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We have a name! And a Q&A session with Tannin regarding the new mod manager.


Dark0ne

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re 1) This wouldn't be a real problem in Vortex. The "deployment" steps works by determining the target state (which files should be mapped to the game directory based on the files and priorities of mods), comparing it to the actual state and then updating as necessary. Thus in the deployment-phase it would pick up on the new file, find it missing in the game directory and then link it.
The only thing is that Vortex wouldn't automatically notice that a file was added and thus "deployment" needs to happen because to discover _that_ it would have to do the comparison which is 90% of the work of the deploment. So you'd still have to click the button to manually run deployment.

re 2) Again, this would usually work in Vortex. I said in the QA that Vortex doesn't need a manifest and that is true. It does have one however, it just doesn't mind terribly if the manifest breaks or goes missing.
As long as the manifest is fine however, Vortex will notice that a deployed file no longer exists and will then offer you to remove it from the game directory as well next time deployment happens.

re 3) I like suggestion 1. It wouldn't be terribly hard to implement and since the user has full control it wouldn't break anything. With suggestion 2 I'm worried that you will get dynamic stuff like logs from skse or skse plugins, files added from a game update, ... all assigned to your wip mod and then turned into links. Best case this will spam your wip mod with unrelated stuff, worst case your game may break if you deactivate the wip mod because it got assigned important files. Edited by Tannin42
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In response to post #49986482.


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Once first public releases are out you can help by providing well thought-out bug reports and improvement requests.
Of course Vortex will also be open-source so anyone with coding skills can contribute as well. And I believe people will find Vortex to be easier to contribute to than NMM and MO.
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yes
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In response to post #49985947. #49987062, #49988082, #49990747 are all replies on the same post.


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It will be able to handle mod priorities, it will work slightly different though.
Instead of ordering mods in the list you assign dependencies between two mods, i.e. "UDGP has to load after USKP" and Vortex will then figure out the correct order based on all these dependencies.
Similar to the loot lists work.
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In response to post #49989632. #49992812 is also a reply to the same post.


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All fomods that were supported in NMM should work.
MO never supported BAIN wizards, only mods packaged in a certain way for BAIN options. Support for that is on the todo list but not yet implemented.
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You ignore most of what the QA says. Virtualisation doesn't just make our life easier. It makes the solution more robust for you and it allows us to implement more features (due to the gained flexibility and time)

With links, if you use a proper backup solution, the backup software will handle links correctly and restore them like they were before, without taking up more space. This problem exists only if your backup software is crap or if you're manually copying files instead of using a proper backup solution.

But even then, with vortex it's just a few extra steps
- purge in vortex
- create backup of game and mod management
- let vortex re-deploy (which will happen automatically)

When you restore the backup
- restore backup
- let vortex re-deploy (which will happen automatically)

This is a ridiculously cheap price for what you gain in return.
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In response to post #49989912. #49994582 is also a reply to the same post.


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MO had this option and I have it on the todo list for Vortex. But it's not as trivial as it may sound because support for reading/displaying dds textures isn't as widespread as - say - jpg.
I can't guarantee we will find an appropriate library with support for it. I haven't looked into that yet though.
Plus supporting textures that are packed in bsas for example would of course require the extra step of extracting them...
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In response to post #49996382.


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Well, everything is trade-off and we've been considering the options we have and I'm very confident that we have the best trade-off for the majority of users.
I know many are sceptical because they had bad experiences with NMM 0.6 but I would really suggest you try Vortex once it's out with an open mind.
The attitude "I didn't like NMM 0.6 so I'm not touching anything that works similar" is just not very productive.

And the AV thing was a serious problem with MO, even there there were enough users who didn't understand the error was a false positive and were worried MO contained a virus.
Plus there is AV software around that will simply delete files from the MO package during install without even telling the user about it or why.
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