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Modding Bethesda Games on Game Pass - What we know so far


Pickysaurus

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In response to post #91957498. #91958333 is also a reply to the same post.


BlasterMasterCaster wrote: This means we won't get more Bethesda and Obsidian games on Steam, isn't it? I fear we will lose the ability to mod games like we used to.
Pickysaurus wrote: I wouldn't jump to conclusions yet :) If you look at 343 (first-party Microsoft dev) and their release of Halo Master Chief Collection, which was on Steam as well as Game Pass. 


I hope you're right. I hope that in worst case scenario, at most, they become "timed-exclusive" to GamePass.
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In response to post #91953468. #91955698, #91957093, #91957748, #91962688, #91963348, #91963533 are all replies on the same post.


phatbassanchor wrote: If this is the future, going back to game rental like renting VHS Tapes and DVD's and those filthy arcade tokens we railed against and finally got rid of so many decades ago, then I cannot participate.  These subscription services, microtransactions and other forms of cash grabbing greed are just what I feared Microsoft would do.  If these corporate clones have their way we will all be on a pay as you go basis for all gameplay within the next decade or two.  I won't stand for it!  I can and will find something else to do!
I buy my games.  I purchase the license to play a game as much as I want, however and whenever I see fit to play it.  I do not rent!  I do not subscribe to these services or the philosophy of greed that governs them.  
Sony already has my grandson addicted to their pay as you go service for his PS4, now PS5.  Every dollar he gets goes to those subscription cards.  That's what these corporations want, addicts paying them at every turn for every play.  I will not participate!
I want all my games on my PC.  I want my mods.  I want my script extenders to work full time.  I will have these things or I can and will take my ball and go home!  I'll go test games for a hungry up and coming game developer before I ever give in to the tyranny of greed that has attempted to insert itself so fiercely into the gaming marketplace.  We need to make our voices heard!  No more virtual arcade tokens!  Stop the greed!  Say NO to subscriptions and microtransactions!  No more pay as you go gaming!
Adventure on friends, Phat :)
PS:  Thanks for the tutorial.  I've had my Steam set up to avoid all CC updates since it last crashed my game in March of 2018.  If you play on PC, especially if you use script extenders, make sure to protect the many hours you have invested in creating your perfect load order and set your Steam to only update when launched through Steam and continue to use your manual script extender launch or the script extender launch in your mod manager.  Thanks for Vortex as well! :)  It's perfect for power users like me who are always changing mods.  I do testing and provide input for several notable authors, like Nicoroshi.  I'm always trying new mods.  Big thanks to all my favorite authors and conversion specialists who continually add new fun, joy and flexibility to my games :)
d8c2a025-737f-4eb0-9066-9182fbed557a.jpg
ff7legend wrote: Don't forget all those DATA OVERAGE CHARGES one is likely to incur depending on one's ISP either...  In addition, you need to set your Steam to OFFLINE MODE in order to totally avoid those stealth updates.  If you don't, the game will auto-update itself after a system reboot since Steam will check for a client update if not set to Offline Mode which in turn prompts any games in your Steam Library to check for updates & apply said updates without your knowledge/permission...
DaClockworkNinja wrote: You say this and you have a point, but I see it a little different. I do think its a cash grab and shouldn't be the norm but I'm grateful for this. The average game costs $60 to buy. I live in South Africa, that $60 to you ends up costing me R999 (my currency of Rand). The average salary here is R6000 to R10000 per month. 10% of that is tax, half of that is rent in a crappy place, then there's food etc. We cant afford R999 for a game. I see some Ubisoft crap is going for R1999 now. WTF!? Anyway, the Game Pass costs me R50 PM. I can play so many games for that price. It's affordable and I get to play some great games. So yes, its always nicer to buy and own your games, but for some this is the only way we can enjoy our hobby. I am one of the lucky ones who can afford such things, but I'm glad that it exists for some of my friends.
Pickysaurus wrote:
?You say this and you have a point, but I see it a little different. I do think its a cash grab and shouldn't be the norm but I'm grateful for this. The average game costs $60 to buy. I live in South Africa, that $60 to you ends up costing me R999 (my currency of Rand). The average salary here is R6000 to R10000 per month. 10% of that is tax, half of that is rent in a crappy place, then there's food etc. We cant afford R999 for a game. I see some Ubisoft crap is going for R1999 now. WTF!? Anyway, the Game Pass costs me R50 PM. I can play so many games for that price. It's affordable and I get to play some great games. So yes, its always nicer to buy and own your games, but for some this is the only way we can enjoy our hobby. I am one of the lucky ones who can afford such things, but I'm glad that it exists for some of my friends.


