TheAtmosphere Posted May 1, 2013 Share Posted May 1, 2013 I'd love to work on this, I've had experience with mods in the past and I'd love to be in this team, anyone else in? Sounds great TheAtmosphere :thumbsup: I'm trying to get back to modding and an independent NV is one of my favorites. Though I do love the mars, sunset & the emerald city shopping mall are enticing too.....damn I need a lot more time or some clones. What areas do you feel are your strengths TheAtmosphere? I'll match them up with our to do list (and, not by coincidence, make a to do list :ermm: ) I'v got a friend that is a awesome resource for westerns, she grew up on them. We're right here on the edge of the Mojove, and she's shown me where some of the classic westerns were shot. She's agreed to help us write the story line, plus she's no stranger to sci-fi (she's a whovian-dr who fan), and has some fan fiction. I think she can really help us integrate some of the gritty edge of the old west into a apocalyptic setting. I'd really love to make this a solid story line, that feels like a smooth, natural extension of NV. So to me, the plot is number one. I don't feel we can leave the setting as is, and simply have the player in a position of control enjoying the fruits of his/her labors. I suspect that would ultimately be a empty experience, without any spark or soul. So we need to continue his/her trials and tribulations. Some will be natural consequences of the story line (NV still being contested by legion & NCR, vengeance of House), others will be new (like Yesman and ghoulified Anthony House). I feel we *almost* have that in the plot lines on the previous pages.....we're very close. So I would love it if you guys could comment on the main story line add your input (most of it starts on page :cool:.My Strengths would be mapping, vocals, storylines, plots and marketing, I've been in the industry before with some projects in the past, therefore I feel equipped to be able to help in a project like this, you dig? Here is my idea, fast forward to January 2282 you wake up in the Presidential Suite in the Lucky 38 and you hear Yes Man (New Voice) over the speaker system in the Lucky 38. He calls you down to the Penthouse and this Penthouse has been accustomed to a leader, a lot has changed and Yes Man has just finished his overhaul on his coding, he tells you that as a leader, you need to impose the new law and customs throughout the wasteland, if you finished the game with Good Karma, as you leave the Lucky 38, you are given an audience of clapping people, if you finished the game with Bad Karma, you leave and everyone just stares at you out of fear, Yes Man alerts you that the Ambassador of the NCR would like to see you (If you killed Crocker he would've been replaced.) You would then hop over to the NCR Embassy and the Ambassador will ask you what you will do about the NCRs presence on the Strip, you can tell him to get the hell out of Vegas, I was thinking the Mojave Empire/Republic/Nation has a different Reputation Screen added onto the Pip-Boy, and this would negatively impact the Mojaves status with the NCR, you can ask the NCR to stay in Vegas, or you can alternatively tell them you have not made a decision yet. Yes-Man would then radio to you that you will need to sort the Gommorrah Casino as Cachino committed suicide, this is open to many factions, Great Khans, Boomers, etc, you can also help decide how the new casino would be run, would it be Like the Ring-A-Ding Tops or the Majestic Ultra Luxe Casino? Whatever you choose, when you get back to the Lucky 38, you are given a "Nation Screen" where you can choose your title, (President/Prime Minister/Legate/Emperor/Etc) your nations status, (Republic, Democracy, Monarchy/etc) military, and maybe even a "Create-Your-Own Flag" feature. (I can already predict many crashes. It's difficult to think of a plot as in my opinion, the player should be allowed to create their own plot, do they want to ignore the NCR for the rest of the game? Do they want to be put in a system what ol' Robert House was in? Do they want to invade Flagstaff, AZ? The thing missing with the original game is that there is no control, you don't control the Strip, you oversee it, we need to put that feature of control into the game, it's what the people love, we should be able to create weaponry, hell, we should be allowed to create NEW securitrons and robots, we should be able to repair the entire roading system of the Mojave, use the NCRCF as our prison for Vegas, the city should be unlocked. (That should be our motto, Unlock New Vegas ;) ) Link to comment Share on other sites More sharing options...
Polyfemus Posted May 1, 2013 Share Posted May 1, 2013 I love everything that user TheAtmosphere has written. Awesome stuff and if this project could work man... that would be the Tops. If I may make one suggestion for this project, if it ever gets off the ground, maybe the project lead could make a moddb page. http://www.moddb.com/ I say this so that the project could have a more publicity, invite more talent and interest. Just like Project Fallout Brazil. Also all the great ideas here on this topic are quite grand to say the least. For this to work I think this mod needs to take place in a new worldspace so that the coding and script won't interfere or conflict with vanilla and other mods. So basically for this mod I think there should be a new worldspace that is similar or maybe a clone of the vanilla worldspace with the relevent differences given the setting. Anyways if this project really does get organised I would totally want to contribute. Link to comment Share on other sites More sharing options...
