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We have a name! And a Q&A session with Tannin regarding the new mod manager.


Dark0ne

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Is there a way ordinary users can help speed up the development of Vortex? Blood sacrifices to C'thulhu, volunteers for whipping Tannin when he tries sleeping, etc?

 

 

In all seriousness, thank you for your hard work Tannin! I can't wait to use Vortex.

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In response to post #49985947.


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Hope so otherwise their new mod manager would be no different than current nexus, i personally can live without mod organizer style virtualisation but mod priorities is a must in my book.
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In response to post #49984112. #49984447 is also a reply to the same post.


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*high five*
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In response to post #49982472. #49983957, #49985507 are all replies on the same post.


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Well, NMM options are: uninstall from current profile, from all profiles and "delete mod (permanently) and uninstall", there is no option to delete the zip file only.

If you delete the zip file manually, NMM will prompt an error and "uninstall" that mod claiming that it couldn't find it (It doesn't actually delete the files, but removes the mod from NMM, losing management control over it and all its assets). Edited by Hackfield
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From how i understood the explanation by Tannin on a technical level: yes.
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bonus points for when they get lost it makes a flushing sound ^_^
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A lot of extra work that would quickly go out of date. Not really possible, no matter how convenient it'd be.
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Will users be able to tell which mods had file conflicts and which mods won those conflicts by looking at their mod list?

 

For me this has always been the most significant advantage of MO over all other Mod Managers. The VFS was just a cherry on top and I have no problem with the compromise of symbolic/hard links so long as it doesn't hide mod conflicts from the users once a mod has been installed the way NMM did.

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