Derok Posted March 27, 2013 Author Share Posted March 27, 2013 (edited) Senviro's posts are always awesome. Ok seriously, this is the point of a mod community. There's mods for everyone's tastes. If you want Morrowind Beast Races, you will enjoy this, otherwise choose the mods listed by Senviro. Personally I like both plantigrade and digitigrade versions. I think my character looks good how he's now. Maybe would be cool having separate races for vanilla and UBR, not hard to make at all. Edited March 27, 2013 by Derok Link to comment Share on other sites More sharing options...
Derok Posted March 28, 2013 Author Share Posted March 28, 2013 (edited) -Removed- Edited March 28, 2013 by Derok Link to comment Share on other sites More sharing options...
Derok Posted March 29, 2013 Author Share Posted March 29, 2013 (edited) First ingame test!http://i.imgur.com/ZjHQxp3.jpg Edited March 29, 2013 by Derok Link to comment Share on other sites More sharing options...
Vychodzev Posted March 29, 2013 Share Posted March 29, 2013 This looks awesome! I love your work! Link to comment Share on other sites More sharing options...
kg4ekc Posted March 30, 2013 Share Posted March 30, 2013 What about compatibility with texure upgrades like cover khajiit? Link to comment Share on other sites More sharing options...
FennecFyre Posted March 30, 2013 Share Posted March 30, 2013 (edited) It's amazing how changing the legs gives them a more "feral" feeling. How will this affect pants and shoes, though? Digitigrade feet are nearly impossible to make/draw shoes for. Edited March 30, 2013 by FennecFyre Link to comment Share on other sites More sharing options...
Derok Posted March 30, 2013 Author Share Posted March 30, 2013 (edited) I will probably add a script that forces beast races to remove footwears, and pants will be converted for the new bodies.Also I plan to add a speed, health and stamina bonus to beast races to compensate their impossibility to wear footwears.Should work as an active effect with this description: Beastly body (need a better name)Your beastly legs allow you to run faster and longer, but you can't wear footwears. As for the retexture compatibility, when the mod will be out (it will be out, I promise) you should ask it to the author of the retexture. Edited March 30, 2013 by Derok Link to comment Share on other sites More sharing options...
Senviro Posted March 30, 2013 Share Posted March 30, 2013 Kg4ekc, the bodies will have their own textures to ensure that there are no seams with the new feet, but as far as I know, cover khajiits only does the face textures, so it should be fine. Link to comment Share on other sites More sharing options...
starfis Posted March 31, 2013 Share Posted March 31, 2013 Wow, he looks pretty good. How he look in motion? :wink: Link to comment Share on other sites More sharing options...
Senviro Posted March 31, 2013 Share Posted March 31, 2013 So far, the animations all work with it. The only feature that isn't operational is the dynamic foot placement, where the ankles bend to accommodate different elevations. Which sort of makes sense anatomically, and would just look awkward. Sometimes it looks strange, as is the nature of the feet, but over all: Nearly as good as you'd hope, not quite as screwed as you'd expect. Link to comment Share on other sites More sharing options...
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