AeonsLegend Posted February 5, 2020 Share Posted February 5, 2020 I don't understand why mod makers feel the need to make SUCH overpowered weapons/armor so often. Grossly overpowered NPCs, too. It just doesn't make sense.Yeah, there is some truth to this.Thankfully some of the more experienced gun authors are using a system where you can increase or decrease the damage of the weapon there at the gun bench.Would be pretty cool if you could do that with armor too. I dunno if the attachment system works the same there tho. Technically you can do this. There's already an option of adding different types of armor upgrades to a piece of armor such as girded leather and such. That could be used to increase or decrease the armor points at any amount specified. If you check this mod: https://www.nexusmods.com/fallout4/mods/30006 and then check the jacket in the workbench it has different options to grant armor at different amounts. So this mod actually does something like that. One of my fav mods: https://www.nexusmods.com/fallout4/mods/40294 has crazy base stats, so I edit them in xEdit to give them +2 cha and set armor and such to 10 instead of 300. The +2 cha is on all my under armor so I don't have to change outfits if I want to talk to someone or buy something. That's been bothering me since FO3. "Hold on sir, let me just change into my pyjamas so I can have a better chance of intimidating you." Link to comment Share on other sites More sharing options...
geala Posted February 5, 2020 Share Posted February 5, 2020 I don't understand why mod makers feel the need to make SUCH overpowered weapons/armor so often. Grossly overpowered NPCs, too. It just doesn't make sense. True. It took me a lot of work for example to change LString bow mod's (great mod of course) absurd damage settings before being able to use it. Luckily I use only very few custom weapons (four to be precise), so I'm fine. To what AeonsLegend said about xEdit, meanwhile I consider it mandatory to check any mod I'm installing with FO4Edit. So I don't care that much for the modders settings. I'm grateful for any mod and don't mind customizing it myself. Link to comment Share on other sites More sharing options...
SpaceMachineSixThousandOne Posted February 5, 2020 Share Posted February 5, 2020 (edited) If you don't like it. Make your own 3D assets. Make your own Mod. Make your own Mod host page. Change the world, one poly at a time. Stop playing, and do some of the work! Edited February 5, 2020 by SpaceMachineSixThousandOne Link to comment Share on other sites More sharing options...
Ethreon Posted February 5, 2020 Share Posted February 5, 2020 You know what MAs hate a lot? People that don't create a lick of content trying to impose arbitrary rules and standards on them. Link to comment Share on other sites More sharing options...
AeonsLegend Posted February 5, 2020 Share Posted February 5, 2020 (edited) If you can't take constructive critisism you're in the wrong field of work. When you create work for the public to use you can expect people to point things out. And some of that stuff will improve your product. Take it as you will, but simply calling it bs is kind of lame. There's always people that won't like what you create or would like it if it was a tad bit different. Thing to think about though is who you create mods for. I think that having a proper description on the mod page is very valuable. Not only to the people using it, but in the end also for the people creating them. The fact that it's free makes no difference in my opinion. You have every right to ignore people that comment on your mod. All I'm saying is that some of the things people say will be useful and will help others. Imagine a mod that alters something in the game, but it requires specific installation and handling. Now you can wait till the comments section fills up with people complaining and you can ban them all from the mod. Or you could put some simple instructions in the description. Your choice. There's plenty of mods which actually don't even explain what they do. They have 50 awesome pictures and an amazing html layout about how awesome the mod is, but you can't for the life of you find some useful information there or even what the mod is for. Edited February 5, 2020 by AeonsLegend Link to comment Share on other sites More sharing options...
Ethreon Posted February 5, 2020 Share Posted February 5, 2020 Everyone thinks their suggestions and ideas are valuable. Truth is.. they're worthless. Nobody really cares about your criticism but yourself. Link to comment Share on other sites More sharing options...
