TheTokenGeek Posted December 21, 2016 Share Posted December 21, 2016 width=600,height=300https://staticdelivery.nexusmods.com/images/1151/7018713-1482326857.png[/img] It's coming to the end of the year and the festive season is upon us, so this will (probably) be the last staff pick until 2017. We have been pleased with the response from the community and the feedback we have received, so are looking forward to the new year and trying out more of the mods you guys are producing. We love to hear your selections, so if you have a mod you would like to submit to the community (not your own), please check out this new and handy form. Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just our personal picks. That said, hopefully, you'll find something you may not have seen before. Who knows, maybe we'll even learn a little about each other along the way. SirSalamiwidth=600,height=363https://staticdelivery.nexusmods.com/mods/952/images/2139-5-1481560730.png[/img]Mod: Winter is comingGame: The Witcher 3Author: KNGR *ahem*Oooh, the monsters outside are frightfulBut the mods are so delightfulNow I have a place to goWhere it snows, Where it snows, Where it snows... Sorry, I've been trying to stir up some holiday cheer... My local weather forecast predicts dull and unseasonably warm weather, so it's unlikely I'll be seeing any real snow this holiday. But thanks to a little magic from KNGR, it's a great time to revisit the Northern Kingdoms of The Witcher 3, now that snow has begun to fall! "Winter is Coming" brings some of the whimsical fluffy stuff to those of us where it will be woefully lacking. I bet Novigrad looks especially nice this time of year. Happy Holidays! TerrorFox1234width=600,height=353https://staticdelivery.nexusmods.com/mods/1704/images/6346-10-1482093413.jpg[/img]Mod: Aetherial VeinsGame: Skyrim Special EditionAuthor: Merkcy This mod is a compilation of the mods “Touch of Death”, “Master of Illusion”, and “Respite” by the same author. Each of the three mods focuses on a different branch of magic, changing its projectile spells to “touch” type spells. For those of you that may not be familiar with the term, it essentially means that there is no longer a projectile and the effect of the spell is instantaneous. If you cast a touch type spell, you don’t have to wait for the projectile to reach the target. As long as your crosshair is on the target when you cast, they are immediately affected by the spell. To me, this makes a lot of sense for certain spells. For instance, casting Fear on a bandit should just be a wave of the hand, rather than launching a ball of light at them. It looks awesome, and it feels awesome. On top of changing the casting mechanic behind certain spells, the author also added new visuals for the altered spells, to better suit the lack of a projectile. Last, but certainly not least, the author made sure to apply the same “touch type” effect to corresponding staves and scrolls. Touch of Death deals with reanimation spells, Master of Illusion is pretty obvious, and Respite alters a handful of Restoration spells. The author has provided a full rundown of altered spells and other changes in the mod description, and you can find his plans for the mod in his stickied post under the Posts tab. Enjoy! BlindJudgewidth=600,height=363https://staticdelivery.nexusmods.com/images/1151/7018713-1482325917.png[/img]Mod: The Christmas ModGame: Fallout 4Author: Elianora When I saw this pop up on my screen, I instantly grabbed it as my pick, stealing it away from the others - mwah ha ha ha... Eli is a well-known modder around these parts, and for very good reason. She creates some incredible mods for the Fallout and Skyrim series and this one in particular just jumped out at me (for obvious reasons). I would recommend you grab this quick as there is a 'special' bit of loot that you will find in Diamond City on Christmas Day. As well as this gift, you will find a whole bunch of themed items ready for the festive spirit: Four outfits/two types of hat/loads of different items added to the settlement crafting menu and a whole lot more! Ho ho ho - Merry Christmas everyone. (Guest submission)ZCULwidth=600,height=363https://staticdelivery.nexusmods.com/mods/1151/images/19601-0-1477690773.jpg[/img]Mod: Mass Pike BuildingGame: Fallout 4Author: jpitner It’s a home and (optional) settlement mod, open for settlers and followers, has several floors, is a bit pre-decorated and open for much more decoration on the player’s discretion. There are also individually created shops and guard/sentry positions ready for being manned by settlers you assign to (if used as settlement). This building, as well as the author’s "Mass Pike Loft" has several clean floors. Cleanliness might be in disaccord with the dirty Boston surroundings – that is a question of taste. The building provides you with a lot of opportunities to let your imagination run wild for decorating this home/base in accordance with your individual liking. Jpitner added a bit of useful stuff into the building as well - free for use at your own discretion. If one likes decorating one‘s home/base/settlement extensively, this mod might be first choice as it will provide you with many additional game play hours, the more, if you additionally run some miscellaneous and fine decoration mods that are on Nexus. Every week, we feature a few mods that have caught our staff’s attention, as well as some that were submitted by you, the Nexus Mods community. If there is a mod you’d like to see on this list, then please check out this quick and handy form. If you haven’t already, feel free to follow us on our social media channels where we'll keep you up to date with the latest site news, articles and much more. Thanks, and have fun modding! Link to comment Share on other sites More sharing options...
