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Barrett m82 Sniper Rifle


SpacemanSpIiff

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Its not the killing, its the maiming and pain.

 

Think mustard Gas, works great as a weapon, but its very inhumane.

 

 

basicly any weapon which causes SLOW lingering death is considered inhumane.

 

As an example Thermabolic weaponsa re banned, they burn up the oxygen in the atmosphere and the people below and out of range of the overpressure wave are killed by aphyxiation.

Desipite the fact they are banned and considered a WMD the us used 2 in the second gulf war.

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vashts1985, looks nice! What's your poly count on it so far?

 

I did not get anything done with the model last night...ended up going straight to bed due to a migraine headache. I still have it today.

 

When I imported the OBJ, it came in as a single combined object so I split it up into pieces I thought would be handy and easy to modify / remove / swap with other guns like this by just using NifSkope.

 

Other considerations includes material properties such as the scope lens needing to be separate to utilize a transparency and glass effect.

 

Some of these "components" might be welded together in the final assembly but the base rifle, magazine, bullet and bolt level must remain separate (I believe) for animation. I might also make the base rifle materials use a single texture file and the accessories in another file but I am not sure yet. Really depends on what pieces are likely to be removed (such as the scope).

 

 

 

LHammonds

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Hammonds:

 

That looks great so far. if you need the scopes lenses seperated off the mesh, i can extract them off the body mesh and send them over.

 

 

Vashts:

 

That barret looks great. I notice there is a set of sights on it already. Maybe you can take the scope off of it and make yours an unscoped version?

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im not sure what the polycount is. i just uved it for a friend and i didnt really look. its high i know that.

 

the bullet does not need to be a separate group, because there is not a node that controls it, however if you wish you could copy it and break it up between the case and the bullet and use those meshes to add to the projectiles (there are 2 separate ones for the ejected brass and the projectile that is seen in vats, the latter being controlled by the PROJ record)

 

also im not sure the scope has to be separate from the gun as well, i just left it on there for the TRG and it works ok

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I originally modelled the bullet onto the mag for aesthetic looks. I thought fallout would handle the cartridge being ejected with its own rifle cartridge, and the projectile in bullet cam would just be the generic rifle bullet.
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if you need the scopes lenses seperated off the mesh, i can extract them off the body mesh and send them over.
I already separated it (as shown in the blowout pic)

 

I originally modelled the bullet onto the mag for aesthetic looks. I thought fallout would handle the cartridge being ejected with its own rifle cartridge, and the projectile in bullet cam would just be the generic rifle bullet.
I will weld it back onto the mag then. I have not researched how the game handles any of this so thanks for sharing the info guys.

 

EDIT: Every piece now has a UV Map. The next part is tweaking the UV Map to be uniform (no stretching) and sizing the pieces to the texture file(s).

 

 

LHammonds

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You know. I always hear both sides of the arguement with the barrets Use in todays military/law enforcement

 

Side A argues that its against The rules to use the barret on human targets, and that they are only used to take vehicles out, and that includes tanks.

 

Side B Argues that its not used to take tanks out, but it can knock an engine block out of service of most other vehicles. All of this ontop of the statement that its not a violation of any rule to use it on human targets.

 

Ill research this more on my own, but as for now...im just tired, im heading to bed. Happy thanksgiving

 

 

 

 

.50 bmg snipers are legal in the U.S. it is was meant to be used as an anti-vehicle weapon

 

 

http://en.wikipedia.org/wiki/Barret_.50

 

 

 

sorry about this being kinda out of the way

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