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Vortex is an unmitigated disaster


LeadvilleMatt

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And if people would just forget about that stupid "put my mod at the bottom of the load order"...

 

That's just the cheap way out for the mod author to get around any issue with other mods overwriting the same records. It's just bullshit. As soon as a mod author writes that, I cannot take him seriously anymore.

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I am just learning Vortex, coming from NMM. I really like it - how you can manage every file and how it is - I guess - more intelligent than NMM and obviously me.

 

I read a lot of the instuctions and watched gophers videos. But still have some trouble with what to load after what - what to set as default. Some mods seems to not work properly anymore.

 

 

For Example: Companions: don't be a milkdrinker - has no file conficts whatsoever and worked perfectly fine with NMM. But now with vortex My initial quest for Farkas is to beat up some guy. reinstalled it, tried again same... etc. So I guess it is a loead order thing - maybe... but I have no clue where I should place it at all. I already changed some plugin rules in relation to each other - so I know how it works. But here I have no idea how to set a rule, so that this mod works again.

 

The other thing is: Skyforge content addon. I use a lot of weapon retexture mods. and lean wolfs better shaped weapons and transparent weapons and replacers. So I am in the game and I see the weapons have the textures of amedian born steel weapons, I look into the tools and I see the default meshes are mostly from better shaped weapons (patch) or cabals content addon. so this seams right. must be a problem with the load order so sorting lean wolfs after cabals .. not working - loading cabaks after lean wolfs... same.

 

I really like vortex, but this just drives me crazy XD.

 

I will try further, but if someone could hint me what I am doing wrong... please help me XD. I don't mind a bit of sarcasm. I just feel very very stupid.. and tired.

 

Sorry if my English is incomprehensible. If something isn't clear I can try and describe better what my problem is.

 

Thanks

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It's hard to diagnose that, because I don't use the "Compantions: Don't be a Milkdrinker" mod. I've just read it's description.

 

If its supposed changes don't reflect in the game, you should check these:

 

- Is the plugin actually enabled in the Plugin tab (happened many times that even though the MOD is enabled, one of the plugins remained disabled)

- Is there any other mod changing the behavior of the Companions or their quests? Or any follower behavior patch? If so, just try to disable them to check if that makes a difference. If it does, then make sure that they are loaded BEFORE your Companions plugin. That MIGHT help, but sometimes mods are just not compatible.

- If you can't think of any mod that could conflict, you can always use xEdit to find out, which mod is overwriting the records of "Companions". But for that you have to put some time into learning xEdit.

- Another brute force method is to disable all mods BUT your "Companions" mod. It should work properly, then. Then enable the other mods (in batches, always try if it's still working after enabling a couple of your mods) until you find the culprit.

 

 

The issue with Skyforge and the texture mods is different, because this is caused by the INSTALL order, not the LOAD order. I'm not sure if I really understand what you mean by "I look into the tools". Where are you looking exactly?

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""" I read a lot of the instuctions and watched gophers videos. But still have some trouble with what to load after what - what to set as default. Some mods seems to not work properly anymore. """

 

>> Same question I made when I was trying to learn Vortex. It all starts with yourself not Vortex. You, as a player, must decide what mods you want to play your game with. You as a player must find out which mod will take precedent in your game if conflicting with another. For example, in Skyrim, if you download Verdant and More Grass, they are going to conflict to each other. You, as a player, can install both, but one of them must win the conflict and if there are some files that you want the looser mod to apply, you can still do that in Vortex or via Xedit. I prefer NOT to download two mods that do the same thing. Simplicity is much better IMHO.

 

Assuming for example, that you only install Verdant and when enabling this mod, Vortex tells you it is conflicting with another mod, then you have to make a decision. Vortex is not REPLACING you as a player, but doing exactly what you tell it to do, so it is your job to find out exactly what you want and Vortex will do its best to apply your decision. Read mod descriptions, posts and ask questions to the mod author as your last resort before installing the mod. Basically you LOAD AFTER a mod that you want to win the conflict; which one will be ? That is entirely your own decision.

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And if people would just forget about that stupid "put my mod at the bottom of the load order"...

 

That's just the cheap way out for the mod author to get around any issue with other mods overwriting the same records. It's just bulls***. As soon as a mod author writes that, I cannot take him seriously anymore.

 

Hi Grestorn, you were the one who taught me that and I thank you again.

