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Creation Club Summer 2017


N7R

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As Reneer pointed out in the Mod Authors forum:

(Semi Quote) But even so people forget that we have given Bethesda a license to use anything we create in the Creation Kit / publish to Bethesda.net via the EULA and ToS for whatever reason they see fit, including videos.

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Also beware that so far it seem like Bethesda will hold the rights to your custom models and assets so you wont be able to sell these assets elsewhere to gain a little extra.

Bethesda does not "hold the rights" to our assets and clearly state so in the Bethesda.net ToS and the Creation Kit EULA. We give Bethesda a license to use our assets, but do not give up our ownership of said assets. What legal stuff we will have to sign in regards to the Creation Club, no one is likely sure yet.

Edited by Reneer
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Also beware that so far it seem like Bethesda will hold the rights to your custom models and assets so you wont be able to sell these assets elsewhere to gain a little extra.

Bethesda does not "hold the rights" to our assets and clearly state so in the Bethesda.net ToS and the Creation Kit EULA. What legal stuff we will have to sign in regards to the Creation Club, no one is likely sure yet.

 

 

If it was defined as work-for-hire, then Bethesda would be the copyright holder on whatever mod was made for them under that contract.

Not sure if it would be considered work-for-hire or not. Depends on how they handle the pitch and contract process.

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If it was defined as work-for-hire, then Bethesda would be the copyright holder on whatever mod was made for them under that contract.

Not sure if it would be considered work-for-hire or not. Depends on how they handle the pitch and contract process.

Of course. Depends entirely on what Bethesda wants to do, though. I would not for one mind royalty checks sent from Bethesda in exchange for giving up my copyright / ownership of something I created for the Creation Club.

Edited by Reneer
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If it was defined as work-for-hire, then Bethesda would be the copyright holder on whatever mod was made for them under that contract.

Not sure if it would be considered work-for-hire or not. Depends on how they handle the pitch and contract process.

Of course. Depends entirely on what Bethesda wants to do, though. I would not for one mind royalty checks sent from Bethesda. :tongue:

 

Heck even access to a free game or DLC would be good. (Hey Bethesda: Here's an idea, how about letting us lowly individuals enter a monthly or weekly mod contest to win a game or something. From a legal stand point it would be a one time payment to the Mod Author and essentially free labor for Bethesda.)

 

Edit: Evil lawyer says-Why pay them anything, when we can just edit the EULA in the CK.

Someone was going to say it anyway...and you know it!

Edited by Glass1411
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I want to not jump all over this,but I've can't get over this feeling that this is bad I just can't.The possibles for this to go very wrong are too high if you ask me.I'm not sure what PR was thinking or if anyone thought at all,but if they wanted to do something even close to this.They should have done things differently for example a better FAQ and maybe talking to the community and testing the waters first.

I can't even understand the FAQ because at first it says "Creation Club is available via in-game digital marketplaces in both Fallout 4 and Skyrim Special Edition and purchased with Credits. Credits are available for purchase on PSN, Xbox Live, and Steam. Your Credits are transferable and can be used in both games on the same platform."Then "No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits. We’ve encountered many of those issues before. But, there’s a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things."

So does that mean free or donate or paid?Paid more than likely,but does anyone for sure know?

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I want to not jump all over this,but I've can't get over this feeling that this is bad I just can't.The possibles for this to go very wrong are too high if you ask me.I'm not sure what PR was thinking or if anyone thought at all,but if they wanted to do something even close to this.They should have done things differently for example a better FAQ and maybe talking to the community and testing the waters first.

I can't even understand the FAQ because at first it says "Creation Club is available via in-game digital marketplaces in both Fallout 4 and Skyrim Special Edition and purchased with Credits. Credits are available for purchase on PSN, Xbox Live, and Steam. Your Credits are transferable and can be used in both games on the same platform."Then "No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits. We’ve encountered many of those issues before. But, there’s a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things."

So does that mean free or donate or paid?Paid more than likely,but does anyone for sure know?

I doubt anyone here can say for sure what's going to happen, but it only makes sense that some of the content will be free if for no other reason than to get people looking at the "Sold/For Sale" content.

Edited by Glass1411
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Also beware that so far it seem like Bethesda will hold the rights to your custom models and assets so you wont be able to sell these assets elsewhere to gain a little extra.

Bethesda does not "hold the rights" to our assets and clearly state so in the Bethesda.net ToS and the Creation Kit EULA. We give Bethesda a license to use our assets, but do not give up our ownership of said assets. What legal stuff we will have to sign in regards to the Creation Club, no one is likely sure yet.

 

Well i hope you are right about this but as a developer myself normally if i pay some artists for custom assets then they cannot sold these assets for a number of years according to contract specific rules.

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Well i hope you are right about this but as a developer myself normally if i pay some artists for custom assets then they cannot sold these assets for a number of years according to contract specific rules.

I was speaking of the current legal stuff not what legal stuff we will have to abide by with the Creation Club. I'm certain that with the Creation Club any work will be owned by Bethesda outright upon release.

Edited by Reneer
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