leonardo2 Posted October 16, 2018 Share Posted October 16, 2018 So the first post is not updated for 2.0.8 or the latest 2.0.9 for SSE version 1.5.53anyway....My question is that in 2.0.9 the Data\Scripts folder now has 85 .pex files and the Data\Scripts\Source folder has 62 .psc files.What's new text file doesn't mention 20+ new scripts and we would kinda need the source files to make use of them.Is this error or oversight or am I just seeing things?I think you need to check that in the latest version since I downloaded SKSE64 2.0.10 for SSE 1.5.53. Although, I haven't install it yet perhaps tomorrow after a good night sleep. Link to comment Share on other sites More sharing options...
Jebbalon Posted October 17, 2018 Share Posted October 17, 2018 I think you need to check that in the latest version since I downloaded SKSE64 2.0.10 for SSE 1.5.53. Although, I haven't install it yet perhaps tomorrow after a good night sleep. Yes they did correct this - we are back to 62 scripts now - which is 1 new one for Lights I think - something for detecting heat for survival - i'd have to look again. Thanks go to SKSE team !!! Link to comment Share on other sites More sharing options...
Kulharin Posted October 18, 2018 Share Posted October 18, 2018 Generally speaking anytime there is a skyrim update, requiring an SKSE update... all SKSE dependent mods also need to be updated? Is there not way around this, because there are a few mods that haven't even been updated to 1.5.50 and now we have 1.5.53 Link to comment Share on other sites More sharing options...
ozoak Posted October 20, 2018 Share Posted October 20, 2018 I would have thought the mods themselves would mostly be ok? [i'm going to massively oversimplify, even if I hit the mark, but...] For the most part aren't the SKSE64 updates just adjusting the pointer values, and the actual scripts/functionality of SKSE64 would be the same so mods relying on SKSE don't need to call scripts any differently? (I'm sure there are some exceptions) Link to comment Share on other sites More sharing options...
cdcooley Posted October 22, 2018 Share Posted October 22, 2018 Yes, any standard mods using SKSE functions don't need to be updated each time there's a new version. But there are dozens of mods that include SKSE64 plugins (with their own DLLs) and those are the ones that need to be updated along with SKSE64 itself every time there's a new game version released. Link to comment Share on other sites More sharing options...
ozoak Posted October 22, 2018 Share Posted October 22, 2018 (edited) My curiosity is piqued. After all these years I'm not sure I've come across any that include their own plugins/dll's, certainly none I still use.Now I've got a mission: find these mods, see if I'm missing out :smile: Edited October 22, 2018 by ozoak Link to comment Share on other sites More sharing options...
natranr Posted October 25, 2018 Share Posted October 25, 2018 I have a question for the devs of SKSE64. How close are we on fixing the issues with the Scaleform API? I really want SkyrimSouls to work right with iHUD and that is causing CTDs with SkyrimSouls due to the Scaleform API issue that Kassent found out. Just wanted to get a closer look at the progress of the development for SKSE64. Off Topic: The link to the latest thread on Silverlock needs to be updated to this thread. Link to comment Share on other sites More sharing options...
WolfOfSolace Posted March 14, 2019 Share Posted March 14, 2019 Is there any time estimate for when SKSE64 will be updated for Skyrim SE runtime 1.5.73? Link to comment Share on other sites More sharing options...
Zanderat Posted March 14, 2019 Share Posted March 14, 2019 It's already out. Link to comment Share on other sites More sharing options...
kranazoli Posted March 23, 2019 Share Posted March 23, 2019 I am new here at, this topic. So, sorry, if my suggestion was recommended before... Just a simple notice, I think it would sense: ATM, the only solution to confirm whether SKSE is stratedti the game, and get info, is: - typo at the console skse; skseversion; getskseverison Would be great without make any input the info would be at the main page, for instance something like that: - SKSE installed + version number would shown at the main page, when the game launched. At the buttom left corner, etc... Link to comment Share on other sites More sharing options...
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