thefuggernaut Posted October 17, 2019 Share Posted October 17, 2019 I used to have NMM and the game ran without so much as a hitch. Vortex apparently has taken over and broken everything :DMy game is installed in my Steam folder on my D drive, and it seems the mod folder is installed on my C drive.I'm getting back into the game and wanted to throw a few mods in, which are all currently installed:Better Combat EvolvedFast Travel from AnywhereIncreased Creature LootmodMap Quest ObjectivesWhen I go to run the game, I get a laundry list of issues:Error [modmapquestobjectives]wmkmapmenu.ws(81): 'ALL_QUEST_OBJECTIVES_ON_MAP___ANOTHER_MOD_CHANGES_MAPMENU_WS_FILE___USE_SCRIPT_MERGER_TO_DETECT_AND_FIX_THE_CONFLICT' is not a member of '&handle:CR4MapMenu'Error [modmapquestobjectives]wmkmapmenu.ws(147): Cannot call private function 'UpdateCurrentQuestData' in class 'CR4MapMenu' here.Error [content0]game\gui\hud\modules\hudmoduleradialmenu.ws(615): Could not find function 'ShouldUseInfiniteWaterBolts'Error [content0]game\gui\menus\alchemymenu.ws(62): Could not find function 'GetAlchemyFilters'Error [content0]game\gui\menus\alchemymenu.ws(126): Could not find function 'SetAlchemyFilters'Error [content0]game\gui\menus\alchemymenu.ws(189): Could not find function 'AddExpandedAlchemyCategory'Error [content0]game\gui\menus\alchemymenu.ws(193): Could not find function 'RemoveExpandedAlchemyCategory'Error [content0]game\gui\menus\alchemymenu.ws(307): Could not find function 'GetExpandedAlchemyCategories'Error [content0]game\gui\menus\craftingmenu.ws(103): Could not find function 'GetCraftingFilters'Error [content0]game\gui\menus\craftingmenu.ws(170): Could not find function 'SetCraftingFilters'Error [content0]game\gui\menus\craftingmenu.ws(266): Could not find function 'AddExpandedCraftingCategory'Error [content0]game\gui\menus\craftingmenu.ws(270): Could not find function 'RemoveExpandedCraftingCategory'Error [content0]game\gui\menus\craftingmenu.ws(474): Could not find function 'GetExpandedCraftingCategories'Error [content0]game\gui\menus\glossarybestiarymenu.ws(103): Could not find function 'AddExpandedBestiaryCategory'Error [content0]game\gui\menus\glossarybestiarymenu.ws(107): Could not find function 'RemoveExpandedBestiaryCategory'Error [content0]game\gui\menus\glossarybestiarymenu.ws(162): Could not find function 'GetExpandedBestiaryCategories'Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.I'm totally at a loss on any of the above.Any ideas on how to get this running? Link to comment Share on other sites More sharing options...
Zanderat Posted October 17, 2019 Share Posted October 17, 2019 Are you using script merger? https://www.nexusmods.com/witcher3/mods/484/ Link to comment Share on other sites More sharing options...
BigBizkit Posted October 17, 2019 Share Posted October 17, 2019 I think your issue is this: 1. You do need to merge your scripts like Zanderat was saying, however...2. It sounds like your mod staging folder is not on the same partition as your game's mods folder3. That makes it so you cannot use hardlink deployment (which is the recommended deployment method for Witcher 3), which makes me believe that you are using symlink deployment4. ...and the problem with that is, that the script merger does not work with symlinks So, to fix this, you need to go to your settings > Mods and set the staging folder to be on the same partition as the game (or rather the game's mods folder). Then, below you can enable "Hardlink Deployment". And then the script merger will be able to actually merge your scripts. Link to comment Share on other sites More sharing options...
HadToRegister Posted October 17, 2019 Share Posted October 17, 2019 I can guarantee that you're using the SYMLINK option for your mods.The Script Merger will not work on Symlinks, it needs the actual physical files, otherwise, Script Merger LOOKS like it's merging the Scripts, but when you run the game, you get errors like the ones you posted.Change your Mod Deployment Method to MOVE DEPLOYMENT, and your scripts will merge properly.I had the same experience as I had this happen as well. oops, that was all covered in BigBizkit's post... Link to comment Share on other sites More sharing options...
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