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I have absolutely zero confidence in TES 6.


ZakiTaki

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Bethesda as a company has always had issues with producing products that are

relatively bug free by open world standards. Open world games by their very nature (and depending on the

amount of content) will attract more bugs due to the sheer size and complexity.

 

Bethesda however has been particularly bad at testing the quality of their code and games.

We have accepted this to some degree (when we really should not do it, this is why micro transactions exist in the first place, give them the ball and they will run it all the way into the goal).

I remember when Angry Joe gave Skyrim his highest rating. Which I found beyond stupid.

Thanks to mods, Bethesda could also get away with certain things because they know the community will patch things up. Allowing them some leeway.

 

And it's not even about that, it's the small lies and bs that have built up over the years. Remember horse armor? Yhea that one

was just a taste.

 

Or Todd Howards capacity to lie. Which he does plenty off.

Or the absolute shitshow that was the boss fight against Alduin? Talk about blue balls.

 

Behold, their one saving grace! Modding.

Bethesdas willingness to release tools etc in order to enable modding in their games has (besides the lore, which is decent) helped tremendously

in making the games sell. I can promise you that without it, Skyrim would not have sold nearly as good as it did.

 

 

You reach a point however where it boils over.

A game where modding is not available, at all. And you get to see the culmination of the small little lies piling up. And the incompetence of

the programming. The absolute failure of using a engine NOT built for mmorpg. Even less built for multiplayer. (Which barely counts as a shield to defend themselves with).

 

And you realize that Bethesda is literally nothing without modding to save their asses. Absolutely mediocre.

Who could forget the PS3 version of Skyrim?

 

 

That game is something you are all familiar with by now

You got to see horse armor, a thousand times worse than it.

"Discounted" Christmas items that has never existed before in the store.

Fraudulent marketing.

Todd and the gang lying like s#*!.

 

With all of these past actions and now with Fallout 76 in mind. I simply have zero confidence in that

TES 6 will even remotely live up to Morrowind and Skyrim. Heck they have already made it clear that they are fine and dandy with using a old ass engine instead of developing a entirely new one fit for the new generations to come.

Fallout 76 to me broke the camels back.

 

And I shudder when I think about the Creation Club being forced on you completely in TES 6. It's bad enough with Skyrim Special Edition.

 

Bethesda may do some good. But this dumpster fire has been long brewing.

 

 

What's your take on this if you consider Bethesda's behavior from the time of Morrowind to Fallout 76? Will TES6 be better than Skyrim? Will it be on a acceptable level? Will it completely destroy modding as we know it turning it into

a cash grab for Bethesda? Will the game be utter s#*! and launch just as badly as Fallout 76 did?

Or will Bethesda climb up from this massive dumpster fire they've created and blow us away? Maybe with no little lies and a better launch state this time?

 

 

 

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I have only been with you since Oblivion, and that was bugged, so was Fallout3, Fallout NV, Skyrim,Fallout4,Skyrim se and Fallout76, maybe Tes 6 will also be a cluster of misery?

 

I also have a nagging feeling that Tes 6 will not include a creation kit or modable folders as we know em. This will be something you buy into, and every piece of user created content will only be available on their steam equivalent.

 

I hate being a doomsayer, but we have yet to see a single player tes release in this new post sanity climate. And the last few years has shown us that the industry is willing to circumvent and break the law, if not outright start campaigns to make people go against their government in the name of unbridled capitalism, f*#@ing over a few modders for that extra peanuts seem well within reason put in that light.

 

And i actually gave up on the industry a while ago, now i just assume the worst.

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I have only been with you since Oblivion, and that was bugged, so was Fallout3, Fallout NV, Skyrim,Fallout4,Skyrim se and Fallout76, maybe Tes 6 will also be a cluster of misery?

 

I also have a nagging feeling that Tes 6 will not include a creation kit or modable folders as we know em. This will be something you buy into, and every piece of user created content will only be available on their steam equivalent.

 

I hate being a doomsayer, but we have yet to see a single player tes release in this new post sanity climate. And the last few years has shown us that the industry is willing to circumvent and break the law, if not outright start campaigns to make people go against their government in the name of unbridled capitalism, f***ing over a few modders for that extra peanuts seem well within reason put in that light.

 

And i actually gave up on the industry a while ago, now i just assume the worst.

Beth isn't going to do away with free modding. That would be flat out stupid. Free mods are why their games last as long as they do. (people are STILL playing morrowind......)

