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Posted (edited)

bethesda should have offered a support for adding new animations for a 2012 CK tool wtf.

 

Most of the mods if u look now are what a house or some minor change and they call it a mode.

 

 

I would pay for a better editor who lets u add new animations, creatures easy.

Edited by MikeDavis
Posted

@theru

still havin trouble with it,even after i did what you said and im still getting the warning when i load the plugin, any way to fix?

Posted
So I'm guessing - due to the fact that the nexus page with the downloads for the behavior files and skeleton is down - that this is a lost cause?
Posted
As I already commented on the other topic there are very competent ppl who's been messing with this kind of stuff for months, I kind of put my trust on them since they are the only ones who seem to get things done in relation with the behavior stuff.
Posted (edited)

im working on this theres just one issue to tamper with

 

Any chance you could elaborate? What's the issue?

 

ANIMATION: Could not find root behavior for project.

 

i have no idea whats this root thing is refered to ck dosnt give me any clues

i have exprimented with bht and almost created an identical behavior file and yeah much smaller since its only like 4 animations in there

 

but it might be this thing im missing

 

bhkbehavior reference and some minor adjustments wich couuld be implemented by hand with an xml editor and then converted to hkx

 

dunno

Edited by theru
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