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Mod Author Donation System


Dark0ne

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  On 12/20/2017 at 7:34 AM, axonis said:

 

No, the dull hard truth is that many mod authors are very poor and need this money to survive. By survival I don't mean trips to warm islands for summer vacations, but rent, health and food.

 

That's not what the system is for, Dark0ne stated so in the post:

 

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Let me cut to the chase and clarify right now that this system definitely isn't going to let any mod author quit their day job. However, it should fulfill that original wish many mod authors have expressed for years now of wanting at least a little something tangible back from their modding hobby, even if it's just some recognition and a couple of free coffees/beers each month to keep them topped up while they're working on their mods.

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Isn't the difficulty of porting the mod a moot point when Nexus is giving the porter the ability to automate sending the majority of the port's earned points to the original mod authors and keeping a little off the top for their trouble? I know that that kind of thing would be optional to do, but it would obviously be the right thing to do. And if the porters act in that manner I don't see why anyone would have an issue with other people porting their mods over. Keep it classy San Diego :)
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This will turn ugly real fast. Operating on fact "people have been doing it for free, why'd they start caring that much for money" is also very wrong, authors that would love to get some money for their work didn't had a choice to charge\get something back. "Do it for free or get out" was their only option. Except CC, but that's the story for another day.

 

System will change the mindset of a lot of such authors, introducing unhealthy competition in modding community. And it will eventually lead to 2 major things:

1) Secrecy. Right now information and knowledge are being shared freely between almost all mod authors, just because it helps modding to grow and expand, ends up in better quality mods. Add money into the formula and you end up with lack of information, tools, tips&tricks, etc. Why share if you can keep it to yourself and have a monopoly on, let's say, animation mods for Fallout 4? Another example - if you're a programmer and don't want your code to be used for monetary gain, how do you prevent people from using it (code, after all, is easy to steal and get away with, like some popular "authors" do on F4 scene lol)? Answer - obfuscate\remove the source, and it all stays free.

2) Quantity over quality. System abuse. Why work harder on a complex mod if there's real possibility to get most downloads with lowest effort, and users still gonna love it? Important thing: popularity != quality. Endless armors and weapons nifskope mash-ups, rule-of-cool small mods that catch an eye, etc. I'm not saying these types of mods are bad. But increasing amount of them leads to decreasing number of, let's say, quest mods. Or general gameplay mods.

 

When you have these two forces in action on a constant basis, only result is decay.

 

 

p.s. Right now we have people that are abusing "HOT files" that works in a similar way: popularity. Imagine money involvement. Hot files abuse will be a joke in comparison.

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In response to post #56122091.


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What's "Hot file abuse" and how does it work?
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In response to post #56122091. #56122171 is also a reply to the same post.


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In short - there are some authors that are trying to get all their mods into hot files. Bulk release. It's not harmful, but as a matter of fact - it exists. I know a lot of fellow authors cringe and judge it when they see it, even if they smile in that author's face and say "Yay cool! Congrats on 4/5 hotfiles!". Know your community much?

Why not let RNG decide? Let's say, you have 1500 mod authors active last month (with some "entry" rules, that prevents new account releases abuse), and if you have 10K$ pool + whatever users put in the pool - RNG 200 authors and share money between them. 50$ each. Or run RNG to pick 400 authors and each will get 25$. It's also not a perfect system, but it eliminates major problems of the "downloads amount = money amount" system.
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  On 12/20/2017 at 11:44 AM, Xilandro said:

2) Quantity over quality. System abuse. Why work harder on a complex mod if there's real possibility to get most downloads with lowest effort, and users still gonna love it? Important thing: popularity != quality. Endless armors and weapons nifskope mash-ups, rule-of-cool small mods that catch an eye, etc. I'm not saying these types of mods are bad. But increasing amount of them leads to decreasing number of, let's say, quest mods. Or general gameplay mods.

 

When you have these two forces in action on a constant basis, only result is decay.

 

 

p.s. Right now we have people that are abusing "HOT files" that works in a similar way: popularity. Imagine money involvement. Hot files abuse will be a joke in comparison.

Regarding point # 2, you forget that that not all authors will mod for points. There's a demographic that mod for their own sake too. Like I'm not going to start churning out big boob followers just because that would yield more points. I'd rather do mods that I like to do regardless of the points. And I'm hoping more authors think that way too, we all started and stayed cause it was fun and we enjoy it.

 

And I second that, what's "Hot files abuse"? :huh:

Edited by Niborino9409
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As someone who ported a couple of mods to SSE and made translations I would NEVER accept donations in any form.

 

I am porting mods because I love the game and I don't want to make money with it. Mainly I port over mods for my game and I want to share it with the community. It is a hobby and not a kind of making money.

 

I see rather the problem that it will be more difficult to get permissions from the original-authors to port-over mods. When someone would ask me - I would be distrustful from now on.

The first thing I would think after implementing the new donations-system would be "He want to make money with MY stuff".

 

When I would be foreced to get any donation-points here, the only possibility would be to transfer it to the original-authors. Should this not be possible I would quit to publish any mods and transfer all my ports to the care-taker.

 

My personal opinion is: I disagree with the complete new donation-system. We don't need this at all. This is a place for FREE mods. Any kind of donation-system would destroy this principle.

 

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You can't talk for everyone, that's the problem. Only thing that I know for sure - money changes the way people think. Even the best of us can fall for it.

about hotfiles abuse - read my reply to Dark0ne Edited by Xilandro
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  On 12/20/2017 at 12:17 PM, Xilandro said:

 

In response to post #56122481.

 

 

 

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You can't talk for everyone, that's the problem. Only thing that I know for sure - money changes the way people think. Even the best of us can fall for it.

 

about hotfiles abuse - read my reply to Dark0ne

 

True, but neither can you. I'm hoping for the best :yes:

 

That's why I put a line through it since I saw it above.

Edited by Niborino9409
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