Phoynix Posted November 27, 2008 Share Posted November 27, 2008 Its not the killing, its the maiming and pain. Think mustard Gas, works great as a weapon, but its very inhumane. basicly any weapon which causes SLOW lingering death is considered inhumane. As an example Thermabolic weaponsa re banned, they burn up the oxygen in the atmosphere and the people below and out of range of the overpressure wave are killed by aphyxiation.Desipite the fact they are banned and considered a WMD the us used 2 in the second gulf war. Link to comment Share on other sites More sharing options...
Stampede Posted November 27, 2008 Share Posted November 27, 2008 Alright. Let's keep this on thread on track please. It's a weapon request for Fallout 3. Debates and discussions have their own sections on these boards. StampedeModerator Link to comment Share on other sites More sharing options...
vashts1985 Posted November 27, 2008 Share Posted November 27, 2008 and on that note: http://i241.photobucket.com/albums/ff58/vashts1985/m82.jpg i make no promises, as i have yet to ask permission and it still has not been textured, but i will try if it does get textured Link to comment Share on other sites More sharing options...
LHammonds Posted November 27, 2008 Share Posted November 27, 2008 vashts1985, looks nice! What's your poly count on it so far? I did not get anything done with the model last night...ended up going straight to bed due to a migraine headache. I still have it today. When I imported the OBJ, it came in as a single combined object so I split it up into pieces I thought would be handy and easy to modify / remove / swap with other guns like this by just using NifSkope. Other considerations includes material properties such as the scope lens needing to be separate to utilize a transparency and glass effect. Some of these "components" might be welded together in the final assembly but the base rifle, magazine, bullet and bolt level must remain separate (I believe) for animation. I might also make the base rifle materials use a single texture file and the accessories in another file but I am not sure yet. Really depends on what pieces are likely to be removed (such as the scope). LHammonds Link to comment Share on other sites More sharing options...
SpacemanSpIiff Posted November 27, 2008 Author Share Posted November 27, 2008 Hammonds: That looks great so far. if you need the scopes lenses seperated off the mesh, i can extract them off the body mesh and send them over. Vashts: That barret looks great. I notice there is a set of sights on it already. Maybe you can take the scope off of it and make yours an unscoped version? Link to comment Share on other sites More sharing options...
vashts1985 Posted November 27, 2008 Share Posted November 27, 2008 im not sure what the polycount is. i just uved it for a friend and i didnt really look. its high i know that. the bullet does not need to be a separate group, because there is not a node that controls it, however if you wish you could copy it and break it up between the case and the bullet and use those meshes to add to the projectiles (there are 2 separate ones for the ejected brass and the projectile that is seen in vats, the latter being controlled by the PROJ record) also im not sure the scope has to be separate from the gun as well, i just left it on there for the TRG and it works ok Link to comment Share on other sites More sharing options...
SpacemanSpIiff Posted November 27, 2008 Author Share Posted November 27, 2008 I originally modelled the bullet onto the mag for aesthetic looks. I thought fallout would handle the cartridge being ejected with its own rifle cartridge, and the projectile in bullet cam would just be the generic rifle bullet. Link to comment Share on other sites More sharing options...
LHammonds Posted November 27, 2008 Share Posted November 27, 2008 if you need the scopes lenses seperated off the mesh, i can extract them off the body mesh and send them over.I already separated it (as shown in the blowout pic) I originally modelled the bullet onto the mag for aesthetic looks. I thought fallout would handle the cartridge being ejected with its own rifle cartridge, and the projectile in bullet cam would just be the generic rifle bullet.I will weld it back onto the mag then. I have not researched how the game handles any of this so thanks for sharing the info guys. EDIT: Every piece now has a UV Map. The next part is tweaking the UV Map to be uniform (no stretching) and sizing the pieces to the texture file(s). LHammonds Link to comment Share on other sites More sharing options...
SpacemanSpIiff Posted November 28, 2008 Author Share Posted November 28, 2008 Looks great hammonds. I thank you for all your hard work. :thumbsup: Link to comment Share on other sites More sharing options...
makarov Posted November 28, 2008 Share Posted November 28, 2008 You know. I always hear both sides of the arguement with the barrets Use in todays military/law enforcement Side A argues that its against The rules to use the barret on human targets, and that they are only used to take vehicles out, and that includes tanks. Side B Argues that its not used to take tanks out, but it can knock an engine block out of service of most other vehicles. All of this ontop of the statement that its not a violation of any rule to use it on human targets. Ill research this more on my own, but as for now...im just tired, im heading to bed. Happy thanksgiving .50 bmg snipers are legal in the U.S. it is was meant to be used as an anti-vehicle weapon http://en.wikipedia.org/wiki/Barret_.50 sorry about this being kinda out of the way Link to comment Share on other sites More sharing options...
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