davidwalshireland Posted October 4, 2017 Author Share Posted October 4, 2017 People will still mod the game. I have no idea why people think that modders can be stopped from breaking into the game and making it change. Yes there could still be mods to some extentBut in the absence of a creation kit nothing like what we have today for TES 5 & 4 & 3 I'm sure we can handle without beth's handicapped tool too. Well i think a lot of modders rely on the Creation Kit; without it many would not try to mod the gameThere would still be mods but nothing like there is with CK Link to comment Share on other sites More sharing options...
Mudran Posted October 13, 2017 Share Posted October 13, 2017 I realized that in some way it may be the end. If you look at old Skyrim mods - how many amazing mods were created with help of someone else, with resources made by someone else, then with some group selected from modders and paid, other may ask for the same money. And the modding community based on sharing assets and advices will not be that community anymore. I'm OK with donations even though all of that is based on Bethesda assests and should be free by the nature of that that it should be more like: look at what I was able to create with those tools, but I'm talking about general mood - if players will be afraid that someone else will use their assets to make money, will they share it?Skyrim is an old game and many of those moved on, but in the next game?Also it can bring division - another one - some players will be with bethesda requesting to be paid or wanting to have paid content, some others will be against it. I wanted originally Bethesda to cooperate with modders, but I couldn't imagine that it will not be modders who would influence Bethesda in a good way, but it will be Bethesda influencing the commuity in a bad way. Not only that, but it feels more like hostages - for them to say that it is not microtransactions, to lie about it ... Still it can turn out to be quite good if there would be DLCs made by big groups, where I can imagine is harder to gather more of people to work on some project without payment. And modding community requires a lot of people to be involved and will the next game be good for that?That is why I wish creation kit would be even more easier to use, because it looks like that is the only way how to have such community again - because the less work they will have with it, there could be more of mods generally and they wouldn't have the feeling that they have to be paid for their learning time. And those extra assets could be paid, because that would be the hardest work.Or maybe there would be another catch I wouldn't guess before... Link to comment Share on other sites More sharing options...
Tskales Posted October 14, 2017 Share Posted October 14, 2017 (edited) Just had a number of comments deleted and was warned. Not sure what can be said other than i'm disappointed.Have frequented this site since not long after it became what it is today. TES modding is the sole reason i became a PC gamer because i wanted to reap the rewards of and make the most of the games i genuinely love. The Elder Scrolls Series.Paid mods might suck hard, but at least i'm neither a part of that, nor the vile and uncreative backlash like we see currently, and that is actually celebrated with endorsements. Even more depressing.I like to give credit where credit is due and wish that my wallet allowed me to be more generous than i have been. Some of the things you talented folk have given to us deserve more than the few beans we've given to you. You're the lifeblood of TES games.Thank you to all the deserving people, modder and supporter alike, who read this before it is deleted as well :smile: Edited October 14, 2017 by Tskales Link to comment Share on other sites More sharing options...
PeterMartyr Posted October 14, 2017 Share Posted October 14, 2017 I think whatever Bethesda does is aim at it consumer Base 80% Console20 PCTo use a QuoteIt just business, nothing personal. f*#@ing grow up, you self entitled, think it all about you wankers What harm is going to do? Nada. Who gonna benefit the most? PlayStation & Modders in CC It not rocket science people, that needs a wall of text justifying what ultimately, is just a f*#@ing Opinion, on something you got for free. Disclaimer: the above may or may not be true, I cannot held personally responsible since with my tongue firmly in cheek, & this is an Adult Site after all. I am just have same fun. & For my use of language. Plus we have Filters so its you that read between the lines. Nevertheless I stand by my comments. (that was just to confuse you) this is a standard agreement accord to Geneva Convention.. also I am innocent until proven guilty, despite what is written above. Have a nice day :laugh: bang, modding slump to ground, modding is dead... ~* jinx (SUFFER I BEAT YOU, SO NOW YOU CAN'T USE IT) *~ Link to comment Share on other sites More sharing options...
xILARTH Posted October 14, 2017 Share Posted October 14, 2017 (edited) id just put that all content and work i do cannot be used for commercial purposes, even in the bethesda EULA they say that original content made by a modder for a mod for their game is owned by the mod, not bethesda. If you found out someone used your stuff in a cc mod then they are violating your agreement of use and you can cease and desist. Collaboration wont die because of this Just relax and make sure you state that things can only be used with permission and only non-commercially, beyond that what is the issue. I feel like the majority of people claiming that its doomsday are mod consumers, not the mod makers, keep that in mind as well Edited October 14, 2017 by xILARTH Link to comment Share on other sites More sharing options...
Mudran Posted October 14, 2017 Share Posted October 14, 2017 (edited) I think whatever Bethesda does is aim at it consumer Base 80% Console20 PCTo use a QuoteIt just business, nothing personal. f***ing grow up, you self entitled, think it all about you *censored*ers What harm is going to do? Nada. Who gonna benefit the most? PlayStation & Modders in CC It not rocket science people, that needs a wall of text justifying what ultimately, is just a f***ing Opinion, on something you got for free. Disclaimer: the above may or may not be true, I cannot held personally responsible since with my tongue firmly in cheek, & this is an Adult Site after all. I am just have same fun. & For my use of language. Plus we have Filters so its you that read between the lines. Nevertheless I stand by my comments. (that was just to confuse you) this is a standard agreement accord to Geneva Convention.. also I am innocent until proven guilty, despite what is written above. Have a nice day :laugh: bang, modding slump to ground, modding is dead... ~* jinx (SUFFER I BEAT YOU, SO NOW YOU CAN'T USE IT) *~ This is interesting... Why it does upset you fears of someone else about modding? Then you are paid modder afraid for his money, someone from Bethesda publisher staff or.... you just repeat what someone else said - and you telling me to grow up? Edited October 14, 2017 by Mudran Link to comment Share on other sites More sharing options...
