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Tutorials WITHOUT "youtoob"


Allannaa

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I'm not sure on that, the only ones that the player can even approach without being in stealth are mainly the named NPCs. There aren't that many of them, tho depending upon how it is scripted an array might be better than a form list. Yet form lists do have an advantage of being processed faster (at least when it comes to item transfer).

 

The cloak approach that sjogga mentioned would be the typical route tho that would bring up the possibility of brawl bugs etc... That's solveable by disabling the mod during a brawl or using the brawl bug plugin thing...

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I believe the cloak method is worth trying, to see if it can work the way i envision it. It seems easier and faster.

As far as the form list is concerned, I looked through the creation kit and found that the percentage of people that you would be able to steal from in the first place is a small percentage compared to the whole list of NPC's. Besides that though, what game breaking effects might come of making a form list/ How could it break the game? The tutorial that i did was explaining the process of making a mod that makes trees yield firewood when you hit them with an axe. Since that involves using a formlist, would that mod be game breaking as well?

 

@ Sjogga

Wouldn't that also consequentially affect the sneak mode pickpocketing?

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You need to use conditions. Some things you need to check:

- Is the player sneaking?

- Is the target hostile?

- Is the target a humanoid?

- Is the player in combat?

 

Some, if not all conditions can be added to the MagicEffect itself to prevent it from affecting invalid targets. The script function you should use is OpenInventory (look it up on creationkit.com for how to use it).

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Okay, I requested this at separate thread earlier and I guess it was sort-of-mistake. (Nobody paid attention :( )

 

Anyway, I'd appreciate to see text- based tutorial on how to make armor mashups in 3ds Max.

I just always mess something up, could believe it's the exporting part, or something else.

And for those who have need to ask stupid questions "Y u no watch nighsay!?", my native language is not english.

I can understand english text much better than talking. (Especially when mic quality is not good and so)

Anyway! I am looking just SIMPLE tutorial on how to:

 

1. Remove parts of armor.

For example, let's say I'd want to combine Shrouded armor with Penitus Oculatus cuirass. (two really similar armors. slim and such)

And I'd want to remove part of the chest armor from shrouded armor and replace it with Penitus Oculatus Cuirass.

(Yes, this idea doesn't make sense at all, I just wanted to catch two simple and quite similar pieces of armor)

 

2. How to manipulate parts:

Okay, this is something I was able to watch at nightasy tutorial, but there might be others who aren't, and I still need some bits to be clarified.

How to edit parts so they fit together without looking weird or ending up messed up.

 

3. EXPORTING. TEXT BASED.

This might be actually my only problem, as the editing and removing parts doesn't seem like too hard. (tried that, armor appears in game and I am able to fix messed up textures.)

But the rigging goes full donkey butt.

No idea why, might be the settings WHICH CAN'T BE SEEN ON VIDEO DUE TO NON-HD QUALITY.

 

Thanks in advance!

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Make a tutorial and script for displaying collectible bug jars and i'll be a happy modder :D

Create a "bookshelf" wherever you want to display the bug jars and then use Unlimited Bookshelves. It will place the jar or jars on the "bookshelf" for you when you deposit the jars into the "bookshelf's" container.

 

If that doesn't do what you want, you'd have to be more clear.

 

very close but not quite what i was looking for. you see i made an alchemist nook using the bar set and the jars i want to display on the bar set's shelf. trying to fit a bookcase in that would look weird. if there was a script like the dragon claws and dragon masks where i could simple place a loose object where i want and put a script on it that would be ideal.

 

btw i loved your dragon claw script tut ty for that!

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@civicchick

Since I didn't know exactly what you wanted to do, I offered the easiest solution. Are you wanting pre-placed objects? If so just place them on the shelf with collision planes so that they don't fall off. If you are wanting something that the player can place the jars on themselves in game, then what I suggested would work well. You don't place an existing bookshelf but rather take the book place holder items (i.e. the orange book shaped markers) and put those on the shelf then set it up like a bookcase. Unless you add additional scripting to remove anything but the jars, the shelf would be capable of holding and displaying just about anything.

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very close but not quite what i was looking for. you see i made an alchemist nook using the bar set and the jars i want to display on the bar set's shelf. trying to fit a bookcase in that would look weird. if there was a script like the dragon claws and dragon masks where i could simple place a loose object where i want and put a script on it that would be ideal.

 

btw i loved your dragon claw script tut ty for that!

 

You can make a Bug Jar-shelf by following the dragon claw tutorial. Rather than creating static dragon claws, you create static bug jars instead. You could even use the same script, as long as you modify the script properties to accept Bug jars instead of dragon claws.

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How to make an armor Mashup with no videos and no pictures

 

By Gamefever here's the thread http://forums.nexusmods.com/index.php?/topic/502344-armor-mashup/#entry7064921

 

I'm posting this here becuase these are the real issues you will face when using Nifskope.

It will take you hours or days just to find this relevent information for persenal modding for Skyrim searching the relevent site's I've just saved you a ton of time.

 

Enjoy please don't mind my bad spelling and sentence structure I wrote it at 3AM and it took me a couple of hours, hope it helps you steer away from frustration.

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