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Creation Kit still crashing after a lot of troubleshooting


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I am... completely stymied. I wouldn't come to the forums to make a dumb old "creation kit's not working what do I do" thread unless I had to, and, at this point, I don't know what else to do.

Yesterday, I was working in CK SE building a player home. I imported some assets both from Oldrim and SE, which worked fine. Then I came across a mod that had a room full of pre-programmed activators, and, thinking that would save me time, I grabbed it, without thinking about the fact that it is for Oldrim and not SE. Tried to load it up with the home, CK crashed. I realized what I'd done. I deleted the offending .esp and tried to load up again. I hadn't saved anything that had to do with it, because it crashed before I could. I got a fatal error message about invalid parameters.

I've been working in CK 1.5.3 because that's what the Creation Kit Fixes work for, and those are really useful. I'm downloading it from the Bethesda.net launcher as 1.5.73 and then rolling it back and overwriting it with the 1.5.3 files. Don't know if that makes a difference.

I have tried... virtually everything. I've been modding for a while, and though I don't have much of a grasp of scripts or technicals, I have a fairly good idea of what to do when something isn't working. I attempted to delete all CK-related files, uninstalled the CK, reinstalled it, rolled it back again, and then did the same thing a few more times after popping around trying to find files I thought pertained to it. I used the Windows troubleshooter. I scoured the CK wiki. I've tried to google my problem, but I haven't found a single working solution. When I run 1.5.73, I don't get a fatal error message, but the CK does immediately crash. At this point, I'm considering a system restore, but that's... a lot.

My game is still running fine, no damage to the game files. It's just the damn Creation Kit. Please, if anyone has suggestions, I really want to hear them, because I am out of ideas.

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I've looked through all sorts of properties and compatibility aspects, and I've added it as an exception on my antivirus. I looked at it in event viewer, and it showed me the following information when I could find a specifically CK-addressed crash:


Faulting application name: CreationKit.exe, version: 1.5.3.0, time stamp: 0x59c0175d

Faulting module name: ucrtbase.dll, version: 10.0.17763.719, time stamp: 0x15f8b9b3

Exception code: 0xc0000409

Fault offset: 0x000000000006d428

Faulting process id: 0x1238

Faulting application start time: 0x01d59c23e6854194

Faulting application path: D:\Program Files (x86)\Steam (1)\steamapps\common\Skyrim Special Edition\CreationKit.exe

Faulting module path: C:\WINDOWS\System32\ucrtbase.dll


I looked for ucrtbase.dll, since that's apparently the corrupted file (no idea what it's doing in C drive, considering all my Skyrim stuff is on my D drive). Tried deleting it, but that didn't make the CK run. I looked into the file and what it's for and figured out it was connected to the C++ Runtime Library, so I downloaded the newest runtime library programs from Windows. After I restarted my computer and tried to run it again, I got two error messages this time, although they said basically the same thing.


The error message it gives me reads like this:


"(0)

FATAL ERROR

The Creation Kit encountered a fatal error and has crashed.

Reason: An invalid parameter was sent to a function that considers invalid parameters fatal (0x5041524D)."


Apparently it's not that unusual for ucrtbase.dll to get corrupted, but I don't know how to fix it. And I also don't know how I managed to break it in the first place.

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  • 4 months later...

Well if you were never able to get it fixed and couldn't find a solution I found it. CK shouldn't be in Program Files (x86), theres conflicts. Works for a little while, but eventually ends up messing up. Go to Windows, Create a new folder there, name it Games or something, then go back to Program Files (x86) and copy the Steam Folder and paste it into your new Games folder. Once its out of Program Files it should start working again.

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  • 4 weeks later...

I just ran into this issue, and it was driving me nuts also, luckily my CK was working and suddenly it wasn't, and there was only so much that could of broke it. I was in the middle of working on a mod I was making, long story short - After rebooting and the other obvious attempts to solve the problem, going thru CK Fixes and it's options and trying to find some solution to this and getting no where.

 

Edit: (I tend to ramble, I removed a ton of crap here)

 

tldr; My directory structure was too long. I moved a largely named audacity project folder in my dialogue folder while I was working on my dialogue edits for my mod. This created a really long path. When the CK tried to load up my modlist, it was crashing because I had a really large directory structure (this is an OS limitation). I zipped up the audacity folder instead and that solved the problem for me.

 

ie: keep your directory size/filenames smaller so you don't generate such large trees to read and crash the CK.

 

hope that helps someone else out there, luckily I didn't spend days on this like many others I've been reading about and only lost a couple of hours of scratching my head.

Edited by blippyp
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  • 2 months later...

I think that you may have answered your own question.

 

It was working fine until you tried to use other assets.

 

What is the nature of the CK crash? Does it create a 'dump file'?

 

There's no problem with CK Fixes. I use it.

 

If it freezes on save and says it is making a dump file, that will narrow it down.

 

It will crash if you've assigned nifs that it can't read. That kind of fits with using new assets.

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