LucidLady Posted February 5, 2020 Share Posted February 5, 2020 I guess when you've completed the game many times over you just want something different. It changes the experience of the game and some people find it enjoyable. Therefore it makes a lot of sense. It's not for me though because the game is already so easy I already feel overpowered with just the vanilla game playing on very hard mode. I oneshot everything already. The higher level you get the more unkillable you become. I used to play a lot of sniper setups and such, but after playing around with melee I just don't feel like shooting from a distance is the best thing. One shotting everything (mirelurk queens, legendary death claws, behemoths) is already in the base game. Don't need any upgrades. I do use mods that even out the playing field for different weapons. So I scale different weapons to be just as strong as the disciples blade and go to town. It's already possible to have over 1K damage per hit with that weapon. Imagine crit and sneak damage multipliers. You can even one shot Liberty Prime. Hah. So yea when someone introduces a gun that doesn't do 50 base damage, but 200 base damage it still won't come close to how much damage you could do with melee. Imagine one of the weakest guns in the game. The minigun. Paltry damage and long spinup time that just wastes bullets. But when you get an explosive variant and all related persk you do over 100 damage per hit which translates to insane DPS with AoE explosions. They could send 100 BOS soldiers in power armor at you and you'd still mow em down.I love the mod "Crafting Framework" because it lets you increase/decrease Weapons damage and Armor protection values.Sometimes it's still not enough, though. Here's lookin' at you, MI-34 Ion Cannon... just way too strong. Even reducing it's damage by 80% still has it being the strongest weapon in my game. Link to comment Share on other sites More sharing options...
AeonsLegend Posted February 5, 2020 Share Posted February 5, 2020 (edited) I guess when you've completed the game many times over you just want something different. It changes the experience of the game and some people find it enjoyable. Therefore it makes a lot of sense. It's not for me though because the game is already so easy I already feel overpowered with just the vanilla game playing on very hard mode. I oneshot everything already. The higher level you get the more unkillable you become. I used to play a lot of sniper setups and such, but after playing around with melee I just don't feel like shooting from a distance is the best thing. One shotting everything (mirelurk queens, legendary death claws, behemoths) is already in the base game. Don't need any upgrades. I do use mods that even out the playing field for different weapons. So I scale different weapons to be just as strong as the disciples blade and go to town. It's already possible to have over 1K damage per hit with that weapon. Imagine crit and sneak damage multipliers. You can even one shot Liberty Prime. Hah. So yea when someone introduces a gun that doesn't do 50 base damage, but 200 base damage it still won't come close to how much damage you could do with melee. Imagine one of the weakest guns in the game. The minigun. Paltry damage and long spinup time that just wastes bullets. But when you get an explosive variant and all related persk you do over 100 damage per hit which translates to insane DPS with AoE explosions. They could send 100 BOS soldiers in power armor at you and you'd still mow em down.I love the mod "Crafting Framework" because it lets you increase/decrease Weapons damage and Armor protection values.Sometimes it's still not enough, though. Here's lookin' at you, MI-34 Ion Cannon... just way too strong. Even reducing it's damage by 80% still has it being the strongest weapon in my game. Hm, I don't think I've heard of that one. I'll have a look to see what it does. I tend to shy away from weapon mods because of the way they are built to be overpowered most of the time. Now that I am more familiar with modding I can change those things myself. I enjoy the Factor weapon mod. It's a bit too strong, but not too much. It also has damage modifiers that range from -45% to +1000% so it's basically good for everyone. The weapon is modular and can be used as a railgun, automatic, semi automatic assault rifle, Sonic rifle (hilarious stagger), electric rifle and more. Lots of options and skins to be unique for each playthrough. Everyone thinks their suggestions and ideas are valuable. Truth is.. they're worthless. Nobody really cares about your criticism but yourself.Ok man. Edited February 5, 2020 by AeonsLegend Link to comment Share on other sites More sharing options...
