kite3350 Posted June 17, 2013 Share Posted June 17, 2013 I'm fairly confused about how to update mods. Especially when using the NMM. If someone would be willing to help me with this (they could just pm me) this would be very appreciated. (PS: I would also love you forever. nbd.) Link to comment Share on other sites More sharing options...
Roycesraphim Posted January 6, 2014 Share Posted January 6, 2014 Does anyone have advice for setting up geck to use on a virtual installation of windows 7? Link to comment Share on other sites More sharing options...
forgedof3arth Posted October 9, 2014 Share Posted October 9, 2014 This is my BugDump.txt from wryeflash (Fallout 3). Traceback (most recent call last): File "Wrye Flash Launcher.pyw", line 32, in <module> File "bash\bash.pyo", line 294, in main File "bash\bosh.pyo", line 35883, in initBosh File "bash\bosh.pyo", line 35625, in initDirs File "bash\bosh.pyo", line 35536, in getFalloutPathbash.bolt.BoltError: Install ErrorFailed to find Fallout3.exe in C:\Games\Bethesda Softworks\Fallout 3.Note that the Mopy folder should be in the same folder as Fallout3.exe. I need help getting this to run.. my mopy is in the fallout 3 install dir. But wont read.. I installed it and it opened up the first time, but after installing mods, it won't. Any advice? Link to comment Share on other sites More sharing options...
Taejang007 Posted February 10, 2015 Share Posted February 10, 2015 Links in the first post are outdated / no longer functional. Link to comment Share on other sites More sharing options...
ZyaKen Posted March 28, 2016 Share Posted March 28, 2016 I'm using the mod ( RobCo Certified) and wondered if there was a Console command id, for the RobCoWrench? Link to comment Share on other sites More sharing options...
ozwwjd Posted April 8, 2020 Share Posted April 8, 2020 Is there any way to tell before you run Fallout 3 whether several Mods will work together? As I wanted to run the Follower Amata mod with the Brisa Almodovar on top of a companion extender limit mod as I could have both of them in my group at once but whether this would work without conflicts would be a different story.. Link to comment Share on other sites More sharing options...
M48A5 Posted April 8, 2020 Share Posted April 8, 2020 Is there any way to tell before you run Fallout 3 whether several Mods will work together? As I wanted to run the Follower Amata mod with the Brisa Almodovar on top of a companion extender limit mod as I could have both of them in my group at once but whether this would work without conflicts would be a different story..There is no way to tell beforehand whether any given mod will work with any other. However, you are not talking about two mods that change the same thing. Adding two companion mods for different people will work. I have a lot of added companions added by individual mods that work together with no problems. For example, I currently have in my group Brisa, Brooke, Ariana and an android. You may want to add Followers Fixer to your load list https://www.nexusmods.com/fallout3/mods/12274 Link to comment Share on other sites More sharing options...
F00cey Posted January 13, 2021 Share Posted January 13, 2021 How would I go about replacing super mutants and behemoths with Mirelurks? ive never modded fallout 3 before, but would like to start experimenting with replacement mods like this. Link to comment Share on other sites More sharing options...
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