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Barrett m82 Sniper Rifle


SpacemanSpIiff

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5 pages over a single gun, Modders take note. The community WANTS this gun.
Yeah, no kidding!!!

 

I'm gone for a couple of days and come back to an inbox choke-full of topic notifications for this thread. I usually uncheck the "subscribe to this topic" each time I post but apparently forgot to do it for this one. Oh my!

 

There have been some great ideas being discussed for this mod. Even if only one or two of them get implemented, it would be awesome.

 

Thanks,

LHammonds

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5 pages over a single gun, Modders take note. The community WANTS this gun.
Yeah, no kidding!!!

 

I'm gone for a couple of days and come back to an inbox choke-full of topic notifications for this thread. I usually uncheck the "subscribe to this topic" each time I post but apparently forgot to do it for this one. Oh my!

 

There have been some great ideas being discussed for this mod. Even if only one or two of them get implemented, it would be awesome.

 

Thanks,

LHammonds

 

 

Heck yes, Especially that ammo press idea to go along with mr Barret. (Of course it would work with every other projectile ammo type as well.)

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A couple ideas on rarity, Super Muties, and the greatness of having a Berret M82 available...

 

Yes, I can see why it would be wanted for these to be very rare due to the overall power of having this weapon at your disposal... But, why can't there be two versions available? One, only semi-preserved and cached away with the 500+ Miniguns and Rocket Launchers that the Super Mutants have dragged out. And another, sealed away in an air-tight locker in some long-lost base (is anyone else thinking about the T51b, here?), with drastically superior power and reliability. High-power weapons in-game tend to degrade all the faster from 100% down to sub-par levels. My Sniper Rifle and Combat Shotgun end up being held off for 'special occasions' for just this reason. So, if the degradation value can be tweaked on an individual basis (may need the CS, here), then the unused and protected M82 could maintain better durability, regardless of it's massive damage. Then just have a unique texture for the preserved weapon (minus the dings and scratches), and it'd be a true mark of pride.

 

In years past, Super Mutants have been relegated to Big Guns, only... Having one mutant after another weilding pea-shooter-sized Hunting Rifles seemed REALLY odd to me. First, they're TINY in the hands of the Super Muties. Second, they don't scream "unmatched destructive power" like the other Miniguns, Rocket Launchers, and rare Flamers (I think I've seen one with a flamer, but I may have been mistaken). Why not have them outfitted with Sniper Rifle-equivalent Berrets? Not overpowered compared to what exists already, but bigger and badder than what the FEV dopeheads weild now. (And, as a slight bonus, it means that the .50cal ammo might not end up completely extinct, but getting it would require hunting down Super Mutants, and not just praying for a few RARE merchants to have a couple rounds for sale.)

 

Lastly, I can't wait to see this put into the game... For one, I've loved this weapon since RoboCop ripped it off and turned it into an artillery piece (I'd found out AFTER seeing the movie that it was a real weapon, and far cooler for being a sniper rifle than a one-man-army HE-round cannon.). For another, it would give me a reason to make a Heavy Weapons character... I've kept away from toting Miniguns and the like since FO2 (clearing a room in 2 shots had it's uses, but lacked subtlety or finesse), prefering precision to unbridled destruction.

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If you had a texture I could apply it and get it into the game. The only problem would be animations so at first it would have to use the animations from the regular sniper (I can tweak existing animations a little). I am not a texture artist so I can't make the texture but I can do almost everything else needed for this. I think the ammo press idea is great. I think that Enclave and Bos should have this weapon occasionally. I would love to drop a group of super mutants before they know what hit them. :)
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we must create a poll of wat the community would most like to see brought into FO3, then all modders take notice

or a statement can be made to let all requestors know that requests will not be done unless a modder happens to want it done or you learn how to mod yourself.

 

LHammonds

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I really like the idea of having one that was sealed away air tight and all, having that version of the barret be a unique variant of it. Extra power, Extra durability. Cleaner Texture. As for Super muties having them. Yes, it would make sence. But we cant replace every hunting rifle with the dirtied and worn variant. I beleive only Super Mutant Masters should uncommonly carry it, and brutes should have one every once in a blue moon...

 

 

Still, i think only one good condition copy of it should be found for sure sealed up behind a master lockpick/computer hack door in the botton of a heavily radiated armory. With a supply of ammo and the bullet press workbench deed next to it.

 

I dont think a quest should be given for it. Thats just kinda silly in my opinion. Its 200 something odd years after the war, who would know or care that a good sniper rifle exists buried underground?

 

SO basically what im saying is to have 1 perfect (and possibly unique) Barret buried in an armory somewhere (with no hints how to find it). And distribute the worn out versions amongts a few named NPC's (Arkansas in minefield, and the B.o.S. Lyons pride sniper). From there you can have it be a rare thing to find among stronger humanoid monsters. And its ammo would be as uncommon as the standard .308 ammunition amongst all vendors.

 

The .50 BMG ammo can also be used for future mods to be released like the browning m2 you know :thumbsup:

 

Also, if we are going to have a unique barret, I think naming it "Retribution" Would be appropriate :wink:

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