 

Just for the record and to help others about how Vortex is doing its job, I am showing this :

 

 

 

… and also, this :

 

 

 

… Scrap Everything is in my DEFAULT group and still is being placed at the bottom of the list by Vortex. I did not do anything but to download/install/enabled … Vortex did the rest for me.

 

Conclusion : do not break your head about placing a mod at the bottom of the load order and trust Vortex !!! Honestly, I only care about resolving my mod conflict rules. What Vortex is doing with my plugins load order, I leave it entirely up to it. No problem with my game at all by following that approach !!

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Conclusion : do not break your head about placing a mod at the bottom of the load order and trust Vortex !!! Honestly, I only care about resolving my mod conflict rules. What Vortex is doing with my plugins load order, I leave it entirely up to it. No problem with my game at all by following that approach !!

 

 

:thumbsup:

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@ Grestorn - thanks for your answer. By tools I meant the file manager.

 

About don't be a milkdrinker: What makes me thinking I installed it with NMM. Same Modlist, no overwrites, no conflicts, anywhere in the load order - just works. Install it with Vortex. Same, no overwrites, no conflicts and it just doesn't work. I will have a look in X-Edit... But I think when I checked some other stuff, there was nothing.... But I will have a look just to be sure.

 

Thanks again... I think by playing some more I just found other mods that aren't working propperly... (Simply stronger dragons, for example) - I think, I will just read more of the manuals and look more videos.. maybe I am doing something really, really wrong.

 

@ stopmac I understand that. But I can't accept that. For me the weapons in skyrim are a no go. So I want to change them to my liking and my problem has to do with a patch for two different mods. The problem is that atm the patch isn't working.

 

- vanilla: steel weapons and skyforge weapons have the same textures in the game

- lean wolf better shaped weapons changed the meshes and added scabbards for all vanilla swords

- cabal made a mod that changed the looks for the skyforge weapons

- lean wolf made a patch so that the changes he made also works for cabals skyforge weapons

 

My problem: I have default textures and meshes as it should be. some are from cabal, some are from lean wolf. So I guess the install order is correct. I load lean wolfs plugin after cabals in the load order. But the weapons look like cabals steel weapons - not the skyforge weapons. If I change the meshes and the load order so that the skyforge weapons appear. It says that the load order conflicts with the install order. I see cabals skyforge weapons but without the scabbards from lean wolfs patch...

 

I have something around 3000 hours in Skyrim SE and there are some mods I just can't play without and atm some are just not working. I know it is my fault but it is a bit frustrating when you know 1 week ago the same modlist just worked fine with NMM :confused:. I just started to play Fallout 4 without mods because all the confusion kills the fun of playing Skyrim SE :sad: (I think playing Fallout 4 without mods describes pervectly the mental state I'm in :laugh: )

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Are you using the same saves you were using with NMM, or did you start a fresh game?

If you are using the old save, you may have to have exactly the same load order as NMM used. Some of that stuff gets baked into your save.

Easy test is to start a new game and see if your weapons look the way you want.

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I'm a long time NMM user and I really wanted to try Vortex but I'm put off from the start.

First off, I'm advanced computer user and picky about where I place things. I downloaded the custom location version because I avoid sticking things in "Program Files" (it depends on the type of program) and I certainly am not putting mods in "My Documents", "My Games" and all of that.

Anyways, before even attempting to migrate mods from NMM to Vortex, it gives me warnings about "mod deployment". So I click and see symlinks (etc) and hardlinks (etc) with no real explanation as to what they are, why they are used and why Vortex needs to do this. Also there's no explanation of why "x or y" can't be done for a gamebro engine game. Why does the engine even matter here? I will not be using Vortex to launch games, simply to install mods. I see hardlink and can only assume (because there is no depthful explanation) that it wants to use some kind of virtualization. Why? Why not just install the mod to the Data directory of my game? Why does it need to create a hardlink to that directory? I partition my drive into a few different sections and I'd prefer to keep my (downloaded) mods on my "storage" directory and my games on somewhere else. Why does it need to specifically store mods in the same drive (partition) as my game?

Maybe this is 100% suitable for those that aren't as concerned where things are placed as I am. Maybe I'm just weird (which is fine by me). But until there are some more flexible configuration options, I'll just stick with NMM for now. I would be interested to know why it needs symlinks or hardlinks and what exactly the purpose is here if all you want to do is just use it install and enable/disable mods. Also what does "deployment" mean in this case other than "installing mods"? Thanks for your time.

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