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Naming the cell, Editor ID issue with Vortex Save


JohnnyQuest101

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Hello,

 

I'm not using Vortex yet, but I was told Vortex doesn't like it when a modder names the cell aaa_Name. It appears to have issues with the underscore if you save inside the cell with a name that uses the underscore.

 

Is this correct?

 

I will be making changes to all my location mods. If this is correct, heads up to any other modder so that they can change their mod as well.

 

Just trying to help.

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I never did as well, but I received a post that directed me to a discussion about this bug.

 

"'I have also found a link where people are discussing this exact bug."

So I decided to change my mods I posted in Nexus to reduce any possible problems.
Thanks for asking. Sorry, I can't confirm it, because I still use Nexus and not Vortex.
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OK, Vortex, isn't mentioned once, as it's only a Mod Manager, and has nothing to do with interacting with Cells or anything like that.

So, Vortex, nor any other mod manager, Vortex, NMM, FOMM, OBMM, MO, MO2 doesn't care about cell names, as they never see cell names, and just install mods, and they don't know about cells named with an underscore.

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For the longest time I couldn't figure out why it affected some mods but not others, and xEdit never showed any errors in them. But the answer is painfully obvious: It is apparently caused by saving in a cell which has an underscore in its Editor ID.


My best guess as to why this happens is that the game formats the filename for saves as a sequence of strings separated by underscores, like so


Save9_7E3D95DF_1_536F72656E_YsDC_DwemerCubeCell_000127_20161201093319_1_1.ess

where 'YsDC_DwemerCubeCell' is the editor ID of the cell in which the save was made. So it appears that having an underscore in the middle of the editor ID confuses the game when it tries to parse the filename to figure out how to sort it. It is worth noting that no vanilla cells use underscores in their editor IDs.


I can confirm that removing the underscores in the cell editor IDs in xEdit fixed the issue for all the mods I had that were being affected.


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So is this bug real? The person told me they were using Vortex. I myself never experienced any problems. I also could not reason the connection, because it was just a name.

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For the longest time I couldn't figure out why it affected some mods but not others, and xEdit never showed any errors in them. But the answer is painfully obvious: It is apparently caused by saving in a cell which has an underscore in its Editor ID.
My best guess as to why this happens is that the game formats the filename for saves as a sequence of strings separated by underscores, like so
Save9_7E3D95DF_1_536F72656E_YsDC_DwemerCubeCell_000127_20161201093319_1_1.ess
where 'YsDC_DwemerCubeCell' is the editor ID of the cell in which the save was made. So it appears that having an underscore in the middle of the editor ID confuses the game when it tries to parse the filename to figure out how to sort it. It is worth noting that no vanilla cells use underscores in their editor IDs.
I can confirm that removing the underscores in the cell editor IDs in xEdit fixed the issue for all the mods I had that were being affected.
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So is this bug real? The person told me they were using Vortex. I myself never experienced any problems. I also could not reason the connection, because it was just a name.

 

 

The bug is probably real, but whomever the person is who told you that Vortex has anything to do with anything involving a cell named with a preceding underscore has absolutely no clue what they're talking about, plain and simple.

 

Vortex is a MOD MANAGER, nothing more.

 

What you are talking about does not, in any way, involve Vortex.

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