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LHammonds

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  • 1 month later...
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alright so i am trying to make an AI Package for a mod im making and im having trouble. i already looked at the geck tutorial wiki. what i am going for is a package that makes my npcs wander the wasteland, not just 2 points or just one cell, and then return to a base i made when it is 8 PM. i have no trouble getting them to go to the base, but its the wandering during the day. if anyone can help, that would be great.
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i have a question about ESM laod order.

 

what kind of effect will i get if i tampering my ESM load order?

example in FWE load order :

 

<---------------------------.esms from all other mods (except follower and weather mods!)

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

<--------------------------- .esms from Follower and Weather mods

 

why does it has to be like that?

what if i put it like this :

 

enhanched weather.esm

mart mutant mod.esm

FO3 wanderer edition.esm

 

what kind of effect will i get?

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  • 3 weeks later...

Sorry for bothering you but i cant download this http://www.fallout3nexus.com/downloads/file.php?id=14883

 

 

 

 

I think somethigs wont show or be bugged.... i think-asrocker

 

It looks like that's because it's set to hidden. Some authors do that when they're updating or just feel like it. Not a bug in the system.

 

As for my own question.. Why can't you own both Tenpenny and Megaton homes? Seemed to me like they're seperate quests. Kill Phillips, give some money to a person. or do they just tell you you already own a house elsewhere?

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how do i bind mismatching armors i.e. T-51b helm with outcast texture.outcast body, tesla thunder and backpack, and some kind of cool gloves?

 

if you want to own the megaton and tenpenny suite, i suggest just complete one side of the quest and use player.additem <base_id> <quantity> and get the key, and in the geck, you might be able to find the deed. also u can just say screw the deed, screw the key, and just use the ~lock <variable>, unlock thats how i have both, mwahahaha

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  • 2 weeks later...

how i can duplicate items like in oblivion?

 

pllace the item into a container, live, dead, or inanimate

enter the command prompt with ` click an the container and type showinventory

after hitting enter, the promt should list all items in the container

find the item you want, say a Gatling laser the list should say the id for the weapon in ()

 

ex. Gatling laser (0000432e)

 

type player.additem 0000432e <#> <%>

-------------------------------------------------------------------

-------------------------------------------------------------------

Now my question

-------------------------------------------------------------------

Ive made a new location, and in this location, i have created new bartenders from the base of the paradise falls bartenders, but when i enter the game, they do not appear, not even the residents that were originally in the location no longer appear. what am i doing wrong?

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how i can duplicate items like in oblivion?

 

pllace the item into a container, live, dead, or inanimate

enter the command prompt with ` click an the container and type showinventory

after hitting enter, the promt should list all items in the container

find the item you want, say a Gatling laser the list should say the id for the weapon in ()

 

ex. Gatling laser (0000432e)

 

type player.additem 0000432e <#> <%>

-------------------------------------------------------------------

-------------------------------------------------------------------

Now my question

-------------------------------------------------------------------

Ive made a new location, and in this location, i have created new bartenders from the base of the paradise falls bartenders, but when i enter the game, they do not appear, not even the residents that were originally in the location no longer appear. what am i doing wrong?

 

thanks a lot!

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