TheAtmosphere Posted May 1, 2013 Share Posted May 1, 2013 I have a moddb page if anyone is interested, we could use it to put the modification on there.http://www.moddb.com/games/genetic-scienceThat was a project I worked on for Portal 2, and I'm glad you liked my suggestions, I'd really love to see this modification go somewhere, because Baby, from what I've read, its ring-a-dinging. Link to comment Share on other sites More sharing options...
TheAtmosphere Posted May 3, 2013 Share Posted May 3, 2013 Bump, there has been no response to this for a while, is the op still around? We need a faster way to communicate. Link to comment Share on other sites More sharing options...
devinpatterson Posted May 3, 2013 Author Share Posted May 3, 2013 My Strengths would be mapping, vocals, storylines, plots and marketing, I've been in the industry before with some projects in the past, therefore I feel equipped to be able to help in a project like this, you dig? You understand why I was asking right? There's no mods under your profile, so I'm trying to figure out what matches up best with your talents. It's difficult to think of a plot as in my opinion, the player should be allowed to create their own plot, do they want to ignore the NCR for the rest of the game? Do they want to be put in a system what ol' Robert House was in? Do they want to invade Flagstaff, AZ? We write up the plot line, so we have a guideline for the quest. The quest stages and quest script allow us to have the game world react to teh players choices. Npc's, your own followers, the strip itself (populace, even lighting & items), everything can be affected via that quest and it's associated script, global var's etc. The thing missing with the original game is that there is no control, you don't control the Strip, you oversee it, we need to put that feature of control into the game, it's what the people love, we should be able to create weaponry, hell, we should be allowed to create NEW securitrons and robots, we should be able to repair the entire roading system of the Mojave, use the NCRCF as our prison for Vegas, the city should be unlocked. (That should be our motto, Unlock New Vegas :wink: ) This is an important aspect of the mod, but only a part. In one of my previous posts I stressed that it's important for the player to have trials and conflict to overcome, otherwise the mod would essentially fall far short of it's potential. So I appreciate your input, in that vein, but we also need to be simultaneously working on a larger quest line. In re: to that questline, this isn't the end of the players battles just the beginning of a whole new set. Some of that is/can be, fixing/fortifying NV, aiding the sharecroppers, changing teh strip etc. All things, that would evolve naturally from the climax of the no gods no masters ending, and the players choices after the hoover battle (But not really creating new securitrons, if that were possible House would have done it a long time ago....no one knows more about them than him). But then the story has to move on (whether that's days, weeks or months later) to make it an actual adventure. NV will still be contested by both Legion & NCR as well as any local citizens that see an opportunity. Holding NV along with a securitron army puts you in a high stakes game with two super powers, but it doesn't mean you hold all the cards. So I guess what I'm saying is, keep teh ideas for local changes coming, but also work on a larger gander plots (check a few pages back in this thread) so we can start putting in the "hooks" for our questline, because that's going to be the real challenge. Bump, there has been no response to this for a while, is the op still around? We need a faster way to communicate. Yeah, connectivity issues are a real thorn in my side. My dsl provider is scheduled to come out Monday morning, but as of yet my faith in their abilities is lacking (when tech support tells you there isn't a problem and you have over 200 retrains in a couple of hours....that's a little disconcerting). Link to comment Share on other sites More sharing options...
