MofoMojo Posted March 20, 2012 Share Posted March 20, 2012 Awesome work Theru! Link to comment Share on other sites More sharing options...
porroone Posted March 20, 2012 Share Posted March 20, 2012 Could you explain what you did to the skeleton.hkx in order to make it compatible with the old behavior tool ? Link to comment Share on other sites More sharing options...
theru Posted March 20, 2012 Author Share Posted March 20, 2012 Could you explain what you did to the skeleton.hkx in order to make it compatible with the old behavior tool ?  i reexported it with an erlier max 8 version and content tool 6.0.0.r1 same version as behaviour tool Link to comment Share on other sites More sharing options...
porroone Posted March 20, 2012 Share Posted March 20, 2012 What did u use to export the hkx file to max 8, max 8 being 3dsmax right ? Link to comment Share on other sites More sharing options...
theru Posted March 20, 2012 Author Share Posted March 20, 2012 What did u use to export the hkx file to max 8, max 8 being 3dsmax right ? yeah 3d max 8 Link to comment Share on other sites More sharing options...
SinderionsBones Posted March 20, 2012 Share Posted March 20, 2012 It's sounding like you're editing the base behavior files for races? So in theory you can only have one new set of animations active at a time unless you merge new ones yourself(or someone makes merged packs of popular ones)? Not that it makes much of a difference! I do hope this turns out to be more than other people have already tried. @MikeDavis: I'm not sure if you realize it, but you're getting way ahead of all this lol. At the moment you're basically asking the chemist inventing a new color for painting, which is not even certain to stick to the canvas yet, to go ahead and paint the Mona Lisa for you lol. I have no idea what theru's actual animating abilities are, but one baby step at a time man. One step at a time. Link to comment Share on other sites More sharing options...
theru Posted March 20, 2012 Author Share Posted March 20, 2012 (edited) It's sounding like you're editing the base behavior files for races? So in theory you can only have one new set of animations active at a time unless you merge new ones yourself(or someone makes merged packs of popular ones)? Not that it makes much of a difference! I do hope this turns out to be more than other people have already tried. @MikeDavis: I'm not sure if you realize it, but you're getting way ahead of all this lol. At the moment you're basically asking the chemist inventing a new color for painting, which is not even certain to stick to the canvas yet, to go ahead and paint the Mona Lisa for you lol. I have no idea what theru's actual animating abilities are, but one baby step at a time man. One step at a time.  im not editing anything in base behavior file, im creating new behavior files ^^ applying it into a new race, so nothing get changed in vanilla the later part to merge this 2 files will come when fixing this Edited March 20, 2012 by theru Link to comment Share on other sites More sharing options...
Gamerboy385 Posted March 20, 2012 Share Posted March 20, 2012 Great work. Can't wait to try this out. Link to comment Share on other sites More sharing options...
theru Posted March 20, 2012 Author Share Posted March 20, 2012 i have succeded! i finally manage to add my animation as new one into seperate behavior file along with the old one ! without editing vanilla behavior file :DDD Link to comment Share on other sites More sharing options...
MikeDavis Posted March 20, 2012 Share Posted March 20, 2012 Dude make a video, tutorial about how to make this pls. Link to comment Share on other sites More sharing options...
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