StormWolf01 Posted February 5, 2020 Share Posted February 5, 2020 Everyone thinks their suggestions and ideas are valuable. Truth is.. they're worthless. Nobody really cares about your criticism but yourself.Ok, so before I start, please let me just say that I'm mostly quoting you because you brought up something that I wanted to talk about. I'm not quoting it to argue with you, Ethreon. Truth is, I've got a lot of respect, and you've helped me out with some of the questions that I've had in some of the other parts of the board. That said.There's truth to this, whether we like to admit it or not. And not just so much in games or modding, but for pretty much everything. Social media is a very, very prime example of what Ethreon is talking about.But back to mods, and the people that make them, and the people that "want". And to the original intent of the post.A really good example of the MA's perspective, and the normie's perspective...for me...is displayed in the mod request section of every gaming section of the forums. "I have a small request" or "I have a really simple request" made by a normie, who really doesn't understand the game mechanics, or the skill/time requirements needed to make their idea happen. In some of these cases that "small" or "simple" idea, is absolutely NOTHING simple or small! Especially for Bethesda games where the tools they give us to work with get less and less user friendly with each one they the make.I'm not going to fault them for that, as they well....dunno what they're talking about in most cases. If I didn't know anything at all about the mechanics of a car, I could say "Hey! It'd be an awesome idea if you guys could build a car that gets 85 miles to the gallon." Yeah, that sounds really easy, but it's definitely NOT. But back to the request sections. There's stuff in there, that people really, really want to see in this game. While I'm not typing this to belittle anybody, I see a lot of them on there that just makes me think "That's way too much work" or "I couldn't give two shakes about that". So while yeah, it's important to them...it doesn't matter at all to me. And who would be doing the work and research, and putting in the time to make it? Them...or...me? Now, that said. There's two sides to MA criticism. If you're gonna publish something, and make it available to anybody and everybody, a person is doing that, and they're drawing a target on their forehead when they do it. You can't please everybody, all the time. There is always somebody who thinks you could have done it this way. Or that way. Or this could be better.As MA's, we Have to know that we're making ourselves a target for that, when we release something. That's the choice that we are making.That's the reason why I personally don't publish anything that takes any time, anymore. As the new saying goes "I ain't got time for all that!"But the point of it is, that it's a choice. If a person chooses to publish, they choose to put that target on their forehead. They threw it out there, they can deal with what comes along with it. Link to comment Share on other sites More sharing options...
HeyYou Posted February 5, 2020 Share Posted February 5, 2020 Everyone thinks their suggestions and ideas are valuable. Truth is.. they're worthless. Nobody really cares about your criticism but yourself.Ok, so before I start, please let me just say that I'm mostly quoting you because you brought up something that I wanted to talk about. I'm not quoting it to argue with you, Ethreon. Truth is, I've got a lot of respect, and you've helped me out with some of the questions that I've had in some of the other parts of the board. That said.There's truth to this, whether we like to admit it or not. And not just so much in games or modding, but for pretty much everything. Social media is a very, very prime example of what Ethreon is talking about.But back to mods, and the people that make them, and the people that "want". And to the original intent of the post.A really good example of the MA's perspective, and the normie's perspective...for me...is displayed in the mod request section of every gaming section of the forums. "I have a small request" or "I have a really simple request" made by a normie, who really doesn't understand the game mechanics, or the skill/time requirements needed to make their idea happen. In some of these cases that "small" or "simple" idea, is absolutely NOTHING simple or small! Especially for Bethesda games where the tools they give us to work with get less and less user friendly with each one they the make.I'm not going to fault them for that, as they well....dunno what they're talking about in most cases. If I didn't know anything at all about the mechanics of a car, I could say "Hey! It'd be an awesome idea if you guys could build a car that gets 85 miles to the gallon." Yeah, that sounds really easy, but it's definitely NOT. But back to the request sections. There's stuff in there, that people really, really want to see in this game. While I'm not typing this to belittle anybody, I see a lot of them on there that just makes me think "That's way too much work" or "I couldn't give two shakes about that". So while yeah, it's important to them...it doesn't matter at all to me. And who would be doing the work and research, and putting in the time to make it? Them...or...me? Now, that said. There's two sides to MA criticism. If you're gonna publish something, and make it available to anybody and everybody, a person is doing that, and they're drawing a target on their forehead when they do it. You can't please everybody, all the time. There is always somebody who thinks you could have done it this way. Or that way. Or this could be better.As MA's, we Have to know that we're making ourselves a target for that, when we release something. That's the choice that we are making.That's the reason why I personally don't publish anything that takes any time, anymore. As the new saying goes "I ain't got time for all that!"But the point of it is, that it's a choice. If a person chooses to publish, they choose to put that target on their forehead. They threw it out there, they can deal with what comes along with it. And that's why mod authors were given the ability to moderate their own comments threads. But, even so, there are some authors out there that respond poorly to ANY criticism/suggestions at all, and will ban anyone from all their content for even suggesting the possibility that their mod isn't perfect.... And that includes verified bug reports...... I suppose, given the volume of "hey, you shoulda done x instead of y' comments, it shouldn't really come as a surprise...... Folks can only take so much grief before their cup runneth over, and the banhammer comes out. :) I suppose everything under the sun has its good and bad points. :) That said, Stormwolf: I would LOVE to see some of your more 'complex' mods. :) You can always turn off the comments altogether. :D Link to comment Share on other sites More sharing options...
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