hiddenidentity1 Posted August 1, 2019 Share Posted August 1, 2019 So like a quasi-noobie I was doing some cleaning/editing of dirty mod edits with FNVedit and here after Vortex detected these changes and like a spas I rushed through prompt about wanting to apply these changes or revert them. I clicked apply not thinking about the ramifications and little did I know a bunch of mod ESP files were deleted and Vortex states that I have a bunch of missing mod masters all of a sudden. Is there any way to get back those clean mod ESP files that vortex deleted or am I screwed and have to start over from scratch with some Fallout New Vegas mod reinstalling? Link to comment Share on other sites More sharing options...
BigBizkit Posted August 1, 2019 Share Posted August 1, 2019 There should be backups of those esps in your data folder. Check there and rename them to end in esp. Link to comment Share on other sites More sharing options...
hiddenidentity1 Posted August 1, 2019 Author Share Posted August 1, 2019 There should be backups of those esps in your data folder. Check there and rename them to end in esp.Do you mean the FNVedit backups, because all I see are the bsa files mention anything about the mods in the data folder? Link to comment Share on other sites More sharing options...
rmm200 Posted August 1, 2019 Share Posted August 1, 2019 What is supposed to happen when Vortex detects modified ESPs and you select Apply: 1) Vortex will delete from the mod any ESPs or other files you manually deleted.2) Vortex will copy your modified files back to the mod, replacing what you installed from the Archive.3) Vortex will NOT delete files from the mod that were unmodified. Selecting Reinstall from the mod dropdown will refresh the mod and all files will be back to what they were originally.Deploy will make the game directory match the mod folder. It should handle conflicts from your manual update. This is all assuming import from NMM was not part of your process. Link to comment Share on other sites More sharing options...
HadToRegister Posted August 1, 2019 Share Posted August 1, 2019 Is this Version 1.0 of Vortex?Because if it's deleting Edited ESPs, why in the world would I want to use it anymore?98% of my load order has edited esps. Link to comment Share on other sites More sharing options...
hiddenidentity1 Posted August 2, 2019 Author Share Posted August 2, 2019 Is this Version 1.0 of Vortex? Because if it's deleting Edited ESPs, why in the world would I want to use it anymore?98% of my load order has edited esps. It was indeed version 1.0.0What is supposed to happen when Vortex detects modified ESPs and you select Apply: 1) Vortex will delete from the mod any ESPs or other files you manually deleted.2) Vortex will copy your modified files back to the mod, replacing what you installed from the Archive.3) Vortex will NOT delete files from the mod that were unmodified. Selecting Reinstall from the mod dropdown will refresh the mod and all files will be back to what they were originally.Deploy will make the game directory match the mod folder. It should handle conflicts from your manual update. This is all assuming import from NMM was not part of your process. The files were not imported from NMM and also edited esm files got deleted to. Luckily, I think FNVedit has successful backups of the edited files Link to comment Share on other sites More sharing options...
HadToRegister Posted August 2, 2019 Share Posted August 2, 2019 Is this Version 1.0 of Vortex? Because if it's deleting Edited ESPs, why in the world would I want to use it anymore?98% of my load order has edited esps. It was indeed version 1.0.0What is supposed to happen when Vortex detects modified ESPs and you select Apply: 1) Vortex will delete from the mod any ESPs or other files you manually deleted.2) Vortex will copy your modified files back to the mod, replacing what you installed from the Archive.3) Vortex will NOT delete files from the mod that were unmodified. Selecting Reinstall from the mod dropdown will refresh the mod and all files will be back to what they were originally.Deploy will make the game directory match the mod folder. It should handle conflicts from your manual update. This is all assuming import from NMM was not part of your process. The files were not imported from NMM and also edited esm files got deleted to. Luckily, I think FNVedit has successful backups of the edited files So.....which option did you pick on the files when they got deleted? Did you pick REVERT, SAVE CHANGES, or USE NEWER FILE? Link to comment Share on other sites More sharing options...
hiddenidentity1 Posted August 2, 2019 Author Share Posted August 2, 2019 Is this Version 1.0 of Vortex? Because if it's deleting Edited ESPs, why in the world would I want to use it anymore?98% of my load order has edited esps. It was indeed version 1.0.0What is supposed to happen when Vortex detects modified ESPs and you select Apply: 1) Vortex will delete from the mod any ESPs or other files you manually deleted.2) Vortex will copy your modified files back to the mod, replacing what you installed from the Archive.3) Vortex will NOT delete files from the mod that were unmodified. Selecting Reinstall from the mod dropdown will refresh the mod and all files will be back to what they were originally.Deploy will make the game directory match the mod folder. It should handle conflicts from your manual update. This is all assuming import from NMM was not part of your process. The files were not imported from NMM and also edited esm files got deleted to. Luckily, I think FNVedit has successful backups of the edited files So.....which option did you pick on the files when they got deleted? Did you pick REVERT, SAVE CHANGES, or USE NEWER FILE? Save changes Link to comment Share on other sites More sharing options...
HadToRegister Posted August 2, 2019 Share Posted August 2, 2019 So.....which option did you pick on the files when they got deleted? Did you pick REVERT, SAVE CHANGES, or USE NEWER FILE? Save changes OK thanks. I'll wait before I update from 0.18.12 to 1.0 Link to comment Share on other sites More sharing options...
Zanderat Posted August 2, 2019 Share Posted August 2, 2019 FYI, this thread is marked as "answered", which it clearly is not. This issue needs visibility. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now