 

Now, the CS likely won't release with the game, and I fully expect the game to have some interesting bugs upon release. That is why I will wait six months to a year before I buy it. That gives beth time to fix the truly horrendous bugs that they always seem to miss, and give the modders time to fix some of those bugs that beth won't. :)

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Heard you guys were talking about modding? :cool:

 

Nah, but I do genuinely feel concerned about the quality of TES6 due to their recent developments. I worry that they're going to try to use it as a diamond shovel to dig themselves out of this mess they're in. If they rush TES6 then it's all over.

 

With that, I revel in the thought of a brand new RPG to explore. The amount of hours we've all put into these games is testament to the worlds one can create.

 

I sincerely hope this new game will bring Bethesda back to its former glory. The replayability and immersion of the days of old. If they know what's good for them, they'll sincerely try to do it right this time.

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Heard you guys were talking about modding? :cool:

 

Nah, but I do genuinely feel concerned about the quality of TES6 due to their recent developments. I worry that they're going to try to use it as a diamond shovel to dig themselves out of this mess they're in. If they rush TES6 then it's all over.

 

With that, I revel in the thought of a brand new RPG to explore. The amount of hours we've all put into these games is testament to the worlds one can create.

 

I sincerely hope this new game will bring Bethesda back to its former glory. The replayability and immersion of the days of old. If they know what's good for them, they'll sincerely try to do it right this time.

Well, they try and do things 'right', it's just whose definition of 'right' are they using..... I'm sure they though FO76 would be a smashing success....... and we see how that turned out. Someone there has a mighty severe case of anus-cranial inversion...... and so long as that person is still making decisions..... Well, you can guess how that will turn out.

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Heard you guys were talking about modding? :cool:

 

Nah, but I do genuinely feel concerned about the quality of TES6 due to their recent developments. I worry that they're going to try to use it as a diamond shovel to dig themselves out of this mess they're in. If they rush TES6 then it's all over.

 

With that, I revel in the thought of a brand new RPG to explore. The amount of hours we've all put into these games is testament to the worlds one can create.

 

I sincerely hope this new game will bring Bethesda back to its former glory. The replayability and immersion of the days of old. If they know what's good for them, they'll sincerely try to do it right this time.

 

TES6 won't be an RPG, it'll have even less RPG elements than Skyrim had. It will be an action game with some RPG elements. I'm not even saying that that's a bad thing, or that it's wrong, it's just a fact. That is the direction that Bethesda has been heading, it's what the main playerbase wants, it's what the shareholders want, and it will sell well. I see no way how it wouldn't sell well, no matter how bad the game is.

 

You (assuming you are a person who likes old school RPGs, sorry if I'm wrong) are simply not the audience anymore. That group of players is too small to even be relevant in the game market, and far too small to cater to. The audience is people who are in their teens now. People who grew up with Skyrim, or people who will grow up with TES6. That's where the market share is, that is who they are targeting. Bethesda is a company after all, not a small indie studio with a hardcore fanbase.

Edited by skaybestrog
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  • 3 weeks later...

I do really miss Old school RPGs from Bethesda. Do you remember the first time you stepped out from the dungeons in Oblivion and seeing the outside world? Yeah, that magic is no longer there. I also enjoyed Skyrim immensely for all of its well thought out snippets of storytelling and beautiful landscapes. Stepping off the boat and listening to the sounds in Morrowind was something else, too.

 

Unfortunately, Fallout 3 was the last game from Bethesda that I felt like I was playing a role-playing game, at least for me and realized I was also no longer the gamer they were catering to. I also actually don't mind reading the dialogue as I let my imagination fill in what everyone sounds like and more deliberate and slower paced combat. I just don't have the hand-eye coordination I used to have and my CTS doesn't help matters much amidst all of the action now in the games.

 

Was having a silent protagonist such a bad thing? It was really an immersive thing in Half-Life 1 & 2, as well as many other games I have enjoyed in the past 20 years. I do go back and roam around in Skyrim and Fallout 4 as exploration is indeed still fun but it doesn't change the fact both games play more like Borderlands 2, and less like Elder Scrolls.

 

I imagine TES 6 will be very much like Skyrim and it will be worth exploring. It just won't be a role-playing game.

Edited by tekmage
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What part of "Do it right the first time or not at all" does Bethesda not understand and why?

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What part of "Do it right the first time or not at all" does Bethesda not understand and why?