Elianora Posted December 21, 2016 Share Posted December 21, 2016 WHEN SENPAI NOTICES YOU ;__; Link to comment Share on other sites More sharing options...
zcul Posted December 21, 2016 Share Posted December 21, 2016 Oops, the staff again picked few mods that seem to be fine and inventive gems ... and this time introduced with a very inventive and amusing variety (imo) of „Let it snow“ ... rofl :laugh: Link to comment Share on other sites More sharing options...
ZZZ02 Posted December 22, 2016 Share Posted December 22, 2016 (edited) In response to post #45858535. Elianora wrote: WHEN SENPAI NOTICES YOU ;__;Nice choice Blindjudge-San, Elianora-Senpai is definitely a worthy person to get noticed. Edited December 22, 2016 by ZZZ02 Link to comment Share on other sites More sharing options...
ZZZ02 Posted December 22, 2016 Share Posted December 22, 2016 Sigh why did I have to get a 32 bit windows all the good games are 64 bit. I could upgrade since it is capable of 64bit but it will be such a pain to backup and reinstall everything... Link to comment Share on other sites More sharing options...
pancakemix Posted December 22, 2016 Share Posted December 22, 2016 That is NOT what a touch spell is, at least not in Oblivion or Morrowind. In those games you have to literally touch the target, as the name would imply. The description of Aetherial Veins makes it seem like any spell will work instantly from any distance. If that isn't the case and you DO have to get within arm's reach every target, then I imagine that the average life expectancy for mages has decreased significantly. Link to comment Share on other sites More sharing options...
JimmyRJump Posted December 22, 2016 Share Posted December 22, 2016 In response to post #45876510. ZZZ02 wrote: Sigh why did I have to get a 32 bit windows all the good games are 64 bit. I could upgrade since it is capable of 64bit but it will be such a pain to backup and reinstall everything...You'll also need a new license key for the 64-bits version. There's only one license per DVD that has both versions. Not a case of 32-bits "and" 64-bits, but of 32-bits "or" 64-bits... Link to comment Share on other sites More sharing options...
copperhamster Posted December 22, 2016 Share Posted December 22, 2016 In response to post #45876510. #45887025 is also a reply to the same post.ZZZ02 wrote: Sigh why did I have to get a 32 bit windows all the good games are 64 bit. I could upgrade since it is capable of 64bit but it will be such a pain to backup and reinstall everything...JimmyRJump wrote: You'll also need a new license key for the 64-bits version. There's only one license per DVD that has both versions. Not a case of 32-bits "and" 64-bits, but of 32-bits "or" 64-bits...If it's Windows 8-10 the keys are bit version agnostic. Windows 7 might be able to flex key, I'm not sure. Link to comment Share on other sites More sharing options...
FetishDream Posted December 22, 2016 Share Posted December 22, 2016 In response to post #45879770. pancakemix wrote: That is NOT what a touch spell is, at least not in Oblivion or Morrowind. In those games you have to literally touch the target, as the name would imply. The description of Aetherial Veins makes it seem like any spell will work instantly from any distance.If that isn't the case and you DO have to get within arm's reach every target, then I imagine that the average life expectancy for mages has decreased significantly.It's just an instant projectile, Phenderix Magic Evolved does have actual touch spells if you want to play with them. They're stronger than long ranged attacks but obviously require you literally touching them. Link to comment Share on other sites More sharing options...
FreedomsFlame Posted December 22, 2016 Share Posted December 22, 2016 In response to post #45879770. #45892860 is also a reply to the same post.pancakemix wrote: That is NOT what a touch spell is, at least not in Oblivion or Morrowind. In those games you have to literally touch the target, as the name would imply. The description of Aetherial Veins makes it seem like any spell will work instantly from any distance.If that isn't the case and you DO have to get within arm's reach every target, then I imagine that the average life expectancy for mages has decreased significantly.FetishDream wrote: It's just an instant projectile, Phenderix Magic Evolved does have actual touch spells if you want to play with them. They're stronger than long ranged attacks but obviously require you literally touching them.I think that there's a variable for touch spells that determines the "touch" range. Mechanically the spells use the touch coding but they don't have the range limitation that the game's traditional touch spells do. Link to comment Share on other sites More sharing options...
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