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Wryebash or vortex for oblivion(Been years since I modded a game)


RaizedByDemonz

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It's been a couple years since i've modded a game, but I want to go back and play oblivion and skyrim but i'd like to soupe them up a bit from their original state. Gonna start with oblivion, which manager should I use to start out with. Then I can go about figuring out what I should do to the game lol

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Definitely do not use Vortex. It does not play well with Oblivion. Wrye Bash is for more advanced users. I suggest OBMM and BOSS. Use OMODS where you can and learn to get comfortable with manual installations. Good luck and have fun!
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^Agree with Chase6

The problem with older games like Oblivion is Mod Managers were just coming about, so the majority of mods are just zipped up with the intention of being manually installed, zipped up for being installed with WryeBash's BAIN, or zipped up as OMODs to be installed with OBMM.

I did an experiment to see if I could get a Vortex install working, and wrote an article about it, but it took me several weeks of work, mainly downloading and repackaging Oblivion Mods to Modern Standards

It's here if you care to read it...

 

Vortex and Oblivion, an Experiment

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Wrye Bash is easier to use than OBMM since OBMM requires you to convert the mod to an OMOD before you can install it. With Wrye Bash you just install it.

 

1. Move the mod to the folder called "Bash Installers"

2. Start Wrye Bash

3. Click on the Installers tab

4. Right click on the mod and select "Install"

5. Click on the Mods tab

6. Select the esp and click on space to activate it

7. run BOSS or LOOT to sort your load order

8. (optional) Right click on Bashed Patch, 0.esp and select "Rebuild Patch..." if you want to auto fix most of the conflicts between your mods.

 

Ok, that was 8 steps but still much easier than OBMM.

 

More than 95% of all mods are packaged in a way that is recognized by Wrye Bash and in case it isn't it's easy to repackage it yourself since you just need to place the files in the same way in the package as you would install them manually.

Edited by Grogrokl
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  • 2 weeks later...

Wrye Bash is easier to use than OBMM since OBMM requires you to convert the mod to an OMOD before you can install it. With Wrye Bash you just install it.

 

How many seconds ago did ObMM start to require mods to be .omod to work? ^^

 

You need ObMm to activate the omods as plugins. When you've doen it you can use these plugins with Wrye Bash as well.

 

Use LOOT to sort your load order since BOSS doesn't recognize all the mods.

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Don't use OBMM - it's very out of date, it's installer system is... not grate and its conflict detection is flawed.

 

Modern versions of Wrye Bash work fine, and they integrate save management, ini management, BOSS, LOOT etc. into program. Further, BAIN is the most reliable way to install mods - it can install any mod where the data directory is the top folder - so even if the mod is just a zip with data/meshes and then a bunch of files BAIN can install it and uninstall it. Bash can also load all mods registered into a save - which is a big help if you like to fiddle with the load order.

 

In any case, most mods produced after 2009 are going to be "BAIN Ready" - that includes Unique Landscapes (both versions) all major overhaul mods like MMM, OOO, TIE etc., Better Cities, Open Cities, Open Cities Classic...

 

On the other hand, a lot of mods won't include OMOD Creation Data - and there's no point using a mod manager if you aren't going to use it to manage an install.

 

BASH also has the ability to create the Bashed Patch esp which is much more important (and useful) for Oblivion than Skyrim.

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