WanderingIvie Posted June 6, 2017 Share Posted June 6, 2017 I'm not really experienced with nif-editing, but I've read a few tutorials and figured out how to change the texture path. The trouble is, I know it's possible to have a .nif used for multiple items with different textures, but haven't found any guides for that. Backstory: I love the mod Thunderchild for it's changes to the shout system, and the textures for the Greybeard Robes variations it adds, but am really not a fan of the female mesh it uses (it's pretty oversized for UNP, though I don't blame Enai for not making different versions, since the outfits are pretty far down on the list of reasons to use this mod). I tried to replace it with the meshes from the UNP Minidresses mod by Tiwa44 (renamed to overwrite the Thunderchild meshes, and to be safe also overwriting the vanilla Greybeard robes/boots meshes), and it successfully replaced the meshes for the mod-added robes, but used the vanilla texture, not the awesome Thunderchild textures. So I assumed that the Tiwa44 mesh just had the vanilla path hard-coded, looked up how to change a .nif's texture data, and figured I could change the texture data of the Tiwa44 mesh to be same as the Enai mesh, but when I compared their BSShaderTextureSet, they were already identical (screenshot attached). Does anyone know why one mesh is working with the multiple textures and the other isn't? I'd be super grateful for any ideas, advice, or any other type of assistance. Thank you! Link to comment Share on other sites More sharing options...
ymf331 Posted June 6, 2017 Share Posted June 6, 2017 (edited) not sure if this helps, but have you tried just changing the mesh in the plugin? Edited June 6, 2017 by ymf331 Link to comment Share on other sites More sharing options...
Novem99 Posted June 6, 2017 Share Posted June 6, 2017 I'm not 100% sure but this but I think you have to create "texture sets" within the Creation Kit. I will show you a screenshot of what I mean (I have not time atm). Link to comment Share on other sites More sharing options...
WanderingIvie Posted June 6, 2017 Author Share Posted June 6, 2017 not sure if this helps, but have you tried just changing the mesh in the plugin? I haven't, I did open Thunderchild in TES5Edit but all the robes are set to the same mesh (now overwritten with the one I'm hoping to use). I could go through and change them to reference a different path, but it'd just be the same mesh in a different location. Would that maybe help the texture problem? Right now it's using the correct mesh, the mesh just isn't using the correct textures for some reason. I'm not 100% sure but this but I think you have to create "texture sets" within the Creation Kit. I will show you a screenshot of what I mean (I have not time atm). No problem, and thanks! Honestly I've never worked with the CK, TES5Edit and editing separate files is just more intuitive for me, but I'll figure it out if it's the only/best option. Link to comment Share on other sites More sharing options...
Kroekr Posted June 6, 2017 Share Posted June 6, 2017 In your texture file path pictures, is the \m\ directory for male? If so, does a \f\ directory exist? In Tes5edit, does the female texture look in the same place as the male version for the texture? Link to comment Share on other sites More sharing options...
WanderingIvie Posted June 6, 2017 Author Share Posted June 6, 2017 In your texture file path pictures, is the \m\ directory for male? If so, does a \f\ directory exist? In Tes5edit, does the female texture look in the same place as the male version for the texture? The \m\ directory is probably for male, that's the convention for the whole Clothes folder, but there's no \f\ directory. In the base game the female mesh uses the male textures, and neither mod seems to have changed that. I could just set the path to one of the newer textures, but then I'm assuming it would only work for that one, and I'm really hoping to get it to use different textures depending on which in-game item it is. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted June 6, 2017 Share Posted June 6, 2017 Texture Sets are what you will need to use.Additional information: http://wiki.tesnexus.com/index.php/Using_Texture_sets_for_Skyrim Link to comment Share on other sites More sharing options...
WanderingIvie Posted June 8, 2017 Author Share Posted June 8, 2017 Texture Sets are what you will need to use.Additional information: http://wiki.tesnexus.com/index.php/Using_Texture_sets_for_Skyrim Thank you! Link to comment Share on other sites More sharing options...
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