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Fallout 4 probably last game able to be modded


sopmac45

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Do you think that this game will be last game able to be modded ? With the introduction of Bethesda Creation Club, I think that what they want is to prepare us to the idea that the next big game from them, will not accept to be modded at all, except by them.

 

There are rumors about the new Elder Scroll and I do not believe they will let us mod that game as Skyrim was. Probably they will use their creation club to have mods available but only thru them, that is why I think that Fallout 4 is probably the last game that can be modded.

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Oh please, nobody knows a damn thing about Elder Scrolls 6. I doubt Bethesda has done anything beyond pre-production for it. They've stated that they are releasing multiple other games before we see another Elder Scrolls or Fallout. If newer games don't have mods they'll quickly learn through its failure why their previous games enjoyed such longevity. I know I'll be buying cheap and probably only playing once if there are no mods.

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Bethesda well knows on which side their bread is buttered. They've allowed their games to be modded since the early Fallout series. Mods add longevity, and they're not about to shoot themselves in the foot. :)

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/yawn

 

Another doom and gloom topic.

 

EDIT:

 

A bit more verbose response:

 

No, it is HIGHLY unlikely that Fallout 4 is the last moddable Bethesda game. They would not have bothered to launch Creation Club and make mods available on consoles if they were planning to abandon mod support.

It is more likely that they used Creation Club as a pilot project: they used it to learn -- sometimes the hard way -- that dealing with the console platforms can be quite finicky, what with Sony's refusal to permit the upload of third-party content originally not included in the game files (meshes, textures, sounds, etc.). Their willingness to tackle these issues is a sign that mods are here to stay. Now that they have the infrastructure to deliver mods on these platforms, they will probably wait for PS5 (rumored to be released in 2019 or 2020 if Sony follows the usual 6 or 7-year development cycle).

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/yawn

 

Another doom and gloom topic.

 

EDIT:

 

A bit more verbose response:

 

No, it is HIGHLY unlikely that Fallout 4 is the last moddable Bethesda game. They would not have bothered to launch Creation Club and make mods available on consoles if they were planning to abandon mod support.

It is more likely that they used Creation Club as a pilot project: they used it to learn -- sometimes the hard way -- that dealing with the console platforms can be quite finicky, what with Sony's refusal to permit the upload of third-party content originally not included in the game files (meshes, textures, sounds, etc.). Their willingness to tackle these issues is a sign that mods are here to stay. Now that they have the infrastructure to deliver mods on these platforms, they will probably wait for PS5 (rumored to be released in 2019 or 2020 if Sony follows the usual 6 or 7-year development cycle).

 

They have also hinted at wanting to build a new engine for the next round of elder scrolls and fallout games.

 

The last few times they were asked they said the engines they currently had could not handle what they wanted to do and they were waiting on new tech to become available.

 

Hopefully this means a completely new engine and not just another coat of paint slapped on the "Creation" engine that is just an ultra modded gambroyo engine.

 

Imagine what they could do with an engine like the ones used by the far cry games but one that is as easy to mod as fallout 4/skyrim.

 

The ability to use cover, climb, slide etc... would be great. That combined with actual RPG elements like fallout 3/NV had would be frekkin awesome.

Edited by zc123
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/yawn

Â

Another doom and gloom topic.

Â

EDIT:

Â

A bit more verbose response:

Â

No, it is HIGHLY unlikely that Fallout 4 is the last moddable Bethesda game. They would not have bothered to launch Creation Club and make mods available on consoles if they were planning to abandon mod support.

It is more likely that they used Creation Club as a pilot project: they used it to learn -- sometimes the hard way -- that dealing with the console platforms can be quite finicky, what with Sony's refusal to permit the upload of third-party content originally not included in the game files (meshes, textures, sounds, etc.). Their willingness to tackle these issues is a sign that mods are here to stay. Now that they have the infrastructure to deliver mods on these platforms, they will probably wait for PS5 (rumored to be released in 2019 or 2020 if Sony follows the usual 6 or 7-year development cycle).

You can call it doom and gloom so that people won't partake in the discussion, but that doesn't make the topic any less realistic.

 

stating the past doesn't prove what will happen in the future. things have changed, micro transactions are a big thing, fallout 4 brought them to a new level of success, and of course, shareholders. I'm sure some big wig has taken a look at Bethesda's world of modding, and realized that they have their own version of microtransactions sitting in their lap, waiting to be taken advantage of. to think that Noone towards the top of the chain has thought of it this way, is pretty naive.

 

of course Noone knows what will happen and there is no point in dwelling on it at this point. I just don't like that people act like the monetization of mods is such a ridiculous idea. it would suck, but makes lots of sense from a business standpoint

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/yawn

Â

Another doom and gloom topic.

Â

EDIT:

Â

A bit more verbose response:

Â

No, it is HIGHLY unlikely that Fallout 4 is the last moddable Bethesda game. They would not have bothered to launch Creation Club and make mods available on consoles if they were planning to abandon mod support.

It is more likely that they used Creation Club as a pilot project: they used it to learn -- sometimes the hard way -- that dealing with the console platforms can be quite finicky, what with Sony's refusal to permit the upload of third-party content originally not included in the game files (meshes, textures, sounds, etc.). Their willingness to tackle these issues is a sign that mods are here to stay. Now that they have the infrastructure to deliver mods on these platforms, they will probably wait for PS5 (rumored to be released in 2019 or 2020 if Sony follows the usual 6 or 7-year development cycle).

You can call it doom and gloom so that people won't partake in the discussion, but that doesn't make the topic any less realistic.