That's a really great insight and something I hadn't really thought about in this context, thanks for sharing :)
ff7legend wrote: That's all well & good but physical media should always be an option regardless.  All these corporate buyouts/mergers serve a singular purpose - the total MONOPOLIZATION of various industries which in turn drives down overall product quality while driving up the price of various goods/services.  There was a reason the late Teddy Roosevelt was adamantly against corporate buyouts/mergers here Stateside folks.  I fear the Micro$oft buyout of Bethesda will water down the quality of future releases, including TES6.  It would not surprise me in the least to see TES6 get locked behind the Micro$oft Store & Bethesda's crappy game launcher...  Take a good look at what happened to WoW after Activision got their GREEDY PAWS on Blizzard.  Blizzard Entertainment hasn't been the same since Activision's buyout/merger.  The same can be said for Bioware after their buyout/merger with EA...
showler wrote: Never had Steam set to offline mode, never had Steam install updates on a game I told it not to update.  No idea why some people have this problem.  This is with my system being shut down every night and over months up to a year without updating Fallout 4.

Also, anyone remember Direct2Drive and how angry people who bought Oblivion through that service were when OBSE didn't work?
ff7legend wrote: The issue lies with the Steam Client randomly checking for updates after a system reboot if not set to Offline Mode.  If Steam is online, it will randomly check for updates to the Client, install the Steam Client update & prompt all games in the Steam Library to check for updates & apply said updates regardless of the setting applied in Steam.  This issue began after Valve thought it a "genius" move to remove the Never Keep This Game Up to Date option from the game Properties menu via a Steam Client update several years back.  I've had it happen to me on several occasions which is why Steam is always locked in Offline Mode so a stealth game update doesn't break my script extenders.


Still, never had it update a game after updating Steam.  Maybe because I always start those games with the Script Extenders?
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In response to post #91947883. #91948568, #91948623, #91948758, #91949048, #91949223, #91949548, #91949748, #91950453, #91959448, #91963258 are all replies on the same post.


StopGap11 wrote: So how soon is this happening and does that mean that we will now be unable to use mods with the games we paid money for unless we now pony up more money for a service we never asked for. To me this sounds like the bone headed creation club updates that Bethesada would put out that would make out current copy of SKSE useless and make all of out save games useless crap unless we figured out how to undo the "improvements" Bethesda forced down our throats. Of course, if my interpretation is wrong here, I'll be the first, and the happiest to admit it. Of course, if I am right in my interpretation ( really hope that I am not) I'm not blaming anyone at Nexus for this, they didn't have anything to do with this, they're just the messengers here.
irinotecan wrote: This only applies to people who purchase the games in the Xbox/Windows store ("Game Pass").  If you bought the game(s) through Steam, GOG, or physical disc, this does not apply to you, nothing has changed.

Also, you can continue to purchase these games through Steam et al., and avoid the modding headaches associated with an Xbox/Windows store purchase.
Pickysaurus wrote: I'm not really sure what you're upset about here? The games are already out on Game Pass and it does not have any kind of impact on Steam/GOG installs. It's just another option for people who want to play these games. If you're worried about game updates causing problems in your setup there are plenty of guides/tools around to prevent that or back up your current version. 
gyrofalcon wrote: I am confused as well. This "change" from Microsoft, does it force all current owner of Skyrim SE, to also have the game on GamePass?
Or can current version of Skyrim SE, be modded and played the old fashion way, that we do now?
If all futured copies sold, only are available with MS GamePass, (no new sales on Steam, etc) it will be a shot in front of the baug to the community, but I do belive old-fashioned Skyrim (and Oldrim) will survive.
Edit: Answered by others in thread. "My" Skyrim will not change. :) So moral is; Stay away from MS GamePass.
Fyrcynn wrote: Might be a naive question, but does this even impact that many people? I'd think Steam is by far the larger platform with Microsoft's barely being used. Anyone who'd experience the joys Windows Live would stay away from them as a rule.
Saggaris wrote: Well StopGap, I felt a bit like a doom monger myself when I jumped miles ahead with some 'what Ifffff's'

What if Microsoft only allow the future of Bethesda games on Game Pass?
Then..
What if Microsoft close the holes and disallow modding/manipulation of their content?
Then...
What if Microsoft then provide a range of customisable features... for a price?

