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What a discussion... I haven't played FO3, only FNV.

 

The only huge difference is the story and dialog menu. It's really bad... just because of those console players, they invented that s#*! system. No, I don't blame the console users, I blame Beth. The story is a huge setback.

The design of the world and such, is not that different to the other games. There are places with a lot of love and a lot places with "no time but we have to place something here."

Regarding the NPCs, patrolls etc... well... It's nearly the same. Most of the time, you fight some predictable "random" encounters and the other time, you walk a long the empty streets. There is no surprise.

 

 

Fallout NV:

Great story, great DLCs. Old World Blue, was amazing. There are no words for that DLC to describe how great it is/was.

Mini games were also great. I spend nights in the casino! So much fun!

Mr. New Vegas... oh man...such a great character, only once, in a blue moon.

Now i want to play NV again...

Gameplay.. well it's fallout, its okay. I'm more a realistic gameplay type of a guy.

 

Fallout 4

Story... welll...What to say? Shaun.. god i hate him. Intro is great for the first time you see it, as you "see" how it happens. Everything is green and beautiful and then, everything is dead. That's a great transition. It also makes you think about it a little bit more, at least for me. Dialogs are "bad"/straight. There are definitely some that are good, but most of the time... it's not the story that makes me think, oh wow fallout 4, great. It's quite the opposite.

Well, Far Harbor is different. I really love Far Harbor. It's great 9/10 I would, where the vanilla game is more like a 6/10.

One point i have to give to FO4 is the city, Boston. except that the frames suck and drive me nuts, it's well designed. It lacks a lot of secret stuff to find and discover. Specially the roof area. Does this mean F:NV is worse in that case? No, because you can't compare it and also FO4 uses a new system, which does not exist in F:NV, which allows the creators to create much more complex stuff to look at. Also different things. If they would try the same with F:NV how would that look? Extremely repeatitive.

To make it short:

Great new looking weathersystem. It really looks beautiful and sometimes stunningly beautiful.

It's a great good looking sandbox. I've modded my FO4 to a great game, which i really love to play, without any story and such.

The building system, is great with mods and you can spend hundreds of hours with it.

 

 

So which is better?

FO4 or F:NV?

Both.

 

Did Bethesda try harder, to make it better than the other ones?

Well... I don't think that they tried to make it "better". Fallout 4 looks to me like: "Okay we have a vision, the game should be like that and that. It should have this and that."

They are also very limited on time, they always focus on the "important" stuff. They try to make stuff believeable and good looking. If they have time, they put more effort into it. If not, they make it ok-ish.

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I played 3 for all of 10 minutes before I couldn't go any further. Thinking back on it now, I should have given it a fair chance, since I do like FO4 and put 300+ hours into it. What affected my interest though was the transition from Oblivion to an FPS/RPG game, and I wasn't ready for that back then.

Edited by Rasikko
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I played 3 for all of 10 minutes before I couldn't go any further. Thinking back on it now, I should have given it a fair chance, since I do like FO4 and put 300+ hours into it. What affected my interest though was the transition from Oblivion to an FPS/RPG game, and I wasn't ready for that back then.

Some FO fans had trouble transitioning just from the FO1-2 style of isometric RPGs of the late 1990s - 2000, into FO3.

 

Personally it was kind of hard for me to do. I really did miss seeing those comical text descriptions during combat. FO1-2 had a lot of character to them. Eventually, certain characters in FO3 as well as the freedom to travel won me over. The radio helped provide atmosphere. The movement, travel in FPS and seeing the world as you move was a big step up from FO1-2 where you get into a small map area for the random encounter. Only POIs got the full, big map treatment. The same thing that worked out well in Morrowind, Oblivion worked out for the move into 3d in FO3. You travel along and see something in the horizon. "What's that? I'll walk over and check it out." We just didn't get that in FO1-2.

 

I'm not sure how many hours I put into FO3 because it was the old school disc install, not from Steam.

FONV was real cool, I put 302 hours in.