Ethreon Posted October 14, 2017 Share Posted October 14, 2017 This is interesting... Why it does upset you fears of someone else about modding? Then you are paid modder afraid for his money, someone from Bethesda publisher staff or.... you just repeat what someone else said - and you telling me to grow up? He's that one person in any comments to tell you to shut up and to stop "whining". Criticizing boneheaded and anti-consumer actions seem to trigger such people when the target of the criticism is a thing they like or love. Link to comment Share on other sites More sharing options...
gnarly1 Posted October 14, 2017 Share Posted October 14, 2017 They learnt from that lesson and created their own proprietary platform. It also reduces their overall risk by diversifying and increasing their revenue streams which means that if a major game release tanks, it’s relative impact is reduced. They also know that microtransactions are extremely profitable in part because there’s virtually no cost per acquisition once the user is on the platform. And because they’re potentially capturing user data from the platform more or less in real time, that data can be mined for customer insights and product offerings can be tailored to specific market segments based on actual usage patterns which increases the value of revenue per user. ... So no, this isn’t the end of player made mods - there’s intrinsic value for Bethesda in a vibrant, talented community improving the longevity of its games by making free stuff that, via the EULA, Bethesda has a licence to use. Effectively they’ve got a huge team of evangelists continuing their marketing effort on their behalf well after the original marketing budget’s run out. I think this would have been more successful image-wise had they waited to roll this out with Elder Scrolls VI. Right now, the Creation Club only truly benefits the PS4, as their mods are languishing under Sony's restrictions. Why would a PC or Xbone player even bother with something like Survival Mode when Frostfall and Campfire already exist for both platforms, and are free. Chesko is also developing a "needs" system that will also (I'm assuming) be available on both platforms. The fact that Survival Mode is "integrated" into the main game means very little, especially when you consider that some mods will have conflicts anyway, and that Chesko's mods are known for their high quality and reliability. I'd rather depend on his suite of mods (where I also have customization for player preference!) than download Survival Mode. It seems to me that the main trouble is comparison between already existing free mods, and their not-free CC counterparts (like I just did above). If they had waited until the next game, then there wouldn't be this gargantuan catalogue of already popular, established free mods, offering competition for their CC product. Again and again I keep going back to Gopher's videos on the subject and his emphasis on "value." They're not giving players that might actually be interested in spending money the incentive to spend money. I am one of those people. If they offered good quest mods and other such high quality content, I would buy it. Unique content! As it is, their biggest customer base will be PS4 users, but that is because those poor sods don't have any other choice. (I don't rule out that PC/Xbone player will still buy things.) (To be clear, I'm not entirely against the CC, nor do I think it's the death of modding as we know it, but I think that implementation, and their choices, have just been very poor.) Why would they wait until TES:6? They want this working like a well oiled machine well before their next major release. Get all the teething problems out of the way and hit the ground running. Bethesda's implementation is always badly done. They are unashamed recidivists. But they'll just keep iterating and soon enough they'll have their well oiled machine - they're too well resourced to fail. Sales, marketing and community...er....PR...is a different thing, however....that is and could continue to be the difficult part. Link to comment Share on other sites More sharing options...
Mudran Posted October 14, 2017 Share Posted October 14, 2017 This is interesting... Why it does upset you fears of someone else about modding? Then you are paid modder afraid for his money, someone from Bethesda publisher staff or.... you just repeat what someone else said - and you telling me to grow up? He's that one person in any comments to tell you to shut up and to stop "whining". Criticizing boneheaded and anti-consumer actions seem to trigger such people when the target of the criticism is a thing they like or love. I don't understand such people. I know balance in oppinions is a good thing - nothing too extreme. I know it will all sort itself out and it will work somehow, so it doesn't matter. But sometimes it feels more like bashing of opposition. I was thinking about what the other person said - I guess he is right, there are tools in nexus, where I can state my assets could be used non commercial only and also modders will just adapt or simply ignore CC - in the next game if the staff in CC will be original, they will create something complementary to it, or they will try to change it somehow, so maybe really it will just continue if there will not be more of hinderances. And it has to be a bit commercial - like donations, because somehow it works well together - as some sort of appraisal, even if it wasn't not made for money only. Link to comment Share on other sites More sharing options...
Virde Posted October 14, 2017 Share Posted October 14, 2017 People will still mod the game. I have no idea why people think that modders can be stopped from breaking into the game and making it change. Yes there could still be mods to some extentBut in the absence of a creation kit nothing like what we have today for TES 5 & 4 & 3 I'm sure we can handle without beth's handicapped tool too. Well i think a lot of modders rely on the Creation Kit; without it many would not try to mod the gameThere would still be mods but nothing like there is with CK Nah, look at games that have 0 tools provided to them by developers to mod the game. Mass Effect 1-3, Dragon Age 2, Dragon Age Inquisition, Final Fantasy 7,9, and 10, Knights of the Old Republic 1&2, etc. The list goes on for games with a healthy modding community for games that had 0 tools for modding. Many of them had software developed by players specifically to serve as a tool for modding the game. Modding will never die and Bethesda would be wasting their time/resources to even try to kill it. To quote them... "All Creation Club content works on PlayStation 4, Xbox One and PC. And of course, Mods will remain a free and open system where anyone can create and share what they’d like"-Bethesda, October 3, 2017 And for those who did not disable Creation Club news in Fallout 4 they can log in to see them promoting free mods in said news (naming the modder and everything). So I am not so sure Bethesda has the intent to ever be rid of modding. Link to comment Share on other sites More sharing options...
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