaller than in the Elder Scrolls games. Is that really true? And judging from the current state and growth (especially in comparison with the first year of Skyrim), can we expect big mods and overhauls in the future? I'm mainly talking about big mods on the scale of Helgen Reborn, Falskaar, but also for example SKYUI and other quality-of-life modifications... Well, I hope I choosed the right place to ask this and I'm eagerly awaiting the responses of the community... :happy: Link to comment Share on other sites More sharing options...
Ethreon Posted December 11, 2016 Share Posted December 11, 2016 There are a fair amount of differences between the two engines, so no, not quite the same.pretty sure dialogue is stuck at 4 options. you can only change what each does and where it leads.use the search here and see what settlement mods exist.terminals have always been moddable. Nobody can answer you about what comes in the future. Link to comment Share on other sites More sharing options...
DevilSauron Posted December 11, 2016 Author Share Posted December 11, 2016 There are a fair amount of differences between the two engines, so no, not quite the same. Well, I know there are differences in the code, but the both games use Creation Engine, so at least it's the same "type". Nobody can answer you about what comes in the future. Oh I'm definitely not asking for an oracle, just for a prediction (judging from the current interest) :happy: Link to comment Share on other sites More sharing options...
genolune Posted December 11, 2016 Share Posted December 11, 2016 If more people take interest sure we could get more mods. As for big mods, Maxwell's World was released not too long ago. If you are looking for lots of mods pumped out quickly, then no, this community has nowhere near the activity of Skyrim's community due to Skyrim's popularity. There's a handful or two of consistent modders here and mostly mod-users. An overhaul by antistar is in the works (who did Clockwork for Skyrim by the way). Hopefully that answers some of your questions. Link to comment Share on other sites More sharing options...
crawe1x Posted December 11, 2016 Share Posted December 11, 2016 As someone who moved over from Skyrim to FO4, I feel very positive about the modding scene here. There's also - generally speaking - a very good vibe between the mod authors and the mod users. Right now, I have 150+ mods that have greatly enhanced the quality of my play-throughs. In fact, the main challenge is weeding out and uninstalling those mods that I like but don't really use. Yes, Skyrim has more mods. But from memory, there were times when it felt that 90% of them were nude body mods or skimpy clothing mods. There's still plenty of that stuff here too. :tongue: But there are also some great mods. It really is a case of looking around, but there's a lot to enjoy. The big quest mods and character mods are now coming out in trickles. Like Genolune says, there was Maxwell's World. There are others in the pipeline. Another area that has greatly improved in recent months are the weapons mods, which is down to the ability to do custom animations, etc. I find most of the weapons mods from the beginning of the year virtually unusable now. Currently, I'd say we're averaging half a dozen high quality weapons mods per month. There are plenty of settlement mods, though unfortunately the key settlement management mod, Don't Call Me Settler, is currently unavailable. Overall, as a modding layman, I'd say it's quality over quantity. Link to comment Share on other sites More sharing options...
genolune Posted December 11, 2016 Share Posted December 11, 2016 With the smaller community its usually easier to communicate I've found. It really depends on what you are looking for here. Despite that Don't Call Me Settler is hidden, there are a ton of settlements and workshop crafting mods. If you want to build, you've come to the right place. I don't even call it Fallout 4, I call it Settlement Builder 2016. Link to comment Share on other sites More sharing options...
Athanasa Posted December 11, 2016 Share Posted December 11, 2016 (edited) pretty sure dialogue is stuck at 4 options. you can only change what each does and where it leads. That's extremely unfortunate. Although I imagine when F4SE is fully sorted there might be workarounds to it? Edited December 11, 2016 by Athanasa Link to comment Share on other sites More sharing options...
damanding Posted December 11, 2016 Share Posted December 11, 2016 (edited) With the smaller community its usually easier to communicate I've found. It really depends on what you are looking for here. Despite that Don't Call Me Settler is hidden, there are a ton of settlements and workshop crafting mods. If you want to build, you've come to the right place. I don't even call it Fallout 4, I call it Settlement Builder 2016.Funny you should mention that...to toot my own thread horn I'm working on a settlement mod guide here: https://forums.nexusmods.com/index.php?/topic/5154390-settlement-building-and-decorations-guide/ But yeah the big mods are finally starting to appear and I've seen a lot of voice acting requests lately too. Then there's a giant mod that's been in progress most of the year that is recreating the Mojave using FO4 assets. I really look forward to that one. Edited to link to thread on it: https://forums.nexusmods.com/index.php?/topic/4381930-mojave-restoration-project/ Edited December 11, 2016 by damanding Link to comment Share on other sites More sharing options...
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