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Besides taking less space, is their any benefits of Removing mods instead of disabling/uninstalling them ?


ouibonjour

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I have a lot of mods in my Mods List that I know I will never use anymore.

At the moment, they are all either disabled (and deployed) or uninstalled.

I'm wondering if completely removing them and their archives would have any benefits on my game ?

Like maybe make the loading screens shorter or lighten the load order ( I know they're not in it while disabled, but maybe they're "calculated" and that takes some memory/time?)

 

Thanks!

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When they're installed or disabled, the space being taken up, is:

1. The Mod Archive IE (zip, rar, 7z file)

2. the Installed but disabled mod, (unzipped, unrarred, un7zipped) to the Mod Staging Folder

so total space = unpackaged mod + the Mod archive, means more space.

_______________________________________________

Uninstalled, the only space the mod would be taking up, is the mod archive (zip, rar, 7z)

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Thanks for your reply.

However I actually meant to know if there was any other benefits of removing them, besides the space it frees.

Like, is the game still calculating disabled/uninstalled mods in its memory when it launches, even if they're not in the actual load order ?

 

Would removing them completely (thus removing them from the Staging folder) would have any effect on the game, like making the loading time shorter ?

Or as soon as they are disabled, they are not calculated at all by the game and have no effect whatsoever on it ?

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I would uninstall them but unless you need space there really is no reason to delete them. Who knows maybe you may want to use it again and the author deletes it or the author loses their files and asks if anyone can send them a copy of some obscure one they made that you happened to have on hand.

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Here's what I would do

1. Disable the ones I don't use/want/need anymore
2. Play for a week or so
3. If I don't miss/want/need the disabled mod, then I would uninstall it, in order to get the space back, and speed up any file operations and the time it takes Vortex to do things, because the mod is uninstalled and it doesn't have to scan the files for anything load order changes or other changes.

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I would uninstall them but unless you need space there really is no reason to delete them. Who knows maybe you may want to use it again and the author deletes it or the author loses their files and asks if anyone can send them a copy of some obscure one they made that you happened to have on hand.

 

That's a good point. I will keep it in mind, especially for mods I didn't personally like using but noticed how much work was put behind them.

 

Here's what I would do

 

1. Disable the ones I don't use/want/need anymore

2. Play for a week or so

3. If I don't miss/want/need the disabled mod, then I would uninstall it, in order to get the space back, and speed up any file operations and the time it takes Vortex to do things, because the mod is uninstalled and it doesn't have to scan the files for anything load order changes or other changes.

 

Thanks for the tip. I have some mods that have been Disabled/uninstalled for months already, and it makes it a long process to navigate through the mods I'm using when making modifications.

 

I will delete a few of them, I would not mind speeding up Vortex a bit. Do you think it could also speed up the game too ?

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I would uninstall them but unless you need space there really is no reason to delete them. Who knows maybe you may want to use it again and the author deletes it or the author loses their files and asks if anyone can send them a copy of some obscure one they made that you happened to have on hand.

 

That's a good point. I will keep it in mind, especially for mods I didn't personally like using but noticed how much work was put behind them.

 

Here's what I would do

 

1. Disable the ones I don't use/want/need anymore

2. Play for a week or so

3. If I don't miss/want/need the disabled mod, then I would uninstall it, in order to get the space back, and speed up any file operations and the time it takes Vortex to do things, because the mod is uninstalled and it doesn't have to scan the files for anything load order changes or other changes.

 

Thanks for the tip. I have some mods that have been Disabled/uninstalled for months already, and it makes it a long process to navigate through the mods I'm using when making modifications.

 

I will delete a few of them, I would not mind speeding up Vortex a bit. Do you think it could also speed up the game too ?

 

If you are planning on deleting a few mods be sure to use the REMOVE button in Vortex and select DELETE ARCHIVE

 

 

 

In both the MODS tab and the PLUGINS tab, look at the STATUS column, you can set it to ENABLED, DISABLED or UNINSTALLED, or any combination of the three.

 

You can filter your MOD and PLUGIN list using that filter, it makes it super easy to deal with different Mods in different states.

 

Disable-Enable-Uninstalled.jpg

 

 

 

 

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I would leave the archives untouched unless you encounter a true storage apocalypse that demands housecleaning:

  • the archives don't affect responsiveness of anything save perhaps the Downloads tab and UI;
  • if you ever found any value in a mod then you might later find it again;
  • mods can be removed from NexusMods at the author's arbitrary whim or due to site policies;
  • you might later want to learn from or cannibalize part of a mod for some effort, and having the archive means that you can access the bits you find interesting, regardless whether the mod still exists publicly or not.

I can only think of that one argument in favor of removing them, and it doesn't seem that you're facing the apocalypse.

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I would uninstall them but unless you need space there really is no reason to delete them. Who knows maybe you may want to use it again and the author deletes it or the author loses their files and asks if anyone can send them a copy of some obscure one they made that you happened to have on hand.

 

That's a good point. I will keep it in mind, especially for mods I didn't personally like using but noticed how much work was put behind them.

 

Here's what I would do

 

1. Disable the ones I don't use/want/need anymore

2. Play for a week or so

3. If I don't miss/want/need the disabled mod, then I would uninstall it, in order to get the space back, and speed up any file operations and the time it takes Vortex to do things, because the mod is uninstalled and it doesn't have to scan the files for anything load order changes or other changes.

 

Thanks for the tip. I have some mods that have been Disabled/uninstalled for months already, and it makes it a long process to navigate through the mods I'm using when making modifications.

 

I will delete a few of them, I would not mind speeding up Vortex a bit. Do you think it could also speed up the game too ?

 

If you are planning on deleting a few mods be sure to use the REMOVE button in Vortex and select DELETE ARCHIVE

 

 

 

In both the MODS tab and the PLUGINS tab, look at the STATUS column, you can set it to ENABLED, DISABLED or UNINSTALLED, or any combination of the three.

 

You can filter your MOD and PLUGIN list using that filter, it makes it super easy to deal with different Mods in different states.

 

Disable-Enable-Uninstalled.jpg

 

 

 

 

 

 

You are right, I used to use this tab/sorting option often, but then after a while I kinda forgot about it. I will start using it again :)

 

I would leave the archives untouched unless you encounter a true storage apocalypse that demands housecleaning:

  • the archives don't affect responsiveness of anything save perhaps the Downloads tab and UI;
  • if you ever found any value in a mod then you might later find it again;
  • mods can be removed from NexusMods at the author's arbitrary whim or due to site policies;
  • you might later want to learn from or cannibalize part of a mod for some effort, and having the archive means that you can access the bits you find interesting, regardless whether the mod still exists publicly or not.

I can only think of that one argument in favor of removing them, and it doesn't seem that you're facing the apocalypse.

 

You have some good points there. I'm not lacking space at the moment, so I'll keep them for now. We never know!

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A "disabled" mod is only disabled for the active profile, an uninstalled mod is disabled in all profiles.

From a logical perspective I would see the Enabled/Disabled mods as your pool of mods that you use or think you may want to use in any profile. If you don't intend to use a mod, you can just as well delete it entirely.

For me personally there is little room between that. I'd consider "Uninstalled" is a temporary state, either the mod is about to be installed or it's about to be deleted entirely. The only exception may be mods that I intend to use in the next playthrough at a later time but I don't know which options I intend to use.

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