Oh hell, I'm glad I'm old and senile so's not to have to suffer 'naked' games for too long.
Blackread wrote: Judging by the number of gamepass related questions on r/skyrimmods recently, I'd say this does affect a fair number of people. Obviously the majority of modders will be on Steam still.
StopGap11 wrote: Cool! As I said earlier, I am most happy to have my initial interpretation to be proven wrong. Honestly, I'm totally unfamiliar with console games or the mechanics of modding them on console; I've used PC based games mods forever, so to me it was an entirely new area for me. I have learned that if you don't know it's best to admit it and ask for some help. So thank you all for putting my mind at rest, it's most appreciated. :)
P.S. Sorry for the mini freak out there. I had a gut reaction to seeing all of my favorite games being added to a Microsoft service I was unfamiliar with and leaped before I looked.
showler wrote: Xbox was the console that actually gave people the ability to install half-decent mods.  It seems unlikely they will just up and kill modding on PC after working to implement it on the console.  Crying "Doomsday" is incredibly premature.
ralexpdx wrote: For the existing games yes, but what about Fallout 5 or Elder Scrolls 6. Microsoft is already talking some exclusivity here in the future, so there may NOT BE Steam versions/GoG versions, etc...
ff7legend wrote: The day Micro$oft locks Bethesda games behind the Micro$oft Store is the day I cease playing Bethesda games period.  Folks are going to simply have to start speaking with their wallets.  Look at the utter DISASTER that was Windows Live...  Windows Live was so bad it ended up being discontinued & relegated to the dustbins of history.  If it weren't for mods, Bethesda games wouldn't be remotely relevant a year or two after release.  Micro$oft had best tread carefully in this regard...


Well, Game Pass is on PC as well, and is probably the vast majority of those GamePass Reddit threads.

Unfortunately, gaming has come to the point where you almost need a dedicated Launcher Drive in order to play all the games you want on your PC. Because of this, and M$ offering that 3-Months of 'GamePass for PC' for only $0.99, I grabbed it as a way to play & try games that I never could have otherwise afforded, especially all together, essentially for "free" (or a measly entry fee, in the grand scheme) and for that I'm thankful.

Unfortunately, this is still Microsoft and it has been recently riddled with different issues and annoyances, like the topic of this post. Also, super inconsistent compatibility problems, like these new Bethesda games not being able to run in Fullscreen without being surrounded by a huge grey box. Or, for some reason, no native controller support (how friggin' hard is it to patch in support for YOUR OWN controllers, on a game that's been successfully ported ON YOUR OS for years, after you just BOUGHT THE ENTIRE DEVELOPER & THEIR PARENTR COMPANY!? Get it together for Talos' sake...). Or this god awful launcher we're forced to use with NO graphics settings (other than Resolution, generic Low-Ultra "Quality" presets, and 2 types of AA, and On/Off parameters for pretty important settings, etc.). On a PC game...through their PC App.

Actually, I want my dollar back, Bill.
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In response to post #91947883. #91948568, #91948623, #91948758, #91949048, #91949223, #91949548, #91949748, #91950453, #91959448, #91963258, #91966083 are all replies on the same post.


StopGap11 wrote: So how soon is this happening and does that mean that we will now be unable to use mods with the games we paid money for unless we now pony up more money for a service we never asked for. To me this sounds like the bone headed creation club updates that Bethesada would put out that would make out current copy of SKSE useless and make all of out save games useless crap unless we figured out how to undo the "improvements" Bethesda forced down our throats. Of course, if my interpretation is wrong here, I'll be the first, and the happiest to admit it. Of course, if I am right in my interpretation ( really hope that I am not) I'm not blaming anyone at Nexus for this, they didn't have anything to do with this, they're just the messengers here.
irinotecan wrote: This only applies to people who purchase the games in the Xbox/Windows store ("Game Pass").  If you bought the game(s) through Steam, GOG, or physical disc, this does not apply to you, nothing has changed.

Also, you can continue to purchase these games through Steam et al., and avoid the modding headaches associated with an Xbox/Windows store purchase.
Pickysaurus wrote: I'm not really sure what you're upset about here? The games are already out on Game Pass and it does not have any kind of impact on Steam/GOG installs. It's just another option for people who want to play these games. If you're worried about game updates causing problems in your setup there are plenty of guides/tools around to prevent that or back up your current version. 
gyrofalcon wrote: I am confused as well. This "change" from Microsoft, does it force all current owner of Skyrim SE, to also have the game on GamePass?
Or can current version of Skyrim SE, be modded and played the old fashion way, that we do now?
If all futured copies sold, only are available with MS GamePass, (no new sales on Steam, etc) it will be a shot in front of the baug to the community, but I do belive old-fashioned Skyrim (and Oldrim) will survive.
Edit: Answered by others in thread. "My" Skyrim will not change. :) So moral is; Stay away from MS GamePass.
Fyrcynn wrote: Might be a naive question, but does this even impact that many people? I'd think Steam is by far the larger platform with Microsoft's barely being used. Anyone who'd experience the joys Windows Live would stay away from them as a rule.
Saggaris wrote: Well StopGap, I felt a bit like a doom monger myself when I jumped miles ahead with some 'what Ifffff's'

What if Microsoft only allow the future of Bethesda games on Game Pass?
Then..
What if Microsoft close the holes and disallow modding/manipulation of their content?
Then...
What if Microsoft then provide a range of customisable features... for a price?

