feleguaron Posted September 13, 2017 Share Posted September 13, 2017 Ok, ive got the alpha of the skse installed (i hope). how do I tell if it's running in SSE? Itred the getSKSEVersion command, but its not working you mean for launching in NMM? oh, wait, never mind, i forgot to set my shortcut to the SKSE loader, and not the standard steam skyrim loader, my bad..... Link to comment Share on other sites More sharing options...
yzerman19 Posted September 13, 2017 Share Posted September 13, 2017 We can only thank the Divines for this wonderful news! Link to comment Share on other sites More sharing options...
deadblood01 Posted September 13, 2017 Share Posted September 13, 2017 This came out of nowhere nobody was expecting to see skse64 update this year or before Christmas holiday. Link to comment Share on other sites More sharing options...
vergil911 Posted September 13, 2017 Share Posted September 13, 2017 Such amazing news. Link to comment Share on other sites More sharing options...
Erstam Posted September 13, 2017 Share Posted September 13, 2017 I've been testing SKSE64 with a WIP house mod of mine that uses a lot of SKSE functions from a variety of classes, and has an extensive MCM. So far I can say, everything works beautifully. I'm really wondering what does not function yet - as long as they don't depend on additional dll plugins, I think that converted mods have a high chance of working like they did in Skyrim Classic. Great job, guys! "It just works." - Todd Howard Link to comment Share on other sites More sharing options...
litewolf Posted September 13, 2017 Share Posted September 13, 2017 I converted SkyUI 5.1 to SSE BSA and forms. It works but it's not stable under the new alpha release. Can i ask you how? Install Bethesda Archive Extractor.Decompress SkyUI 5.1 in an empty folder.Extract the content of SkyUI.bsa in that folder.Delete SkyUI.bsa.Manual install in "Data" folder.Otherwise:Compress ALL the content of that folder in a new compress file (7Z, Rar, or Zip) and than install with NMM (add it pressing the green "+ " large buttom). Link to comment Share on other sites More sharing options...
devakm Posted September 13, 2017 Share Posted September 13, 2017 Oh happy day! This is most welcome news. You guys rock! When I tested this morning, the only thing strange I noticed was that Wearable Lanterns complained about not having permission to write to the SKSE folder (which is definitely not in a protected location, i.e. X:\games\steam\etc...) Link to comment Share on other sites More sharing options...
Zanderat Posted September 13, 2017 Share Posted September 13, 2017 Oh happy day! This is most welcome news. You guys rock!I am still stunned (in a good way)! Thanks, SKSE Team! Link to comment Share on other sites More sharing options...
PoisonTAWW Posted September 13, 2017 Share Posted September 13, 2017 (edited) Congrats on alpha build SKSE64 Dev team. I knew it would come out eventually! Just wasn't expecting it until later on in the year. Edited September 13, 2017 by PoisonTAWW Link to comment Share on other sites More sharing options...
feleguaron Posted September 14, 2017 Share Posted September 14, 2017 I too was able to get SKSE 64 with Skyui working ,but at almost every inventory screen, its stops for about 3-4 seconds,then opens the inventory screen. I have Disable SetSavedDisabled, Sky Ui, the Unofficial SSE Patch, Cutting Room Floor, and Alternate Start. Also CTD's when i try to access the display settings. Link to comment Share on other sites More sharing options...
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