hiddenidentity1 Posted August 1, 2019 Posted August 1, 2019 So like a quasi-noobie I was doing some cleaning/editing of dirty mod edits with FNVedit and here after Vortex detected these changes and like a spas I rushed through prompt about wanting to apply these changes or revert them. I clicked apply not thinking about the ramifications and little did I know a bunch of mod ESP files were deleted and Vortex states that I have a bunch of missing mod masters all of a sudden. Is there any way to get back those clean mod ESP files that vortex deleted or am I screwed and have to start over from scratch with some Fallout New Vegas mod reinstalling?
Staff BigBizkit Posted August 1, 2019 Staff Posted August 1, 2019 There should be backups of those esps in your data folder. Check there and rename them to end in esp.
hiddenidentity1 Posted August 1, 2019 Author Posted August 1, 2019 On 8/1/2019 at 8:59 AM, BigBizkit said: There should be backups of those esps in your data folder. Check there and rename them to end in esp.Do you mean the FNVedit backups, because all I see are the bsa files mention anything about the mods in the data folder?
rmm200 Posted August 1, 2019 Posted August 1, 2019 What is supposed to happen when Vortex detects modified ESPs and you select Apply: 1) Vortex will delete from the mod any ESPs or other files you manually deleted.2) Vortex will copy your modified files back to the mod, replacing what you installed from the Archive.3) Vortex will NOT delete files from the mod that were unmodified. Selecting Reinstall from the mod dropdown will refresh the mod and all files will be back to what they were originally.Deploy will make the game directory match the mod folder. It should handle conflicts from your manual update. This is all assuming import from NMM was not part of your process.
HadToRegister Posted August 1, 2019 Posted August 1, 2019 Is this Version 1.0 of Vortex?Because if it's deleting Edited ESPs, why in the world would I want to use it anymore?98% of my load order has edited esps.
hiddenidentity1 Posted August 2, 2019 Author Posted August 2, 2019 On 8/1/2019 at 5:19 PM, HadToRegister said: Is this Version 1.0 of Vortex? Because if it's deleting Edited ESPs, why in the world would I want to use it anymore?98% of my load order has edited esps. It was indeed version 1.0.0 On 8/1/2019 at 2:47 PM, rmm200 said: What is supposed to happen when Vortex detects modified ESPs and you select Apply: 1) Vortex will delete from the mod any ESPs or other files you manually deleted.2) Vortex will copy your modified files back to the mod, replacing what you installed from the Archive.3) Vortex will NOT delete files from the mod that were unmodified. Selecting Reinstall from the mod dropdown will refresh the mod and all files will be back to what they were originally.Deploy will make the game directory match the mod folder. It should handle conflicts from your manual update. This is all assuming import from NMM was not part of your process. The files were not imported from NMM and also edited esm files got deleted to. Luckily, I think FNVedit has successful backups of the edited files
HadToRegister Posted August 2, 2019 Posted August 2, 2019 On 8/2/2019 at 2:24 AM, hiddenidentity1 said: On 8/1/2019 at 5:19 PM, HadToRegister said: Is this Version 1.0 of Vortex? Because if it's deleting Edited ESPs, why in the world would I want to use it anymore?98% of my load order has edited esps. It was indeed version 1.0.0 On 8/1/2019 at 2:47 PM, rmm200 said: What is supposed to happen when Vortex detects modified ESPs and you select Apply: 1) Vortex will delete from the mod any ESPs or other files you manually deleted.2) Vortex will copy your modified files back to the mod, replacing what you installed from the Archive.3) Vortex will NOT delete files from the mod that were unmodified. Selecting Reinstall from the mod dropdown will refresh the mod and all files will be back to what they were originally.Deploy will make the game directory match the mod folder. It should handle conflicts from your manual update. This is all assuming import from NMM was not part of your process. The files were not imported from NMM and also edited esm files got deleted to. Luckily, I think FNVedit has successful backups of the edited files So.....which option did you pick on the files when they got deleted? Did you pick REVERT, SAVE CHANGES, or USE NEWER FILE?
hiddenidentity1 Posted August 2, 2019 Author Posted August 2, 2019 On 8/2/2019 at 2:28 AM, HadToRegister said: On 8/2/2019 at 2:24 AM, hiddenidentity1 said: On 8/1/2019 at 5:19 PM, HadToRegister said: Is this Version 1.0 of Vortex? Because if it's deleting Edited ESPs, why in the world would I want to use it anymore?98% of my load order has edited esps. It was indeed version 1.0.0 On 8/1/2019 at 2:47 PM, rmm200 said: What is supposed to happen when Vortex detects modified ESPs and you select Apply: 1) Vortex will delete from the mod any ESPs or other files you manually deleted.2) Vortex will copy your modified files back to the mod, replacing what you installed from the Archive.3) Vortex will NOT delete files from the mod that were unmodified. Selecting Reinstall from the mod dropdown will refresh the mod and all files will be back to what they were originally.Deploy will make the game directory match the mod folder. It should handle conflicts from your manual update. This is all assuming import from NMM was not part of your process. The files were not imported from NMM and also edited esm files got deleted to. Luckily, I think FNVedit has successful backups of the edited files So.....which option did you pick on the files when they got deleted? Did you pick REVERT, SAVE CHANGES, or USE NEWER FILE? Save changes
HadToRegister Posted August 2, 2019 Posted August 2, 2019 On 8/2/2019 at 4:51 AM, hiddenidentity1 said: On 8/2/2019 at 2:28 AM, HadToRegister said: On 8/2/2019 at 2:24 AM, hiddenidentity1 said: On 8/1/2019 at 5:19 PM, HadToRegister said: So.....which option did you pick on the files when they got deleted? Did you pick REVERT, SAVE CHANGES, or USE NEWER FILE? Save changes OK thanks. I'll wait before I update from 0.18.12 to 1.0
Zanderat Posted August 2, 2019 Posted August 2, 2019 FYI, this thread is marked as "answered", which it clearly is not. This issue needs visibility.
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