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Remaking the Creation Engine and the CK as "open source"?


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Good afternoon everybody!

 

I just had a (possibly insane) thought:

 

Why not remake the "Creation Engine" (and the CK) "from scratch" so that "engine level" modifications (like modifying the scrapping and crafting system) would be possible?

But make it that it still uses NIF files, ESP plugins and all of that familliar stuff ...

So not make a completely new game engine, but remake the "creation engine" in a "low-level-moddable" way.

(So that new "types" of items could be added, for example or that things like working mirrors or ladders could be implemented)

 

I recently tried to get into C++ programming and that must have done something to my brain.

Now I am constantly thinking about everything I see in classes, objects, structs and all of that ...

(Maybe it is just sleeping only a few hours a day and constantly working on things, or maybe I am a synth, who knows ...)

 

I mean, it can't be THAT hard, right?

The biggest problem would be things like handling animations and the UI.

Stuff like NPCs, quests, items are basically just objects of a certain class. And the CK is just a GUI to edit the variables of those "objects".

And like cells are just big "arrays" with the object references in them ....

 

 

Maybe somebody with actual knowledge / experience and time would want to try to do something like this ... ?

Or maybe I am just crazy and need to get some sleep, I don't know ...

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Yeah, I think you would run into legal issues with the file formats, not to mention Havoc...... Beth doesn't own Havoc, they buy a license to make use of it.

 

That said, there is an ongoing project to re-write the Morrowind engine...... that's been going on for a while now.

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Oh ....

Havoc, yeah ....

I thought I forgot some big thing ...

 

Also, the "remake" of Morrowind is done in the "Unity" engine, so not really moddable and completely different to the CK ....

So I am not interested in that.

Like I said, I don't want to "learn" a new engine / game system ...

Just make the "existing" better!

 

"Legal issues":

Who cares? It's just for "personal use" and won't officially use any of Beth's assets ...

(But they coudld be use with it, because NIFs are NIFs, no matter from who they are ...)

 

 

"Easier to learn how to make F4SE plugins":

Well, any info on that?

I would love to know how to make F4SE plugins, but I don't know where to start or if there are any tutorials to get into that kind of stuff ...

 

Yes, since I created the original post, I have slept a few hours and I realize what a bad idea this is (the "remake the CK", not learning how to make F4SE plugins).

Because it seems to me like F4SE plugins is the way to go when wanting to do engine level stuff (mods like the "bullet counted reload system" or "classic holstered weapons" are F4SE plugins for example ...)

So just ignore everything I said about remaking the CK from scratch ...

Edited by YouDoNotKnowMyName
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