sbussey88 Posted December 3, 2018 Share Posted December 3, 2018 I have been trying to us SSELODGen to generate decent LODs for my game, and the only tutorials I can find use Mod Organizer, and nothing I change seems to make SSELODGen work. There are no changes in game. Link to comment Share on other sites More sharing options...
Pickysaurus Posted December 4, 2018 Share Posted December 4, 2018 The way I got it to work is: 1) Install SSELODGen somewhere away from your game folders.2) Open your Mod Staging folder and add a new folder called "SSELODGen Output", copy the full path to this folder.3) Add the LODGen EXE as a tool in Vortex.4) In the command line box when adding a tool add -o:"{folder path you copied}"5) Run SSELODGen via Vortex, once it is done, close Vortex and relaunch.6) Location the SSELODGen Output mod in Vortex's mods tab and enable it. NOTE: You will likely have to set the new mod to load after a bunch of other mods in file conflicts, to confirm it is overwriting everything. Link to comment Share on other sites More sharing options...
LawrenceFB Posted December 5, 2018 Share Posted December 5, 2018 The way I got it to work is: 1) Install SSELODGen somewhere away from your game folders.2) Open your Mod Staging folder and add a new folder called "SSELODGen Output", copy the full path to this folder.3) Add the LODGen EXE as a tool in Vortex.4) In the command line box when adding a tool add -o:"{folder path you copied}"5) Run SSELODGen via Vortex, once it is done, close Vortex and relaunch.6) Location the SSELODGen Output mod in Vortex's mods tab and enable it. NOTE: You will likely have to set the new mod to load after a bunch of other mods in file conflicts, to confirm it is overwriting everything. Why do you need to close and relaunch Vortex? Link to comment Share on other sites More sharing options...
mike576 Posted May 3, 2019 Share Posted May 3, 2019 (edited) Sorry if this question is dumb but do you have to put the brackets and quotation marks with the folder path you copied or just -o:and the folder path by itself? I ask because my lodgen output folder is empty even after running sselodgen, and the lods aren't working right in game Edited May 6, 2019 by mike576 Link to comment Share on other sites More sharing options...
Pickysaurus Posted May 7, 2019 Share Posted May 7, 2019 Yes, it should be in quotation marks I believe. Link to comment Share on other sites More sharing options...
mike576 Posted May 7, 2019 Share Posted May 7, 2019 Yes, it should be in quotation marks I believe. Awesome thank you :) Link to comment Share on other sites More sharing options...
Zanderat Posted May 11, 2019 Share Posted May 11, 2019 Better question is why are you still using SSELODGen instead of DynDOLOD? Link to comment Share on other sites More sharing options...
Pickysaurus Posted May 11, 2019 Share Posted May 11, 2019 Better question is why are you still using SSELODGen instead of DynDOLOD? It is my understanding they serve somewhat different purposes. SSELODGen creates an updated version of the vanilla LOD whereas DyndoLOD is Sheson's awesome LOD that switches out based on your location. Link to comment Share on other sites More sharing options...
Zanderat Posted May 13, 2019 Share Posted May 13, 2019 DynDOLOD is enhanced TES5LODGEN. https://forum.step-project.com/topic/11462-dyndolod-2xx-full-update-post/?do=findComment&comment=184163 Link to comment Share on other sites More sharing options...
LED4FREE1 Posted July 5, 2022 Share Posted July 5, 2022 The way I got it to work is: 1) Install SSELODGen somewhere away from your game folders.2) Open your Mod Staging folder and add a new folder called "SSELODGen Output", copy the full path to this folder.3) Add the LODGen EXE as a tool in Vortex.4) In the command line box when adding a tool add -o:"{folder path you copied}"5) Run SSELODGen via Vortex, once it is done, close Vortex and relaunch.6) Location the SSELODGen Output mod in Vortex's mods tab and enable it. NOTE: You will likely have to set the new mod to load after a bunch of other mods in file conflicts, to confirm it is overwriting everything. Bro you are the man Finally started my modded new vegas playthrough and was having a huge lod problem crashed every 5 minutes and have been using vortex forever and didn't want to switch to a different Mod manager and couldn't find anything on how to make xLODGen work in vortex and literally just downloaded MO2 and saw this on a last minute search and it just saved me a s#*! ton of time thank you man modding this game is an even bigger headache than fallout 4 and SSE Link to comment Share on other sites More sharing options...
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