BlueGunk Posted September 18, 2017 Share Posted September 18, 2017 Many thanks to the SKSE team for progress! I appreciate what you are doing for us! Link to comment Share on other sites More sharing options...
MayanMisfit Posted September 18, 2017 Share Posted September 18, 2017 I converted SkyUI 5.1 to SSE BSA and forms. It works but it's not stable under the new alpha release. Can i ask you how? Install Bethesda Archive Extractor.Decompress SkyUI 5.1 in an empty folder.Extract the content of SkyUI.bsa in that folder.Delete SkyUI.bsa.Manual install in "Data" folder.Otherwise:Compress ALL the content of that folder in a new compress file (7Z, Rar, or Zip) and than install with NMM (add it pressing the green "+ " large buttom). I tried this, it works right up until i go to system, then the game crashes out Link to comment Share on other sites More sharing options...
litewolf Posted September 18, 2017 Share Posted September 18, 2017 Sorry, I don't know why.I've applied this process to SkyUI, Immersive HUD and Less Intrusive HUD: all works fine! Link to comment Share on other sites More sharing options...
MayanMisfit Posted September 18, 2017 Share Posted September 18, 2017 Sorry, I don't know why.I've applied this process to SkyUI, Immersive HUD and Less Intrusive HUD: all works fine! Yeah, i can't figure it out, When i try installing via nmm, it says that skse isn't installed when it is Link to comment Share on other sites More sharing options...
AkaSektor Posted September 18, 2017 Share Posted September 18, 2017 I tried this, it works right up until i go to system, then the game crashes out You should wait of the official version SkyUI 5.1 for SSE Read this: https://www.reddit.com/r/skyrimmods/comments/6zlgxk/skse64_200_alpha/dmxr24u/ Link to comment Share on other sites More sharing options...
Wyrade Posted September 18, 2017 Share Posted September 18, 2017 (edited) I tried this, it works right up until i go to system, then the game crashes outYou should wait of the official version SkyUI 5.1 for SSE Read this: https://www.reddit.com/r/skyrimmods/comments/6zlgxk/skse64_200_alpha/dmxr24u/shlangster wrote this on the SkyUI nexuspage yesterday:"FYI the SE port is basically done:https://cdn.discordapp.com/attachments/232170049413185537/359018830971797506/20170917183358_1.jpg I found a crash with the map menu though, so I'll wait a bit longer with the release until things are more stable." Edited September 18, 2017 by Wyrade Link to comment Share on other sites More sharing options...
Ragarnoy Posted September 18, 2017 Share Posted September 18, 2017 In the readme and the zip file the path to the source folder is Data\Scripts\Source, isn't the new SSE path Data\Source\Scripts ? Link to comment Share on other sites More sharing options...
cdcooley Posted September 19, 2017 Share Posted September 19, 2017 In the readme and the zip file the path to the source folder is Data\Scripts\Source, isn't the new SSE path Data\Source\Scripts ? The group consensus was that the new path was a mistake and most modders have moved the scripts back to their original location and changed the CK ini file appropriately. So the SKSE team have put the source scripts where they expect most experienced modders will expect them. Anyone porting over old mods from the original game will also have scripts for their own mods in that location. Thanks to Bethesda's mistake (or really stupid decision if it wasn't a mistake) we now all have to pay attention to the location for script sources when making or updating mods. Link to comment Share on other sites More sharing options...
Eferas Posted September 19, 2017 Share Posted September 19, 2017 In the readme and the zip file the path to the source folder is Data\Scripts\Source, isn't the new SSE path Data\Source\Scripts ? The group consensus was that the new path was a mistake and most modders have moved the scripts back to their original location and changed the CK ini file appropriately. So the SKSE team have put the source scripts where they expect most experienced modders will expect them. Anyone porting over old mods from the original game will also have scripts for their own mods in that location. Thanks to Bethesda's mistake (or really stupid decision if it wasn't a mistake) we now all have to pay attention to the location for script sources when making or updating mods. Oh crap, and how should I change the ini file? What line should I edit? Link to comment Share on other sites More sharing options...
MayanMisfit Posted September 19, 2017 Share Posted September 19, 2017 I tried this, it works right up until i go to system, then the game crashes outYou should wait of the official version SkyUI 5.1 for SSEÂ Read this:Â https://www.reddit.com/r/skyrimmods/comments/6zlgxk/skse64_200_alpha/dmxr24u/shlangster wrote this on the SkyUI nexuspage yesterday:"FYI the SE port is basically done:https://cdn.discordapp.com/attachments/232170049413185537/359018830971797506/20170917183358_1.jpg I found a crash with the map menu though, so I'll wait a bit longer with the release until things are more stable."I'll just wait then xD Link to comment Share on other sites More sharing options...
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