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Vortex & NMM Fight For Plugin Supremacy


JimmyRJump

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i think HTR has nailed it. despite them being separate installs, i'd bet dollars to donuts they don't have separate plugins.txt files.

 

 

It's happened in here before with people complaining about Vortex, and it turns out they have NMM open while using Vortex at the same time

 

Yeah, pain in the darkidoo, but to expected when you think of it. It's like two alpha dawgs eating from the same bowl. For the time being I keep NMM open just to see what mods I had installed. Intention is to use Vortex for SSE and FO4 because NMM is getting too crowded for those games.

 

 

 

Why don't you just click the EXPORT LOAD ORDER button in NMM so you don't have to keep it open?

That way, you'll have a nice Text File of your load order to read from, rather than keeping NMM open.

 

(Something else that's missing from Vortex)

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So I have NMM open while installing mods for SSE just to know which mods I had installed previously. Now, and this is getting ridiculous, they seem to deactivate each other's plugins. While I'm installing mods with Vortex the plugins in NMM get deactivated and when I reactivate the plugins in NMM a dozen or so (always the same ones) get deactivated in Vortex. It's two separate installs of SSE, so they shouldn't get on each other's hunting ground.

 

How does anyone explain that, eh?

 

As HTR has already mentioned, this issue isn't new. Having Vortex and NMM open at the same time for the same game can create a text file tussle. However, the fact that the issue isn't new doesn't lessen the confusion and frustration of those who currently experience it.

 

Anyway, I'm glad to see that you're giving Vortex a thorough test drive and that you're keeping an open mind about it. Many other users would have their panties in a wad by now.

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Vortex has many shortcomings, but so has NMM. The perfect mod manager will never be made. And I still think Vortex was released to the general public way too early. Nexus should have kept support for NMM until most wrinkles were ironed out of Vortex. It's the normal way of doing things. But no, we have something new and although it works only just half decently, lets surprise our members with our new shining toy

 

@HadToRegister (so did I, by the way)

Nope. Got a much nicer general view that agrees way better with my eyes when having NMM open. A text file would drive me even more nuts than I already am. I sift through the mods on Nexus sorted by most endorsements. I have 1568 mods sitting in NMM for SSE, 441 active of which 268 have a plugin (15 esl) and I don't feel like scrolling back and forth through a text file. Most mods I encounter on Nexus I know I had installed but there's a lot of them I forgot about and there's probably quite a few I no longer need or want as I hadn't updated my old install for quite some time (v1.5.3 of SSE) and couldn't/did not want to update mods. Due to shenanigans with Steam I had to re-install both SSE and FO4.

 

That's why I wanted to start using Vortex in the first place. A clean start on every front.

 

If I had known the source of the deactivating of plugs in Vortex I wouldn't have complained about it since it's not Vortex but me who's doing silly things.

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Guest deleted34304850

Jimmy - nothing to do directly with this - but something for you to consider.

with vortex you can have one or several profiles for a game.

what that means is - you could have profile 1 with load order 1, and profile 2 with load order 2 and so on.

different profiles, different load orders, same game.

all you need to do is switch profiles, deploy mods - and you're away.

if you have a lot of mods, and i know you do because man, oh man you pop up on so many mod pages (all good BTW), i thought this might be something that you could exploit once you get a handle on vortex.

 

keep on keeping on mate.

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NMM also had the option of different profiles, but very poorly done and when having a ton of mods it took forever and a day to switch profiles. I'll have a look later at how profiles work in Vortex. Thanks for the tip ;)

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NMM also had the option of different profiles, but very poorly done and when having a ton of mods it took forever and a day to switch profiles. I'll have a look later at how profiles work in Vortex. Thanks for the tip :wink:

 

NMM's clunky profile management was the reason I first tried Vortex. I find its profile management to be very fast, efficient, and error free. With Vortex it takes me only seconds to switch profiles, whereas with NMM it was a job for which I had to set aside some time.

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