porroone Posted March 20, 2012 Posted March 20, 2012 Could you explain what you did to the skeleton.hkx in order to make it compatible with the old behavior tool ?
theru Posted March 20, 2012 Author Posted March 20, 2012 On 3/20/2012 at 12:25 PM, porroone said: Could you explain what you did to the skeleton.hkx in order to make it compatible with the old behavior tool ? i reexported it with an erlier max 8 version and content tool 6.0.0.r1 same version as behaviour tool
porroone Posted March 20, 2012 Posted March 20, 2012 What did u use to export the hkx file to max 8, max 8 being 3dsmax right ?
theru Posted March 20, 2012 Author Posted March 20, 2012 On 3/20/2012 at 12:43 PM, porroone said: What did u use to export the hkx file to max 8, max 8 being 3dsmax right ? yeah 3d max 8
SinderionsBones Posted March 20, 2012 Posted March 20, 2012 It's sounding like you're editing the base behavior files for races? So in theory you can only have one new set of animations active at a time unless you merge new ones yourself(or someone makes merged packs of popular ones)? Not that it makes much of a difference! I do hope this turns out to be more than other people have already tried. @MikeDavis: I'm not sure if you realize it, but you're getting way ahead of all this lol. At the moment you're basically asking the chemist inventing a new color for painting, which is not even certain to stick to the canvas yet, to go ahead and paint the Mona Lisa for you lol. I have no idea what theru's actual animating abilities are, but one baby step at a time man. One step at a time.
theru Posted March 20, 2012 Author Posted March 20, 2012 (edited) On 3/20/2012 at 3:29 PM, SinderionsBones said: It's sounding like you're editing the base behavior files for races? So in theory you can only have one new set of animations active at a time unless you merge new ones yourself(or someone makes merged packs of popular ones)? Not that it makes much of a difference! I do hope this turns out to be more than other people have already tried. @MikeDavis: I'm not sure if you realize it, but you're getting way ahead of all this lol. At the moment you're basically asking the chemist inventing a new color for painting, which is not even certain to stick to the canvas yet, to go ahead and paint the Mona Lisa for you lol. I have no idea what theru's actual animating abilities are, but one baby step at a time man. One step at a time. im not editing anything in base behavior file, im creating new behavior files ^^ applying it into a new race, so nothing get changed in vanilla the later part to merge this 2 files will come when fixing this Edited March 20, 2012 by theru
theru Posted March 20, 2012 Author Posted March 20, 2012 i have succeded! i finally manage to add my animation as new one into seperate behavior file along with the old one ! without editing vanilla behavior file :DDD
MikeDavis Posted March 20, 2012 Posted March 20, 2012 Dude make a video, tutorial about how to make this pls.
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