devinpatterson Posted May 3, 2013 Author Share Posted May 3, 2013 If I may make one suggestion for this project, if it ever gets off the ground, maybe the project lead could make a moddb page. http://www.moddb.com/ I say this so that the project could have a more publicity, invite more talent and interest. Just like Project Fallout Brazil. a project page is an excellent suggestion Polyfemus For this to work I think this mod needs to take place in a new worldspace so that the coding and script won't interfere or conflict with vanilla and other mods. So basically for this mod I think there should be a new worldspace that is similar or maybe a clone of the vanilla worldspace with the relevent differences given the setting. I'm just a newbie, but I think that would be a punishing strategy. Duplicating an exterior cell isn't a simple copy and paste like an interior.....try it in geck and you'll see what I mean. Cloning npc's, new scripts, essentially making a new world space would be an enormous amount of work and once we were done we'd be right back to where we are now. I can't say in re: to coding because I'm not sure specifically what your referring to, but modifying scripts is par for the course and won't be a problem for the vanilla world space. Anyways if this project really does get organised I would totally want to contribute. Taht would be great Polyfemus, I would really appreciate the help. I'll also see if I can't stir up the old crew (Trooper, Greenknight etc) and maybe some of the new (Isabelle has an *amazing* knowledge of the 50's and has real potential as a writer, and the friend I mentioned earlier is very creative and a great western resource). Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted May 3, 2013 Share Posted May 3, 2013 If I may make one suggestion for this project, if it ever gets off the ground, maybe the project lead could make a moddb page. http://www.moddb.com/ I say this so that the project could have a more publicity, invite more talent and interest. Just like Project Fallout Brazil. a project page is an excellent suggestion Polyfemus > For this to work I think this mod needs to take place in a new worldspace so that the coding and script won't interfere or conflict with vanilla and other mods. So basically for this mod I think there should be a new worldspace that is similar or maybe a clone of the vanilla worldspace with the relevent differences given the setting. I'm just a newbie, but I think that would be a punishing strategy. Duplicating an exterior cell isn't a simple copy and paste like an interior.....try it in geck and you'll see what I mean. Cloning npc's, new scripts, essentially making a new world space would be an enormous amount of work and once we were done we'd be right back to where we are now. I can't say in re: to coding because I'm not sure specifically what your referring to, but modifying scripts is par for the course and won't be a problem for the vanilla world space. Anyways if this project really does get organised I would totally want to contribute. Taht would be great Polyfemus, I would really appreciate the help. I'll also see if I can't stir up the old crew (Trooper, Greenknight etc) and maybe some of the new (Isabelle has an *amazing* knowledge of the 50's and has real potential as a writer, and the friend I mentioned earlier is very creative and a great western resource). Sorry for being so quiet, I've got my finals Monday/Tuesday; I figured I'd wait and then buckle down and get s*** done, I have some specific plans for the Hawaii time-sink, and need to finally finish the steam engine among other things.As far as an independent Vegas.... perhaps an Area 51 vulture-raid? Dang it, I'm still annoyed that Bethesda didn't seize that golden opportunity. Ah well that's what modders are for. Generally though there are so many mods out to overhaul Novac etc. that a good bit of "work" could be already done.Speaking of Novac, Repconn is/was owned by RobCo; and House was explicitly planning for a BSG-style space exodus in the next century. It wouls be very interesting to pursue that possibility, assuming he had some groundwork laid. The second thing, being, any sort of life-extension/cyberneticization of the player. Probably an android, clone, heck even ghoulification or FEV/genetic tinkering- the player won't be making the same mistake of relying on secrecy and robots to defend him/herself. This could be easily tied into an OWB questline.Novac itself was raided by the Legion IIRC, in all endings, though fixing the Jason Bright rockets allowed them to save most of the townsfolk.Finally that ghould guy who camped out in the Nightkin-infested Repconn Basement should/could be upgraded into a potential companion, he's just too much of a hardass to pass up. That part of the quest always annoys me to no end. Link to comment Share on other sites More sharing options...
devinpatterson Posted May 3, 2013 Author Share Posted May 3, 2013 Sorry for being so quiet, I've got my finals Monday/Tuesday; I figured I'd wait and then buckle down and get s*** done, I have some specific plans for the Hawaii time-sink, and need to finally finish the steam engine among other things. No worries Trooper, work/RL/Studies come first, I totally get that As far as an independent Vegas.... perhaps an Area 51 vulture-raid? Dang it, I'm still annoyed that Bethesda didn't seize that golden opportunity. Ah well that's what modders are for. Generally though there are so many mods out to overhaul Novac etc. that a good bit of "work" could be already done. Yeah I'm with you on that one, I was thinking it would have been the 1st DLC......but nada :wallbash: However I'm reluctant to to throw it in because it really seems like it should be it's own mod, occupying the limelight. If we continue with the UFO mod we need it since it's the biggest chunk of our storyline in teh Mojave. If we don't have it, all we have left is teh saucer crash site. re: other resources; definitely. We already permission for some, like the run the lucky 38 mod, and I'll work on getting more. speaking of Novac, Repconn is/was owned by RobCo; and House was explicitly planning for a BSG-style space exodus in the next century. It wouls be very interesting to pursue that possibility, assuming he had some groundwork laid. I'v always thought this too as it mirrors the enclave plans, but never found any confirmation for it. If you run across anything in print, send it my way....for the guys that have to play lawyer ball with lore. But it always made sense to me. Crap, late for work, OK chime in more later Link to comment Share on other sites More sharing options...
