behippo Posted December 31, 2016 Author Posted December 31, 2016 But there isn't any official papyrus support in F4SE at the moment, which is likely what is being requested. We'll have papyrus support enabled in F4SE soon, but it will most likely be after SKSE64 gets into beta in March. Unless one of the other team members gets around to it before then.
Tamara Posted December 31, 2016 Posted December 31, 2016 Thank you for the update on YouTube. very exciting progress. Have a joyous New Year.
HellKnightX88 Posted December 31, 2016 Posted December 31, 2016 Thanks for the info! Happy New Year btw! @Brandon007@tjack84I meant the papyrus functions, should have been more clear, my bad.
tjacks84 Posted December 31, 2016 Posted December 31, 2016 No sweat }{ellKnight. Glad you got your answer.
rasser80 Posted January 3, 2017 Posted January 3, 2017 sounds like it will be a good summer for skyrim fans :)
mymodacc21 Posted January 5, 2017 Posted January 5, 2017 thanks to the creators of skse we appreciate your work.
Gidedin Posted January 9, 2017 Posted January 9, 2017 Oh boy, can't wait for this ^_^" Thank you so much!
feleguaron Posted January 9, 2017 Posted January 9, 2017 Damn! Beta by mid march. i'm freaking stoked! I know this can't be said enough, but again. thanks Ian, Brendan & Behippo for all your hard work. Don't rush, take the time you need to get it working 100%. I wish i could help (like a lot of us) but I suck at programming. So mad props are are given by all of us, as this was totally unexpected. I was thinking beta by maybe June or July.
XShadow007X Posted January 11, 2017 Posted January 11, 2017 I do hope you guys realize how much the community of Skyrim appreciates your work. Without the script extender many mods would have never been able to function, and modding in general would be immensely limited. I really do appreciate your work and was very surprised to see how well (and soon!) it is coming along. Good luck to you guys, and thanks for letting the community know how the project is going :D
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