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[WIPz] Skyrim Script Extender (SKSE64)


ianpatt

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I converted SkyUI 5.1 to SSE BSA and forms. It works but it's not stable under the new alpha release.

 

Can i ask you how?

 

Install Bethesda Archive Extractor.

Decompress SkyUI 5.1 in an empty folder.

Extract the content of SkyUI.bsa in that folder.

Delete SkyUI.bsa.

Manual install in "Data" folder.

Otherwise:

Compress ALL the content of that folder in a new compress file (7Z, Rar, or Zip) and than install with NMM (add it pressing the green "+ " large buttom).

 

 

 

I tried this, it works right up until i go to system, then the game crashes out

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I tried this, it works right up until i go to system, then the game crashes out

You should wait of the official version SkyUI 5.1 for SSE

 

Read this: https://www.reddit.com/r/skyrimmods/comments/6zlgxk/skse64_200_alpha/dmxr24u/

shlangster wrote this on the SkyUI nexuspage yesterday:

"FYI the SE port is basically done:

https://cdn.discordapp.com/attachments/232170049413185537/359018830971797506/20170917183358_1.jpg

 

I found a crash with the map menu though, so I'll wait a bit longer with the release until things are more stable."

Edited by Wyrade
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In the readme and the zip file the path to the source folder is Data\Scripts\Source, isn't the new SSE path Data\Source\Scripts ?

The group consensus was that the new path was a mistake and most modders have moved the scripts back to their original location and changed the CK ini file appropriately. So the SKSE team have put the source scripts where they expect most experienced modders will expect them. Anyone porting over old mods from the original game will also have scripts for their own mods in that location. Thanks to Bethesda's mistake (or really stupid decision if it wasn't a mistake) we now all have to pay attention to the location for script sources when making or updating mods.

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In the readme and the zip file the path to the source folder is Data\Scripts\Source, isn't the new SSE path Data\Source\Scripts ?

The group consensus was that the new path was a mistake and most modders have moved the scripts back to their original location and changed the CK ini file appropriately. So the SKSE team have put the source scripts where they expect most experienced modders will expect them. Anyone porting over old mods from the original game will also have scripts for their own mods in that location. Thanks to Bethesda's mistake (or really stupid decision if it wasn't a mistake) we now all have to pay attention to the location for script sources when making or updating mods.

 

Oh crap, and how should I change the ini file? What line should I edit?

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I tried this, it works right up until i go to system, then the game crashes out

You should wait of the official version SkyUI 5.1 for SSE

Â

Read this:Â https://www.reddit.com/r/skyrimmods/comments/6zlgxk/skse64_200_alpha/dmxr24u/

shlangster wrote this on the SkyUI nexuspage yesterday:

"FYI the SE port is basically done:

https://cdn.discordapp.com/attachments/232170049413185537/359018830971797506/20170917183358_1.jpg

 

I found a crash with the map menu though, so I'll wait a bit longer with the release until things are more stable."

I'll just wait then xD

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