 

stating the past doesn't prove what will happen in the future. things have changed, micro transactions are a big thing, fallout 4 brought them to a new level of success, and of course, shareholders. I'm sure some big wig has taken a look at Bethesda's world of modding, and realized that they have their own version of microtransactions sitting in their lap, waiting to be taken advantage of. to think that Noone towards the top of the chain has thought of it this way, is pretty naive.

 

of course Noone knows what will happen and there is no point in dwelling on it at this point. I just don't like that people act like the monetization of mods is such a ridiculous idea. it would suck, but makes lots of sense from a business standpoint

 

 

 

That is correct Wanderer3292 ... from business standpoint it does makes sense and I could not have said it better. When analyzing stuff like this, we need to put ourselves in Bethesda' shoes ... what I would do If I was them ?

 

Thinking like Bethesda ( and this is probably and not limited to .. ) : come up with a Creation Club and start ourselves to create mods; allow later only excellent mods from outsiders and start charging to play our next generation games with our own mods and mods that we approve from outsiders.

 

New engine probably means that will not allow mod support but the games will look superb ( 2k and 4k specially with new video cards / monitors around the corner - Volta and the new Quantum Dot technology for monitors at very high Hrz rate ) and only mods allowed will be their own and as I said, probably from outsiders and they will meet certain parameters and rules otherwise they will not be accepted so ... that bring to the conclusion that probably the next big games from Bethesda will not allow mod support.

 

Their last game Wolfenstein 2 ( The colossus ) does not support mods at all ... but has much better graphics than Fallout 4. I bought it and I play it but I will not replay it, simply because I did not like. My concern is that the next RPG games ( if any ... ) probably will not be using the same Fallout 4 engine and probably they will not support mods, not as we have now for FO4 and Skyrim.

 

I hope it does not happen but I think that they realized they could make more money by adding their own mods and certain mods from outsiders rather than give up another game with a better engine that allow mod support as Fallout 4 and Skyrim. From business standpoint, that is what I would do. You want to play my game ? Here it is. Excellent game, excellent engine, excellent graphics ... but with my mods and you would have to pay a fee for them. Is it possible ? It is.

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/yawn

Â

Another doom and gloom topic.

Â

EDIT:

Â

A bit more verbose response:

Â

No, it is HIGHLY unlikely that Fallout 4 is the last moddable Bethesda game. They would not have bothered to launch Creation Club and make mods available on consoles if they were planning to abandon mod support.

It is more likely that they used Creation Club as a pilot project: they used it to learn -- sometimes the hard way -- that dealing with the console platforms can be quite finicky, what with Sony's refusal to permit the upload of third-party content originally not included in the game files (meshes, textures, sounds, etc.). Their willingness to tackle these issues is a sign that mods are here to stay. Now that they have the infrastructure to deliver mods on these platforms, they will probably wait for PS5 (rumored to be released in 2019 or 2020 if Sony follows the usual 6 or 7-year development cycle).

You can call it doom and gloom so that people won't partake in the discussion, but that doesn't make the topic any less realistic.

 

stating the past doesn't prove what will happen in the future. things have changed, micro transactions are a big thing, fallout 4 brought them to a new level of success, and of course, shareholders. I'm sure some big wig has taken a look at Bethesda's world of modding, and realized that they have their own version of microtransactions sitting in their lap, waiting to be taken advantage of. to think that Noone towards the top of the chain has thought of it this way, is pretty naive.

 

of course Noone knows what will happen and there is no point in dwelling on it at this point. I just don't like that people act like the monetization of mods is such a ridiculous idea. it would suck, but makes lots of sense from a business standpoint

 

 

 

That is correct Wanderer3292 ... from business standpoint it does makes sense and I could not have said it better. When analyzing stuff like this, we need to put ourselves in Bethesda' shoes ... what I would do If I was them ?

 

Thinking like Bethesda ( and this is probably and not limited to .. ) : come up with a Creation Club and start ourselves to create mods; allow later only excellent mods from outsiders and start charging to play our next generation games with our own mods and mods that we approve from outsiders.

 

New engine probably means that will not allow mod support but the games will look superb ( 2k and 4k specially with new video cards / monitors around the corner - Volta and the new Quantum Dot technology for monitors at very high Hrz rate ) and only mods allowed will be their own and as I said, probably from outsiders and they will meet certain parameters and rules otherwise they will not be accepted so ... that bring to the conclusion that probably the next big games from Bethesda will not allow mod support.

 

Their last game Wolfenstein 2 ( The colossus ) does not support mods at all ... but has much better graphics than Fallout 4. I bought it and I play it but I will not replay it, simply because I did not like. My concern is that the next RPG games ( if any ... ) probably will not be using the same Fallout 4 engine and probably they will not support mods, not as we have now for FO4 and Skyrim.

 

I hope it does not happen but I think that they realized they could make more money by adding their own mods and certain mods from outsiders rather than give up another game with a better engine that allow mod support as Fallout 4 and Skyrim. From business standpoint, that is what I would do. You want to play my game ? Here it is. Excellent game, excellent engine, excellent graphics ... but with my mods and you would have to pay a fee for them. Is it possible ? It is.

 

Wolfenstein 2 isn't a sign of anything. It wasn't developed by Bethesda Game Studios, who makes Fallout and Elder Scrolls, it was just published by Bethesda Softworks, who also publish Doom, Dishonored, The Evil Within, Prey, and various others.

 

From a business standpoint mods extend sales beyond the point that DLC and official support have ended. People are still buying Morrowind for pete's sake, because they know it can be upgraded, through mods, to nearly modern standards. If Bethesda Game Studios makes a game that doesn't support mods they stand to see a significant hit to long term sales, and if they trade mods for something like creation club, they stand to see a major community backlash and exodus.

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