Oh hell, I'm glad I'm old and senile so's not to have to suffer 'naked' games for too long.
Blackread wrote: Judging by the number of gamepass related questions on r/skyrimmods recently, I'd say this does affect a fair number of people. Obviously the majority of modders will be on Steam still.
StopGap11 wrote: Cool! As I said earlier, I am most happy to have my initial interpretation to be proven wrong. Honestly, I'm totally unfamiliar with console games or the mechanics of modding them on console; I've used PC based games mods forever, so to me it was an entirely new area for me. I have learned that if you don't know it's best to admit it and ask for some help. So thank you all for putting my mind at rest, it's most appreciated. :)
P.S. Sorry for the mini freak out there. I had a gut reaction to seeing all of my favorite games being added to a Microsoft service I was unfamiliar with and leaped before I looked.
showler wrote: Xbox was the console that actually gave people the ability to install half-decent mods.  It seems unlikely they will just up and kill modding on PC after working to implement it on the console.  Crying "Doomsday" is incredibly premature.
ralexpdx wrote: For the existing games yes, but what about Fallout 5 or Elder Scrolls 6. Microsoft is already talking some exclusivity here in the future, so there may NOT BE Steam versions/GoG versions, etc...
ff7legend wrote: The day Micro$oft locks Bethesda games behind the Micro$oft Store is the day I cease playing Bethesda games period.  Folks are going to simply have to start speaking with their wallets.  Look at the utter DISASTER that was Windows Live...  Windows Live was so bad it ended up being discontinued & relegated to the dustbins of history.  If it weren't for mods, Bethesda games wouldn't be remotely relevant a year or two after release.  Micro$oft had best tread carefully in this regard...
PancakeGoon wrote: Well, Game Pass is on PC as well, and is probably the vast majority of those GamePass Reddit threads.

Unfortunately, gaming has come to the point where you almost need a dedicated Launcher Drive in order to play all the games you want on your PC. Because of this, and M$ offering that 3-Months of 'GamePass for PC' for only $0.99, I grabbed it as a way to play & try games that I never could have otherwise afforded, especially all together, essentially for "free" (or a measly entry fee, in the grand scheme) and for that I'm thankful.

Unfortunately, this is still Microsoft and it has been recently riddled with different issues and annoyances, like the topic of this post. Also, super inconsistent compatibility problems, like these new Bethesda games not being able to run in Fullscreen without being surrounded by a huge grey box. Or, for some reason, no native controller support (how friggin' hard is it to patch in support for YOUR OWN controllers, on a game that's been successfully ported ON YOUR OS for years, after you just BOUGHT THE ENTIRE DEVELOPER & THEIR PARENTR COMPANY!? Get it together for Talos' sake...). Or this god awful launcher we're forced to use with NO graphics settings (other than Resolution, generic Low-Ultra "Quality" presets, and 2 types of AA, and On/Off parameters for pretty important settings, etc.). On a PC game...through their PC App.

Actually, I want my dollar back, Bill.


Thank goodness I bought my games on GOG and Steam. 
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This is the predictable end of gaming. The general rule for a successful business is to find something that makes money and scale it. This is just Microsoft scaling it. They know that something that is this popular and the bygone conclusion is that there will be enough subscribers that will stay with it, they don't care about the odd ones out. When I bought games from a brick and mortar store for my new alienware laptop was like seeing my kids born, only to find out when I installed them on my computer and then launched it, it said I had to get this "steam" thing to run the game I bought on the computer I paid for. this is nothing more than money grabbing as many have noted. I don't buy a bunch of games, I don't play a bunch of them, there are a few that I have and like, and if there is a game that comes out that looks cool I will buy it, and if I don't like it, I stop playing it. I paid the developers for the privilege of trying it out. If I like it, I buy more of their games, more of their DLCs, etc. I am not going to go on down this road, you all know what I mean. Games like Fortnite and the like, sure, make em subscription stuff. Games like Fallout, Skyrim, etc, they are for refined gamers, they aren't plug and play shoot em ups. If you've ever had a problem with windows, and tried their customer support for a fix, you already know what sort of an invironment we find ourselves in now. Only in the corporate mind would anyone be ok with being turned from a player into a payer and expect the customer to be happy about it.

 

If they were serious about their plan and keeping us happy, they'd offer us the ability to pay a small one time charge for a game, and subscriptions would be optional with an "in app purchase". I'm still fuming about having had bought a game and have to run it through the steam client. I believe that it causes a lot of the crashes that I experience in the game. I can be playing, the game crashes, won't start back up again unless I go to task manager and force quit the 13 steam apps running in the background. But that's a different thread. I spent the last week downloading a bunch of mods and dlc and working the bugs out, and am still not done to my satisfaction, but it;'s getting there. Heck, on the microsoft platform, all you get is the vanilla game and No DLCs, no popular mods, nada. Just the opportunity to pay Microsoft $50 per month for the privilege of playing the vanilla game using their game client which is required to play at all.