TheAtmosphere Posted May 3, 2013 Share Posted May 3, 2013 DSL line issues? Ah, I feel your pain, I've had the same problems for weeks. If I can get an idea of who's permission we'll need for the mod, I can work on getting permission, I'd also really have to up the standard of the grammar in "Run The Lucky 38" because I'd hate to have a really well-written modification only for it to be ruined by a co-mods bad grammar, we shouldn't be reliant on too many mods, maybe have "Additional Packs" to enhance the experience of the player. Also, it was mentioned a few pages back to have a separate world space to the original game, however the amount of conflicts that will happen and all the copying and pasting we'd have to do wouldn't be worth it, plus every modification ever will become incompatible but we'd need a new idea on how the wasteland will change. The plot is a real game-changer, either it could be a bland plot with unrealistic and out-of-lore settings, or it could be a large plot to the size of New Vegas Bounties or the Rockwell Pursuit, or Project Brazil, for that matter. http://tcrf.net/Fallout:_New_Vegas/Unused_Dialog#Post-endgame_references These need to be implemented, pre-voiced lines? Wow! I really think we need proper dialogue with acting, it adds to the immersion, every top-rated mod on the Nexus has voice-acting included. About the modification thing, I guess you can say releasing modifications isn't my strong point, or, well, releasing and marketing certainly is, but just making mods for everyone, you dig? I usually create modifications for my specific characters... Anyhow, who's actually on the team? We should have a roster, included with Steam names and email addresses, I mean, we all have Steam if we have F:NV on PC. I can get add to my plot, I've been thinking of some ideas on my travels in the real world, I've been to the Mojave and Las Vegas before, and when Mr House said, "Restore New Vegas to it's former glory." Believe me, I empathize with him there, that sign needs fixing, the gates need coming down, Freeside needs to be incorporated into the strip, the buildings need repair, the grass needs watering, the thugs need killing, the streets need protecting, the businesses need to be thriving, or not, welcome to fabulous New Vegas, please, drive safely. Link to comment Share on other sites More sharing options...
Devilman1975 Posted May 4, 2013 Share Posted May 4, 2013 It's good to see that more people are getting into the idea for this mod and are willing to assist in the developement. I wish I could help out but my GECK experience only goes as far as the Vault 74 tutorial and removing a few enemy spawn points. Only thing I can offer is the occassional idea here and there. It's good to hear that you guys are planning to use some resources from the Run the Lucky 38 mod as it is one of my must have mods after killing Mr House. If you plan to keep the Enclave personnel from that mod can we get an option for them to replace their Enclave clothes with civilian gear? Right now it feels like I'm hiding a bunch of Nazis in my own home. I also think that this mod would go well with some of the restoration mods for the Strip and Freeside. I would also like to see an add on for TSC Vegas and an independent Vegas but since the author Nylonathep is busy with finishing Mothership Zeta Crew (another of my favourite mods) for FO3 it will be a while before he gets back to it. Will there be any plans for using Old World Blues, Lonesome Road and Honest Hearts? I left out Dead Money as it's supposed to be a one time visit to the Sierra Madre (unless you use a mod to go back there but I was never keen to return to that hellhole). I would like to see something done about the Tunnelers from the Divide as Ulysses mentioned that they would be a future threat to the Mojave. I suppose you could have a mission to capture a Tunneler for Dr Borous at Big MT so that he can come up with some biological weapon to be used against them.This of course would be dependant on choosing the more peaceful route in Old World Blues. I currently have the TSC Big MT mod in place as I believe that Big MT is too much for the Courier to handle on his own. As for Honest Hearts I suppose that a trade route can be established just as others had suggested. I like going back there to take in the sights but I would also be happy to see the return of Joshua and Daniel. I would also like to meet Follows Chalk in Freeside and recruit him as an companion if you've convinced him to leave his tribe to travel the wasteland. I've also got a question about some of the Legion areas on the map such as the Fort and the Legate's Camp. Will it be possible to secure those areas? I would imagine that the Securitron bunker at the Fort would be a strategic location especially if more Securitrons can be manufactured there. Only question is how to get them delivered to the Mojave. One of the things I wish I could see during the second battle of Hoover Dam is the terror in the Legion's faces when the Securitrons come out from the bunker. It would be fun to bully the Legion by adding a few strategically placed Securitrons to fire a rocket barrage at the Legion camps seen from the entrance at the fort. I'm sure that the Boomers would also be happy to bomb Arizona if I asked them nicely. As for the Legate's Camp, I can see the value of the area as a staging ground for further expansion into Legion territory by the NCR if they are kept on as an ally. I'm also curious about Sloan. If the NCR pulled out of the Mojave, would the Courier decide to reopen the quarry? It's always annoyed me to see the NCR quarry workers lazing around after I took care of the Deathclaw problem for them. Then again it's just like the rest of the game where I'm cleaning up after the NCR and dealing with problems that they should be sorting out themselves. Link to comment Share on other sites More sharing options...
Recommended Posts