CherryHotaling Posted January 31, 2012 Author Share Posted January 31, 2012 Twiggy is right. Also behavioral havok files have the ability to use real spring physics. Lastly I'm using the same exact version of havok that bethesda told me they were using. So if its not the same then I don't know what version you mean hehe. Link to comment Share on other sites More sharing options...
fore Posted January 31, 2012 Share Posted January 31, 2012 Twiggy is right. Also behavioral havok files have the ability to use real spring physics. Lastly I'm using the same exact version of havok that bethesda told me they were using. So if its not the same then I don't know what version you mean hehe.Bethesda told you? Are you on this Beta team? :) Ok, that beats me. I thought I read that Beth used a version which was before Havok's first free release. But I cannot find this post any more. Link to comment Share on other sites More sharing options...
Ghogiel Posted January 31, 2012 Share Posted January 31, 2012 you can look in the header in the hkx files that ship with the game: hk_2010.2.0-r1 Link to comment Share on other sites More sharing options...
CherryHotaling Posted February 4, 2012 Author Share Posted February 4, 2012 Version V2.4.1 "CHSBHC-Body-Physics-ModV2.4.1"-Quick Male Idle animation fix. (This stops the staring into space while idle on the male characters) Quick Fix Released Link to comment Share on other sites More sharing options...
fore Posted February 5, 2012 Share Posted February 5, 2012 Version V2.4.1 "CHSBHC-Body-Physics-ModV2.4.1"-Quick Male Idle animation fix. (This stops the staring into space while idle on the male characters) Quick Fix ReleasedCherry, I have a request for the breast bones in your skeleton. Ever since coronerra's Oblivion BBB skeleton I was used to animate the breasts with a combination of mostly move and less rotation transformations, because that makes a more natural skin deformation. But apparently I can move the breasts in your skeleton only as a biped, which for an end bone is nothing else but rotation. It seems possible to change that behavior, because I can move the butt bones up well over the head (although there is another limitation at around z = +182). Can you please make the breast bones act similar to the buttocks? Or totally remove the biped constraint? Link to comment Share on other sites More sharing options...
CherryHotaling Posted February 5, 2012 Author Share Posted February 5, 2012 Version V2.4.1 "CHSBHC-Body-Physics-ModV2.4.1"-Quick Male Idle animation fix. (This stops the staring into space while idle on the male characters) Quick Fix ReleasedCherry, I have a request for the breast bones in your skeleton. Ever since coronerra's Oblivion BBB skeleton I was used to animate the breasts with a combination of mostly move and less rotation transformations, because that makes a more natural skin deformation. But apparently I can move the breasts in your skeleton only as a biped, which for an end bone is nothing else but rotation. It seems possible to change that behavior, because I can move the butt bones up well over the head (although there is another limitation at around z = +182). Can you please make the breast bones act similar to the buttocks? Or totally remove the biped constraint? Actually Fore,The reason the Pre Breast bones dont show you the animation of position is because they are used as lagg bones.So there is some small amount of automatic animation on movement. Lagg bone prevents movement of the prebreast bone. Link to comment Share on other sites More sharing options...
fore Posted February 5, 2012 Share Posted February 5, 2012 Actually Fore,The reason the Pre Breast bones dont show you the animation of position is because they are used as lagg bones.So there is some small amount of automatic animation on movement. Lagg bone prevents movement of the prebreast bone. But I'm talking about Breast, not Pre Breast. Is this the difference between butt and breast? Butt seems to work. Because I think you said that you removed lagg from prebutt. Please, make it possible. This skeleton already misses the 2nd bone (compared to Oblivion). Missing move transition really is a sincere drawback. (If we can't make automated movement work). Link to comment Share on other sites More sharing options...
Supernova76 Posted February 5, 2012 Share Posted February 5, 2012 you can move the bobies with this....really amazed what people can make ;-) Link to comment Share on other sites More sharing options...
CherryHotaling Posted February 6, 2012 Author Share Posted February 6, 2012 Updated the Clothing section on the first page of this post to include many of the clothes and armor others have made for this mod.Be sure to give a big thank you to them after you download it! Link to comment Share on other sites More sharing options...
fore Posted February 8, 2012 Share Posted February 8, 2012 Cherry, is your femalebody really butt weighted??? :whistling: I tried to animate some butt movement, it didn't work. So I opened the skin envelope menu on both femalebody_0.nif and femalebody_1.nif, and there are no butt bones listed. But, as a cross check, breast bones are. And I checked for versions 2_4 and 2_2. You know, I'm new to 3DS. But I can't believe I miss the butt bone weights. Did you remove it? Link to comment Share on other sites More sharing options...
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