Edited by TXChannel34
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In response to post #91953468. #91955698, #91957093, #91957748, #91962688, #91963348, #91963533, #91965618 are all replies on the same post.


phatbassanchor wrote: If this is the future, going back to game rental like renting VHS Tapes and DVD's and those filthy arcade tokens we railed against and finally got rid of so many decades ago, then I cannot participate.  These subscription services, microtransactions and other forms of cash grabbing greed are just what I feared Microsoft would do.  If these corporate clones have their way we will all be on a pay as you go basis for all gameplay within the next decade or two.  I won't stand for it!  I can and will find something else to do!
I buy my games.  I purchase the license to play a game as much as I want, however and whenever I see fit to play it.  I do not rent!  I do not subscribe to these services or the philosophy of greed that governs them.  
Sony already has my grandson addicted to their pay as you go service for his PS4, now PS5.  Every dollar he gets goes to those subscription cards.  That's what these corporations want, addicts paying them at every turn for every play.  I will not participate!
I want all my games on my PC.  I want my mods.  I want my script extenders to work full time.  I will have these things or I can and will take my ball and go home!  I'll go test games for a hungry up and coming game developer before I ever give in to the tyranny of greed that has attempted to insert itself so fiercely into the gaming marketplace.  We need to make our voices heard!  No more virtual arcade tokens!  Stop the greed!  Say NO to subscriptions and microtransactions!  No more pay as you go gaming!
Adventure on friends, Phat :)
PS:  Thanks for the tutorial.  I've had my Steam set up to avoid all CC updates since it last crashed my game in March of 2018.  If you play on PC, especially if you use script extenders, make sure to protect the many hours you have invested in creating your perfect load order and set your Steam to only update when launched through Steam and continue to use your manual script extender launch or the script extender launch in your mod manager.  Thanks for Vortex as well! :)  It's perfect for power users like me who are always changing mods.  I do testing and provide input for several notable authors, like Nicoroshi.  I'm always trying new mods.  Big thanks to all my favorite authors and conversion specialists who continually add new fun, joy and flexibility to my games :)
d8c2a025-737f-4eb0-9066-9182fbed557a.jpg
ff7legend wrote: Don't forget all those DATA OVERAGE CHARGES one is likely to incur depending on one's ISP either...  In addition, you need to set your Steam to OFFLINE MODE in order to totally avoid those stealth updates.  If you don't, the game will auto-update itself after a system reboot since Steam will check for a client update if not set to Offline Mode which in turn prompts any games in your Steam Library to check for updates & apply said updates without your knowledge/permission...
DaClockworkNinja wrote: You say this and you have a point, but I see it a little different. I do think its a cash grab and shouldn't be the norm but I'm grateful for this. The average game costs $60 to buy. I live in South Africa, that $60 to you ends up costing me R999 (my currency of Rand). The average salary here is R6000 to R10000 per month. 10% of that is tax, half of that is rent in a crappy place, then there's food etc. We cant afford R999 for a game. I see some Ubisoft crap is going for R1999 now. WTF!? Anyway, the Game Pass costs me R50 PM. I can play so many games for that price. It's affordable and I get to play some great games. So yes, its always nicer to buy and own your games, but for some this is the only way we can enjoy our hobby. I am one of the lucky ones who can afford such things, but I'm glad that it exists for some of my friends.
Pickysaurus wrote:
?You say this and you have a point, but I see it a little different. I do think its a cash grab and shouldn't be the norm but I'm grateful for this. The average game costs $60 to buy. I live in South Africa, that $60 to you ends up costing me R999 (my currency of Rand). The average salary here is R6000 to R10000 per month. 10% of that is tax, half of that is rent in a crappy place, then there's food etc. We cant afford R999 for a game. I see some Ubisoft crap is going for R1999 now. WTF!? Anyway, the Game Pass costs me R50 PM. I can play so many games for that price. It's affordable and I get to play some great games. So yes, its always nicer to buy and own your games, but for some this is the only way we can enjoy our hobby. I am one of the lucky ones who can afford such things, but I'm glad that it exists for some of my friends.


That's a really great insight and something I hadn't really thought about in this context, thanks for sharing :)
ff7legend wrote: That's all well & good but physical media should always be an option regardless.  All these corporate buyouts/mergers serve a singular purpose - the total MONOPOLIZATION of various industries which in turn drives down overall product quality while driving up the price of various goods/services.  There was a reason the late Teddy Roosevelt was adamantly against corporate buyouts/mergers here Stateside folks.  I fear the Micro$oft buyout of Bethesda will water down the quality of future releases, including TES6.  It would not surprise me in the least to see TES6 get locked behind the Micro$oft Store & Bethesda's crappy game launcher...  Take a good look at what happened to WoW after Activision got their GREEDY PAWS on Blizzard.  Blizzard Entertainment hasn't been the same since Activision's buyout/merger.  The same can be said for Bioware after their buyout/merger with EA...
showler wrote: Never had Steam set to offline mode, never had Steam install updates on a game I told it not to update.  No idea why some people have this problem.  This is with my system being shut down every night and over months up to a year without updating Fallout 4.