FO4 I've logged 1241 somehow :laugh:

The hours I put into FO3, FONV would have been more, but they came out in a very difficult, extremely busy time in my life and career. I didn't even get and play the DLCs for either. There were many times I'd have a long day, try to play FO3 / FONV, and find myself waking up at the computer from a long sleep, my character moving not far from where I loaded the game. I do still recall how modding started by the community in FO3->FONV, and then skyrocketed with FO4. I think the closeness due to the engine with FO and Oblivion / Skyrim helped in that? Maybe...

Edited by Warmaker01
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Dude what are you doing to your game to have that happen lol? Pretty brave giving companions grenades, that is strong right?

 

I wish i could tell you lol. It just happens, my game is full with bugs. A true giggle parade. Ah yep Strong in the flesh.

Edited by Gwork
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Ah! T.A.R.D.I.S. from Tale of Two Wastelands and Fallout 4 is so much fun!

 

I have chosen to take Fallout 76 when it arrives, just like them. Like a bunch of ingredients to find a purpose for.

 

Like it or not, I'll be ready to fumble through the wasteland of the games faults which those who put it together want us to dig through too.

 

Just real life walking along the vendors on a street, seeing ragged to rich clothed men and women speaking their mind holding out their beggars bowls.

 

Ah. The memories! The the soap box speakers used to be so easy to avoid, but their pick pocketing friends were less obvious.

 

Like all the others Fallout 76 will likely be a paradox, a scavenger's paradise. Maybe even motivate a child's desire to get into the game.

 

So many things to tinker with, make patches for and mend, make mods for it too. All, while it is still fresh, out of the wasteland creators at Bethesda, with all their associates adding to the rubble.

 

All those people in the credits we will see, who've learned; what a bunch of little scavengers we are!

 

We like to hoard things?! Even video games.

 

Shiny new things we've no idea what they are, what they are for, and we make a bright new pile with them and other things we can actually carry. that will get everyone else's attention one day.

 

Get the passers by, looking for that pie in the sky, while everyone else has cookies. While some of us will enjoy ice cream too.

 

I'm sure that; one day, someone will focus on a plaque with my name on it near the heap, I leave behind.

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I had never looked forward to upcoming mods like Fallout Miami, until after I heard about FO76. I really hope to see more and bigger quest mods in future.

 

 

I wonder how much can actually be added to Fallout 4. There are a few DLC-type mods on nexus, and most of them are buggy and unfinished; which is understandable, considering that in most cases there's only one person doing all the work. I think that those mods show the biggest and best potentional of the modding community, because that's what RPG genre is all about (ar least for me) - adventure: a responsive world with characters, stories, things to learn, decisions to arrive to, etc., etc. Is there a limit?

Edited by e1grey
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I had never looked forward to upcoming mods like Fallout Miami, until after I heard about FO76. I really hope to see more and bigger quest mods in future.

 

 

I wonder how much can actually be added to Fallout 4. There are a few DLC-type mods on nexus, and most of them are buggy and unfinished; which is understandable, considering that in most cases there's only one person doing all the work. I think that those mods show the biggest and best potentional of the modding community, because that's what RPG genre is all about (ar least for me) - adventure: a responsive world with characters, stories, things to learn, decisions to arrive to, etc., etc. Is there a limit?

 

 

Fallout Miami and I think there is another : California ... plus, SMB92 with a group of modders is about to finish the new mod : Spawn of the Commonwealth that will replace the current WOTC ( War of the Commonwealth ). We also need to add the new Super Mutant Redux and as far as I know, the Raider Overhaul mod's author is working on its replacement.

 

For me, Fallout 4 is not dead with the two DLC already announced and all of those upcoming mods, except for Super Mutant Redux that is already posted for us to use it.

 

But even though we did not have all of the above, I am not interest at all to play ANY online game. Online games never called my attention and will never do. I like to play alone, at my own pace and do whatever I want with my mods, etc. so, one less user for the upcoming FO76 but I am happy for those that will enjoy that game.