As I said before, the definition of "right" has mutated. Now, it means "a game that the console players will scoop up, and spend money on lootboxes."

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What's your take on this if you consider Bethesda's behavior from the time of Morrowind to Fallout 76? Will TES6 be better than Skyrim? Will it be on a acceptable level? Will it completely destroy modding as we know it turning it into

a cash grab for Bethesda? Will the game be utter s*** and launch just as badly as Fallout 76 did?

Or will Bethesda climb up from this massive dumpster fire they've created and blow us away? Maybe with no little lies and a better launch state this time?

 

I have given up with Bethesda completely, the only reason I had a steam account was for Bethesda games.

 

I no longer have a steam account.

 

Wasted too much life time on waiting for the typical 6 year cycle :

TES 6 = In about 14 years time when the community has fixed all it can with the game, we might be able to fully enjoy it by then, because no doubt it will introduce a whole heap of new technical issues not encountered before, aswell as adding the usual vast array of issues which get left behind.

Once I know a game has bugs, I really do not want to play it until they are all fixed, so the cycle with Bethesda goes ..

1. Release, much applause, and then all the usual flow of thousands of bugs get discovered over the next couple of years. All the mesh issues, the complex scripting issues which only people like Sclerocephalus (member of AFK Mods, helps with the Unofficial Patch Project) are capable of fixing, all the quest issues, all the texture issues, all the sound issues, all the looped model animation and timing issues which hardly ever get fixed because there simply aren't any community members with the knowledge and relevant software, etc etc etc.

2. An unofficial patch begins (hopefully someone has enough determination to see it through to completion, we have been fortunate so far having Qarn, Kivan and followed by Arthmoor at the helm, and a lot of community support along the way).

3. Another hopefully, we have some in depth enthusiasts to fix the not so easy issues with the game, such as SKSE team and people like Sheson

.. All the above understandably takes a lot of time and is very much appreciated - But the thing is, Bethesda do so much to get the game (again hopefully) free of CTDs (although having experienced the Dawnguard C++ r6025 issue for a few years, and the LOD issues Sheson gave Bethesda enough information for them to solve their problems, and Bethesda completely just ignoring us since 11.11.11) ..

I now think they just get to a certain stage and dont give a rats arse afterwards, evidenced in the fact that every re-release of Skyrim for different platforms still have the same issues we have been reporting for about 6 years.

The only time they do updates now, is to add content that gets more money, ie the Creation Club updates. There have been ample opportunity during all of the CC updates for Bethesda to fix some long standing issues, but they just havent. And the CC updates are now coming at a time when the community needs a stable game to develop the more long term community complex projects, instead of needing to respond to game updates which necessitate community executables to be once again updated, and the knock on effect of that to dependant plugin .dlls (example = SKSE needs updating every time a CC update comes along, no simple task, then PapyrusUtil plugin needs updating in response to SKSE again no simple task, then major projects like DynDOLOD (solving all the games horrendous LOD issues) needs updating in response, again no simple task .. Meanwhile thats another couple of month waiting for updates so that our modding can continue, at a stage in game development (long since finished) when we should be getting comfortable with a stable setup.

Basicly .. I'm done with supporting Bethesda with my time and money, which I would rather devote to other games companies who do come good on after sale support fixing the vast majority of their bugs with their own time and money, and respond well to our reports / concerns. And dont just try and cash in on your devotion by trying to milk the cow for more while ignoring outstanding issues, and laughing it off at E3 with a cheeky "Apparently we have bugs" <rolls eyes>.

That little moment was the turning point for me, our collective modding communities have made Bethesda games a lot more lucrative and long lasting than the games would have been on their own, if Todd does not appreciate that he can take a long walk off a short pier backwards.

Since 2006 when I became involved with Bethesda games (first game was Morrowind, with early modding support sites like Telesphorus List o' mods), all I have seen is the same cycle of events repeated with each new game.

No more for me default_smile.png

I also think its now getting to the stage where if you havent been modding this game series for at least 10 years, you really need a degree in modding. I used to enjoy explaining and helping new modders, these days I look at a question and think "I really cant be arsed with the long winded explanation this deserves, which will probably not be entirely understood anyway"

I didnt get Fallout 76, and came to the above conclusions well before it was released, that game just confirmed everything I thought about Bethesda and put the nail in the coffin of the Bethesda era for me.

Edit : Post number 3500, a good number to finish on :cool:

Edited by Guest
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