Also, anyone remember Direct2Drive and how angry people who bought Oblivion through that service were when OBSE didn't work?
ff7legend wrote: The issue lies with the Steam Client randomly checking for updates after a system reboot if not set to Offline Mode.  If Steam is online, it will randomly check for updates to the Client, install the Steam Client update & prompt all games in the Steam Library to check for updates & apply said updates regardless of the setting applied in Steam.  This issue began after Valve thought it a "genius" move to remove the Never Keep This Game Up to Date option from the game Properties menu via a Steam Client update several years back.  I've had it happen to me on several occasions which is why Steam is always locked in Offline Mode so a stealth game update doesn't break my script extenders.
showler wrote: Still, never had it update a game after updating Steam.  Maybe because I always start those games with the Script Extenders?


I also launch the game with the script extender shortcut on my desktop.  Several times the game received a stealth update & the script extender would throw a game version mismatch error.  This is why Steam stays locked down in Offline Mode.  The majority of SKSE64-dependent mods utilize meh321's Address Library to combat Bethesda's tinkering with the game executable but there are still a few that do not.
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In response to post #91947883. #91948568, #91948623, #91948758, #91949048, #91949223, #91949548, #91949748, #91950453, #91959448, #91963258, #91966083, #91966758 are all replies on the same post.


StopGap11 wrote: So how soon is this happening and does that mean that we will now be unable to use mods with the games we paid money for unless we now pony up more money for a service we never asked for. To me this sounds like the bone headed creation club updates that Bethesada would put out that would make out current copy of SKSE useless and make all of out save games useless crap unless we figured out how to undo the "improvements" Bethesda forced down our throats. Of course, if my interpretation is wrong here, I'll be the first, and the happiest to admit it. Of course, if I am right in my interpretation ( really hope that I am not) I'm not blaming anyone at Nexus for this, they didn't have anything to do with this, they're just the messengers here.
irinotecan wrote: This only applies to people who purchase the games in the Xbox/Windows store ("Game Pass").  If you bought the game(s) through Steam, GOG, or physical disc, this does not apply to you, nothing has changed.

Also, you can continue to purchase these games through Steam et al., and avoid the modding headaches associated with an Xbox/Windows store purchase.
Pickysaurus wrote: I'm not really sure what you're upset about here? The games are already out on Game Pass and it does not have any kind of impact on Steam/GOG installs. It's just another option for people who want to play these games. If you're worried about game updates causing problems in your setup there are plenty of guides/tools around to prevent that or back up your current version. 
gyrofalcon wrote: I am confused as well. This "change" from Microsoft, does it force all current owner of Skyrim SE, to also have the game on GamePass?
Or can current version of Skyrim SE, be modded and played the old fashion way, that we do now?
If all futured copies sold, only are available with MS GamePass, (no new sales on Steam, etc) it will be a shot in front of the baug to the community, but I do belive old-fashioned Skyrim (and Oldrim) will survive.
Edit: Answered by others in thread. "My" Skyrim will not change. :) So moral is; Stay away from MS GamePass.
Fyrcynn wrote: Might be a naive question, but does this even impact that many people? I'd think Steam is by far the larger platform with Microsoft's barely being used. Anyone who'd experience the joys Windows Live would stay away from them as a rule.
Saggaris wrote: Well StopGap, I felt a bit like a doom monger myself when I jumped miles ahead with some 'what Ifffff's'

What if Microsoft only allow the future of Bethesda games on Game Pass?
Then..
What if Microsoft close the holes and disallow modding/manipulation of their content?
Then...
What if Microsoft then provide a range of customisable features... for a price?

Oh hell, I'm glad I'm old and senile so's not to have to suffer 'naked' games for too long.
Blackread wrote: Judging by the number of gamepass related questions on r/skyrimmods recently, I'd say this does affect a fair number of people. Obviously the majority of modders will be on Steam still.
StopGap11 wrote: Cool! As I said earlier, I am most happy to have my initial interpretation to be proven wrong. Honestly, I'm totally unfamiliar with console games or the mechanics of modding them on console; I've used PC based games mods forever, so to me it was an entirely new area for me. I have learned that if you don't know it's best to admit it and ask for some help. So thank you all for putting my mind at rest, it's most appreciated. :)
P.S. Sorry for the mini freak out there. I had a gut reaction to seeing all of my favorite games being added to a Microsoft service I was unfamiliar with and leaped before I looked.
showler wrote: Xbox was the console that actually gave people the ability to install half-decent mods.  It seems unlikely they will just up and kill modding on PC after working to implement it on the console.  Crying "Doomsday" is incredibly premature.
ralexpdx wrote: For the existing games yes, but what about Fallout 5 or Elder Scrolls 6. Microsoft is already talking some exclusivity here in the future, so there may NOT BE Steam versions/GoG versions, etc...
ff7legend wrote: The day Micro$oft locks Bethesda games behind the Micro$oft Store is the day I cease playing Bethesda games period.  Folks are going to simply have to start speaking with their wallets.  Look at the utter DISASTER that was Windows Live...  Windows Live was so bad it ended up being discontinued & relegated to the dustbins of history.  If it weren't for mods, Bethesda games wouldn't be remotely relevant a year or two after release.  Micro$oft had best tread carefully in this regard...
PancakeGoon wrote: Well, Game Pass is on PC as well, and is probably the vast majority of those GamePass Reddit threads.

