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Are Creation Club products mods?


davidwalshireland

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Well you couldn't reply so what got?

 

 

That was a glorious stream of consciousness that probably made sense to you.

 

 

I don't much regard for your against the rules policing the forum? How about I just replying to you, until it guilty without a doubt? :devil:

I'm sorry I didn't find that reply particularly intelligible so I have no idea what you are trying to say. Sentences normally follow a logical pattern - school is useful for learning what that is and how it works.

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Typo place "have" where appropriate, A just keep breaking the forum rules, that # 2, English was not my first language, I was hoping for Censorship, but a this rate you going to get yourself banned, please, kept it up, what else have your Got? I need plenty of AMMO before I hit that report button.

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English not being your first language is not an excuse to ramble without any structure. Ask someone to proof read your text if you aren't able to structure it in a cohesive and understandable manner.

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<snip>

You've gone a tad off topic which is whether CC products are mods. Even Bethesda support refer to CC content as 'mods'.

 

 

You're right. I'll try to stay more on target. But first I need to thank Virde for his info.

 

 

 

(concerning pricing)

I would have agreed with you if they didn't listen to the complaints and lower the price of Survival down to 500 Credits. I honestly would prefer CC if they made it so that purchases can be made in 100 Credit Tiers with discounts every $5 or $7 Spent.

 

 

(concerning updating)

This happens with every patch that changes the game version. Not every release of CC content. F4SE didn't break when DOOM content got added to the CC because it didn't change the game version (Script Extender checks game version on launch. If it doesn't match, it doesn't launch).

 

But updates "breaking" is normal. It's happened with every update to both Skyrim/Fallout 4 that has changed the game version or added content in the update.esp. This is par for the course and what we've been dealing with as modders and players who make mods since both games released. To expect different suddenly or get angrier than usual suddenly is specious.

 

 

Concerning pricing: I didn't know they'd changed the price of Survival Mode. Thanks for the info. That's better. Not because it's cheaper in-and-of itself, but that it doesn't force you to buy a ridiculously higher tier of credits.

 

Concerning updating: Oh, I'm not arguing (or ignoring) that. I was just irritated that CC is (I'm guessing) going to update a LOT more often than patches. However, I wasn't aware about the fact that CC does NOT cause the same issue. Thanks for setting me straight on that.

 

Also, I'm ashamed to admit I had to look up "specious."

 

 

 

From what I can tell based on Fallout 4 CC content releases, each piece of CC content does not change the game version. However Update.esm can recieve changes that mods can suddenly conflict with (like Survival Mode changing all food items to restore hunger and any mods that also changed said food items will remove the changes Update.esm made). But when Fallout 4 had DOOM content added to CC the game version didn't change and F4SE/.dll files were not broken by it.

 

I can't imagine simple armor/weapon CC content ever being in conflict with free mods (Unelss they somehow through a stroke of luck used the same IDs or something).

 

And don't feel ashamed. I had to look that word up many years ago as well when I first heard it. Hearing things we don't know is how we learn.

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