Jump to content

Recommended Posts

Posted (edited)
In response to post #54930713. #54932353, #54932553, #54932643, #54932878, #54934923 are all replies on the same post.


  Reveal hidden contents


Thank God! Keep up the great work, Tannin! :D Edited by SamPayne647
  • Replies 443
  • Created
  • Last Reply

Top Posters In This Topic

Posted
In response to post #54930308. #54930478, #54930773, #54930833, #54930843, #54930848, #54930913, #54931018, #54931133, #54931298, #54931363, #54931473, #54931588, #54932243, #54933863, #54934008, #54934293, #54934383, #54935133, #54936008 are all replies on the same post.


  Reveal hidden contents


Honestly, without BOTH of those features (clean data folder/drag and drop install ordering) i will never use Vortex, period. I wouldn't even bother to try it out unless I knew those features were there, no matter how pretty it looks or how many other bells and whistles are added. I would bet that many, many experienced modders will feel exactly the same way.
Posted
In response to post #54930308. #54930478, #54930773, #54930833, #54930843, #54930848, #54930913, #54931018, #54931133, #54931298, #54931363, #54931473, #54931588, #54932243, #54933863, #54934008, #54934293, #54934383, #54935133, #54936008, #54939378 are all replies on the same post.


  Reveal hidden contents


Still going on and on about how "many" want something you want. No, some want that. Many just wanna use mods, they don't really give a crap about virtualization or clean data.
Posted

Thanks to the Nexus Team, Tannin and Kit (Welcome, Kit)

 

Looking forward to abusing the new system. LOL

I hope it will have all the functionality of MO plus more. I really miss it with Skyrim 64 & Fallout 4.

Posted
In response to post #54930308. #54930478, #54930773, #54930833, #54930843, #54930848, #54930913, #54931018, #54931133, #54931298, #54931363, #54931473, #54931588, #54932243, #54933863, #54934008, #54934293, #54934383, #54935133, #54936008, #54939378, #54939888 are all replies on the same post.


  Reveal hidden contents


Vortex will have to provide some serious advantages over MO2 in order to sway MO user to switch, none the least because development is ongoing with MO, albeit at a slow pace. But even the somewhat buggy present version of MO 2.0.8.3 is plenty good to manage modlists. We shall see soon enough what Vortex will be, and until then we should probably just shut up and wait. Devs are set on their course and will not change anything just because some unhappy peeps in here "demand" things. Some commentors have such a wrong attitude.
Posted (edited)
With all this drama, I just wanted to be part of the beta team like I was for MO2 but I will wait for January since it is "FREE" software ... lol. Thanks Dark One, Tannin, and the Nexus Team for the update in Vortex development. Edited by KeltecRFB
Posted (edited)

As a relatively competent mod user, I have been pretty indifferent towards the NMM vs MO debate. I recognize MO has more features built in, plus it's definitely faster and more responsive. But it wasn't enough to make me switch from NMM until I was in a position of needing to reinstall Skyrim anyway. I did make the switch a few months ago and, having used MO since then, I stand by my original assessment. It's an upgrade, but doesn't offer anything I couldn't do myself with my previous NMM setup and good modding practices.

 

However, as a mod creator, I've found the difference to be gigantic. When I'm making mods, I'm not following good modding practices; it's not practical. I'm dropping things into my data folder manually, then I'm constantly adding, removing, or otherwise tweaking things throughout development. When I am finally in a position to create a mod package, I have to dig through my data folder for things I've put there.

 

And while I try my best to keep things organized, assets are required to be separated by type. My meshes folder has base assets, face geometry stuff, and outfit stuff someone else made that I'm using. Textures are in a similar situation. Animation files, behavior files, FNIS stuff go somewhere else. Sound is split into voice, effects and music files. And don't get me started on the scripts being lumped into the same folder as every other script for the game. There's a lot of stuff to keep track of, sometimes weeks and months after putting them there. Heaven forbid I work on more than one mod at a time.

 

I know not all mods are so encompassing, but for some of us, having everything thrown into one folder I can change on the fly like MO does is a tremendous time-saver when it comes to development. Not to mention trying to create an environment suitable for testing the mod. With NMM, I end up having multiple "mod installations" of a release build and loose files I can still modify. Then I am constantly on the verge of forgetting a file and then having NMM uninstall it and erasing all of my changes for the old version still in the archive.

 

I make this long, and somewhat dramatic, rant because all I hear about is how the new mod manager can serve the average mod user. And that's fair; they're the majority. But mod creators are pretty important to the community, so it'd be nice to make some features for us, too. It's not like MO is the perfect solution. It really is inconvenient to get lip files to generate, scripts to compile, preview things in nifskope, etc.. Can we borrow just a thought or two from the "which data folder is cleanest" debate and spend it on the mod creator's experience?

Edited by Levionte
Posted
In response to post #54930713. #54932353, #54932553, #54932643, #54932878, #54934923, #54938668 are all replies on the same post.


  Reveal hidden contents


Awesome, that makes my life so much easier.
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...