Unfortunately, gaming has come to the point where you almost need a dedicated Launcher Drive in order to play all the games you want on your PC. Because of this, and M$ offering that 3-Months of 'GamePass for PC' for only $0.99, I grabbed it as a way to play & try games that I never could have otherwise afforded, especially all together, essentially for "free" (or a measly entry fee, in the grand scheme) and for that I'm thankful.

Unfortunately, this is still Microsoft and it has been recently riddled with different issues and annoyances, like the topic of this post. Also, super inconsistent compatibility problems, like these new Bethesda games not being able to run in Fullscreen without being surrounded by a huge grey box. Or, for some reason, no native controller support (how friggin' hard is it to patch in support for YOUR OWN controllers, on a game that's been successfully ported ON YOUR OS for years, after you just BOUGHT THE ENTIRE DEVELOPER & THEIR PARENTR COMPANY!? Get it together for Talos' sake...). Or this god awful launcher we're forced to use with NO graphics settings (other than Resolution, generic Low-Ultra "Quality" presets, and 2 types of AA, and On/Off parameters for pretty important settings, etc.). On a PC game...through their PC App.

Actually, I want my dollar back, Bill.
SteveB88 wrote: Thank goodness I bought my games on GOG and Steam. 


If it weren't for mods, Bethesda games would be unplayable
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In response to post #91947883. #91948568, #91948623, #91948758, #91949048, #91949223, #91949548, #91949748, #91950453, #91959448, #91963258, #91966083, #91966758, #91967388 are all replies on the same post.


StopGap11 wrote: So how soon is this happening and does that mean that we will now be unable to use mods with the games we paid money for unless we now pony up more money for a service we never asked for. To me this sounds like the bone headed creation club updates that Bethesada would put out that would make out current copy of SKSE useless and make all of out save games useless crap unless we figured out how to undo the "improvements" Bethesda forced down our throats. Of course, if my interpretation is wrong here, I'll be the first, and the happiest to admit it. Of course, if I am right in my interpretation ( really hope that I am not) I'm not blaming anyone at Nexus for this, they didn't have anything to do with this, they're just the messengers here.
irinotecan wrote: This only applies to people who purchase the games in the Xbox/Windows store ("Game Pass").  If you bought the game(s) through Steam, GOG, or physical disc, this does not apply to you, nothing has changed.

Also, you can continue to purchase these games through Steam et al., and avoid the modding headaches associated with an Xbox/Windows store purchase.
Pickysaurus wrote: I'm not really sure what you're upset about here? The games are already out on Game Pass and it does not have any kind of impact on Steam/GOG installs. It's just another option for people who want to play these games. If you're worried about game updates causing problems in your setup there are plenty of guides/tools around to prevent that or back up your current version. 
gyrofalcon wrote: I am confused as well. This "change" from Microsoft, does it force all current owner of Skyrim SE, to also have the game on GamePass?
Or can current version of Skyrim SE, be modded and played the old fashion way, that we do now?
If all futured copies sold, only are available with MS GamePass, (no new sales on Steam, etc) it will be a shot in front of the baug to the community, but I do belive old-fashioned Skyrim (and Oldrim) will survive.
Edit: Answered by others in thread. "My" Skyrim will not change. :) So moral is; Stay away from MS GamePass.
Fyrcynn wrote: Might be a naive question, but does this even impact that many people? I'd think Steam is by far the larger platform with Microsoft's barely being used. Anyone who'd experience the joys Windows Live would stay away from them as a rule.
Saggaris wrote: Well StopGap, I felt a bit like a doom monger myself when I jumped miles ahead with some 'what Ifffff's'

What if Microsoft only allow the future of Bethesda games on Game Pass?
Then..
What if Microsoft close the holes and disallow modding/manipulation of their content?
Then...
What if Microsoft then provide a range of customisable features... for a price?