 

Perhaps in the future we will have another DLC for Fallout4 : New York. If somebody or a group of modders develop this type of DLC, it will be very interesting to fight in New York, surrounded by buildings, ambushes, different type of factions from all type of races, different enemies and obviously, a different landscape and environment. I just think New York to have a radiation layer that will kill you if not protected so you would have to fight probably with a mask, a suit and you would have to fight under a very difficult environment, almost blind and being attacked not just by humans, but by synths and more important, creatures ( or super mutants ) that are able to live in radiation without getting killed by it.

 

No, Fallout 4 is not dead and modders and offline players will not abandon it till we have another kind if Bethesda ( doubt it ) decides to create it or another company comes up with another offline game that will be much better than FO4. I find it very unwise not to take advantage of the big ( unmatched ) fan base that Skyrim and Fallout series have. Developing another DLC or game, will put millions of dollars in the pocket of the company / group that create something extra and charge for it. FO76 fans will not get even closer to hundred of thousands that are playing now ( and will continue ) FO4.

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I had never looked forward to upcoming mods like Fallout Miami, until after I heard about FO76. I really hope to see more and bigger quest mods in future.

 

 

I wonder how much can actually be added to Fallout 4. There are a few DLC-type mods on nexus, and most of them are buggy and unfinished; which is understandable, considering that in most cases there's only one person doing all the work. I think that those mods show the biggest and best potentional of the modding community, because that's what RPG genre is all about (ar least for me) - adventure: a responsive world with characters, stories, things to learn, decisions to arrive to, etc., etc. Is there a limit?

 

 

Fallout Miami and I think there is another : California ... plus, SMB92 with a group of modders is about to finish the new mod : Spawn of the Commonwealth that will replace the current WOTC ( War of the Commonwealth ). We also need to add the new Super Mutant Redux and as far as I know, the Raider Overhaul mod's author is working on its replacement.

 

For me, Fallout 4 is not dead with the two DLC already announced and all of those upcoming mods, except for Super Mutant Redux that is already posted for us to use it.

 

But even though we did not have all of the above, I am not interest at all to play ANY online game. Online games never called my attention and will never do. I like to play alone, at my own pace and do whatever I want with my mods, etc. so, one less user for the upcoming FO76 but I am happy for those that will enjoy that game.

 

Perhaps in the future we will have another DLC for Fallout4 : New York. If somebody or a group of modders develop this type of DLC, it will be very interesting to fight in New York, surrounded by buildings, ambushes, different type of factions from all type of races, different enemies and obviously, a different landscape and environment. I just think New York to have a radiation layer that will kill you if not protected so you would have to fight probably with a mask, a suit and you would have to fight under a very difficult environment, almost blind and being attacked not just by humans, but by synths and more important, creatures ( or super mutants ) that are able to live in radiation without getting killed by it.

 

No, Fallout 4 is not dead and modders and offline players will not abandon it till we have another kind if Bethesda ( doubt it ) decides to create it or another company comes up with another offline game that will be much better than FO4. I find it very unwise not to take advantage of the big ( unmatched ) fan base that Skyrim and Fallout series have. Developing another DLC or game, will put millions of dollars in the pocket of the company / group that create something extra and charge for it. FO76 fans will not get even closer to hundred of thousands that are playing now ( and will continue ) FO4.

 

 

Fallout by Interplay, the very first version, is a treasure with all parts of the U. S. map. I haven't played it in years. The change of company people controlling how Fallout was made happened and Fallout 3 was the result of people's egos who took over the build. If you haven't played Fallout point and click version you might find you like it. Or not!

 

Interplay Entertainment (founded as Interplay Productions) is the company that published Fallout, Fallout 2, Fallout Tactics, and Fallout: Brotherhood of Steel. In my opinion they are the owners of the Fallout franchise. They were the minds behind the Fallout series creation and always will be the greats that put it into our lives.

 

Bethesda's doing a great job with the way they play the market.

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