ianpatt Posted September 12, 2017 Share Posted September 12, 2017 (edited) Here is an alpha version of SKSE64. It is currently not intended for use by most users. It will be primarily interesting for mod authors and people who want to test things. Reporting that mod X doesn't work is probably not very helpful, but reporting that ActorBase.GetCombatStyle() always returns an empty form would be helpful. I would like to thank eternity for his recent help and going above and beyond to get this closer to the finish line. This would be going up much, much later without his help. SKSE64 2.0.7 beta: 7z archive 2.0.1: - fixed missing save hook (skse cosave wasn't being written when triggered from papyrus) 2.0.2: - fixed scaleform ShowOnMap 2.0.3: - support for runtime 1.5.3 - update Armor and Actor scripts for new functions added in 1.5.3 - FastTravelEnd event sink (internal) 2.0.4: - fix DataHandler layout changes from Creation Club - fix occasional crash on save - proper reporting of current beta/release runtime version 2.0.5: - support for runtime 1.5.16 - fix crash in GetLeftHandSlot (could show up in Actor.EquipItemById, GetEquipSlotById, EquipItemEx, UnequipItemEx) - fix GetFormWeight return type - many internal definition fixes/additions - hooks for tint texture size - unified internal tasks - handle lookup for 'light' mods, serialized in cosave 2.0.6: - support for runtime 1.5.23 2.0.7: - support for runtime 1.5.39 - fixed SimpleLock/BSReadWriteLock implementation - fixed Ammo functions Edited April 5, 2018 by ianpatt Link to comment Share on other sites More sharing options...
kb321 Posted September 12, 2017 Share Posted September 12, 2017 yay hopfully it picks up Link to comment Share on other sites More sharing options...
ScarecroOw Posted September 12, 2017 Share Posted September 12, 2017 is this real life? Link to comment Share on other sites More sharing options...
Novocaine69 Posted September 12, 2017 Share Posted September 12, 2017 Say what now? don't play with my feelings D: Link to comment Share on other sites More sharing options...
twistedmetal23 Posted September 12, 2017 Share Posted September 12, 2017 Only interesting for modders at this stage.Here is a link to the reddit post from the developer about the alpha release. Link to comment Share on other sites More sharing options...
akaTelamon Posted September 12, 2017 Share Posted September 12, 2017 http://i0.kym-cdn.com/photos/images/original/000/655/681/4dc.gif Link to comment Share on other sites More sharing options...
BlueGunk Posted September 12, 2017 Share Posted September 12, 2017 Hah ha! Perfect! Link to comment Share on other sites More sharing options...
Mike621a Posted September 12, 2017 Share Posted September 12, 2017 this morning i use SKSE64 after manual installation and i use the nex mod skyrim SE Disable SetsaveDisabled it s fine it works i have in the windows in playing after push the button ESC the number of the SKSE version tha is written 1.4.2.0.8 ( SKSE64 2.0.0 rel49) Link to comment Share on other sites More sharing options...
Evangela Posted September 12, 2017 Share Posted September 12, 2017 (edited) Well folks can rejoice, but don't expect too much out this right now, and the point is made quite a lot over at reddit. Just FYI a lot of Papyrus functions will be broken. There is also barely any updates to the NetImmerse related classes right now so RaceMenu won't be updated for some time either. All functions for 1.7.3 that has been ported to SE needs to be tested. Edited September 12, 2017 by Rasikko Link to comment Share on other sites More sharing options...
litewolf Posted September 12, 2017 Share Posted September 12, 2017 SkyUI 5.1 (oldrim) and MCN now works.(You must extract the SkyUI.bsa file and create a new 7Zip files for install it with NMM). Link to comment Share on other sites More sharing options...
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