Oh hell, I'm glad I'm old and senile so's not to have to suffer 'naked' games for too long.
Blackread wrote: Judging by the number of gamepass related questions on r/skyrimmods recently, I'd say this does affect a fair number of people. Obviously the majority of modders will be on Steam still.
StopGap11 wrote: Cool! As I said earlier, I am most happy to have my initial interpretation to be proven wrong. Honestly, I'm totally unfamiliar with console games or the mechanics of modding them on console; I've used PC based games mods forever, so to me it was an entirely new area for me. I have learned that if you don't know it's best to admit it and ask for some help. So thank you all for putting my mind at rest, it's most appreciated. :)
P.S. Sorry for the mini freak out there. I had a gut reaction to seeing all of my favorite games being added to a Microsoft service I was unfamiliar with and leaped before I looked.
showler wrote: Xbox was the console that actually gave people the ability to install half-decent mods.  It seems unlikely they will just up and kill modding on PC after working to implement it on the console.  Crying "Doomsday" is incredibly premature.
ralexpdx wrote: For the existing games yes, but what about Fallout 5 or Elder Scrolls 6. Microsoft is already talking some exclusivity here in the future, so there may NOT BE Steam versions/GoG versions, etc...
ff7legend wrote: The day Micro$oft locks Bethesda games behind the Micro$oft Store is the day I cease playing Bethesda games period.  Folks are going to simply have to start speaking with their wallets.  Look at the utter DISASTER that was Windows Live...  Windows Live was so bad it ended up being discontinued & relegated to the dustbins of history.  If it weren't for mods, Bethesda games wouldn't be remotely relevant a year or two after release.  Micro$oft had best tread carefully in this regard...
PancakeGoon wrote: Well, Game Pass is on PC as well, and is probably the vast majority of those GamePass Reddit threads.

Unfortunately, gaming has come to the point where you almost need a dedicated Launcher Drive in order to play all the games you want on your PC. Because of this, and M$ offering that 3-Months of 'GamePass for PC' for only $0.99, I grabbed it as a way to play & try games that I never could have otherwise afforded, especially all together, essentially for "free" (or a measly entry fee, in the grand scheme) and for that I'm thankful.

Unfortunately, this is still Microsoft and it has been recently riddled with different issues and annoyances, like the topic of this post. Also, super inconsistent compatibility problems, like these new Bethesda games not being able to run in Fullscreen without being surrounded by a huge grey box. Or, for some reason, no native controller support (how friggin' hard is it to patch in support for YOUR OWN controllers, on a game that's been successfully ported ON YOUR OS for years, after you just BOUGHT THE ENTIRE DEVELOPER & THEIR PARENTR COMPANY!? Get it together for Talos' sake...). Or this god awful launcher we're forced to use with NO graphics settings (other than Resolution, generic Low-Ultra "Quality" presets, and 2 types of AA, and On/Off parameters for pretty important settings, etc.). On a PC game...through their PC App.

Actually, I want my dollar back, Bill.
SteveB88 wrote: Thank goodness I bought my games on GOG and Steam. 
pndragon65 wrote: If it weren't for mods, Bethesda games would be unplayable


Steam/GoG may not be an option for ES6/future Bethesda releases now that Micro$oft has gotten their GREEDY TENTACLES on Bethesda/Zenimax.  It will not surprise me to see ES6/future Bethesda games locked behind either the Micro$oft Store or Bethesda's crappy launcher...  This is why I absolutely DESPISE all these corporate mergers/buyouts.  In the end, it is the consumer who gets the shaft in the form of a lackluster watered-down product.  Look at what happened to WoW after Activision bought out Blizzard...  It TANKED HARD while WoW has lost millions of subscribers in the aftermath of said merger/buyout.
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I have a question, as someone doing support for a mod that does not use SKSE and might well be used by people on Game Pass...

 

Do those using games on Game Pass on a PC have access to the in-game console?  And does it work as it does for normal PC gamers?  (Edited for clarity)

 

When doing tech support, I always have to be aware whether the player I am helping is on PC, and can thus use console commands to get information and solve problems (if I talk them through it), or if the player is on XBox, and can not access the console, meaning I am restricted in what methods I can use to help them.

 

Thank you to anyone that knows the answer.  :)

Edited by Eolhin
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In response to post #91957498. #91958333, #91964623 are all replies on the same post.


BlasterMasterCaster wrote: This means we won't get more Bethesda and Obsidian games on Steam, isn't it? I fear we will lose the ability to mod games like we used to.
Pickysaurus wrote: I wouldn't jump to conclusions yet :) If you look at 343 (first-party Microsoft dev) and their release of Halo Master Chief Collection, which was on Steam as well as Game Pass. 
BlasterMasterCaster wrote: I hope you're right. I hope that in worst case scenario, at most, they become "timed-exclusive" to GamePass.


Microsoft stated in their Press Release after the merger that "some" future Bethesda titles will be exclusive to the Xbox Console and Xbox PC ecosystems.
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