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Posted
  On 3/20/2012 at 12:25 PM, porroone said:

Could you explain what you did to the skeleton.hkx in order to make it compatible with the old behavior tool ?

 

 

i reexported it with an erlier max 8 version and content tool 6.0.0.r1 same version as behaviour tool

Posted
  On 3/20/2012 at 12:43 PM, porroone said:

What did u use to export the hkx file to max 8, max 8 being 3dsmax right ?

 

yeah 3d max 8

Posted

It's sounding like you're editing the base behavior files for races? So in theory you can only have one new set of animations active at a time unless you merge new ones yourself(or someone makes merged packs of popular ones)? Not that it makes much of a difference! I do hope this turns out to be more than other people have already tried.

 

@MikeDavis: I'm not sure if you realize it, but you're getting way ahead of all this lol. At the moment you're basically asking the chemist inventing a new color for painting, which is not even certain to stick to the canvas yet, to go ahead and paint the Mona Lisa for you lol. I have no idea what theru's actual animating abilities are, but one baby step at a time man. One step at a time.

Posted (edited)
  On 3/20/2012 at 3:29 PM, SinderionsBones said:

It's sounding like you're editing the base behavior files for races? So in theory you can only have one new set of animations active at a time unless you merge new ones yourself(or someone makes merged packs of popular ones)? Not that it makes much of a difference! I do hope this turns out to be more than other people have already tried.

 

@MikeDavis: I'm not sure if you realize it, but you're getting way ahead of all this lol. At the moment you're basically asking the chemist inventing a new color for painting, which is not even certain to stick to the canvas yet, to go ahead and paint the Mona Lisa for you lol. I have no idea what theru's actual animating abilities are, but one baby step at a time man. One step at a time.

 

 

im not editing anything in base behavior file, im creating new behavior files ^^ applying it into a new race, so nothing get changed in vanilla

 

the later part to merge this 2 files will come when fixing this

Edited by theru
Posted
i have succeded! i finally manage to add my animation as new one into seperate behavior file along with the old one ! without editing vanilla behavior file :DDD
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