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IxionInc

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Everything posted by IxionInc

  1. Alternatively, you could go with Liches as the "mage curse", or "Dragon Priests" as they're set up in Skyrim, which is more common and more of a go-to thing than an Auger. Although it's primarily a necromancer thing, it still makes sense. http://elderscrolls.wikia.com/wiki/Lich I kind of outlined how I'd do it in this thread: http://www.thenexusf..._1#entry3899896
  2. Oh man you just gave me a crazy idea... Change around the 'Deep Dragon' idea (mentioned in TFG's forum) into a Dragon of Namira - black as night with clouds of pure shadow that streak off its wings. It shouts to raise graveyards and crypts, it shouts to summon multitudes of insects and it shouts to consume things in shadows. And in its wake, a terrible gathering of Draugr and Vampires amass. I personally love the Deep Dragon idea, partially because I keep envisioning a kind of "nature" based dragon that went into hibernation underground with mushrooms and other flora growing on it, and controlled Spriggans and Chaurus or something. However, that idea sounds spectacularly awesome. Especially if there were one of those dragons that created a virulent plague of sorts, and attacked a Hold. Undead minions and insect swarms sounds amazing. But this is why I think separated dragon types would seem so awesome. Even if it's not separated by dragon breed, element, or magic school, and instead there were dragons that were categorized by what Divine/Daedric Prince they served, it would still serve to structure it. A Dragon servant of Mehrunes Dagon could have Dremora bodyguards and Flame Atronach minions, and it could easily sate my desire for a fire dragon.
  3. This dragon sounds awesome to fight with. Especially if he didn't fly in his lair, and instead crawled on the walls/ceiling like in an Aliens movie. The taunts are something regular dragons severely lack as well. I think adding, or replacing the normal dragon lairs with new ones is definitely a good choice if done well. Matriarchs could be really cool too. Especially if they were found in nests of dragonlings and juvenile dragons. Can we get an Onyxia type thing going on? I think the Matriarchs should have a shout or some kind of attack that involves their role as brood-mothers. Like a shout that hatches dragon/drake/wyvern eggs. Maybe there could be a singular Matriarch who rose to power in Alduin's absence, and is breeding an army of dragons... Or even dragon-kin. There could be dragon eggs that randomly fall from the sky, dropped by a dragon; or maybe the Matriarchs carry more than one egg on their backs like frogs or scorpions, and use them as weapons against the player! Like, say Wyverns and Drakes are just as intelligent as Dragons, but don't have the power of the Thu'um, making them ostracized by regular dragons. Maybe there's a dragon lord/matriarch who seeks to usurp that dragon rule, and overthrow the "pureblood" dragons. Not only could random encounters continue after the quest, and you could witness those cool raising/birthing rituals, but there would be a chance for dragon in-fighting, and maybe a dragon faction. In fact, I'd love to see Dragons that have minions in general. Dragons were worshipped as lords, primarily by humans, but what about other creatures? Dragons are practically at the top of the food-chain. And especially after you defeat Alduin, and leave it open for another power hungry dragon, there should be no excuse for EVERY dragon to fight on it's own. There could be dragons that have Draugr followers, a dragon and dragon-priest duo, or even dragons that simply seek knowledge, and have become necromancers or Oblivion conjurers. I'd love to see a dragon rip open a portal to one of the realms of Oblivion, and attack a city with an Oblivion Gate. There is a lot of potential here, and I really hope you recognize it.
  4. Hmm. True... True.. We need a mod that buffs up skeletons and shades, because looking at it now, they're both weak as hell.
  5. Yeah. These and the Magickal Anomalies should be able to be encountered in the real world. Maybe toughen up the Shades though, cause they're weak as s***.
  6. They're tinted. But you do have a point. It isn't quite as blatant as I made it out to be. However, I kind of figured that if we're going to enhance the enchantment visuals, then making armor enchantments more noticeable/badass would come as a given.
  7. Okay? It's not like it's a completely bad thing if it's JUST dragons. However, I'm saying that if you're going to have more than just dragons, then don't make the dragons all-powerful. Making every dragon have every single attack is bloody overwhelming unless you're going for a "hardcore" type of gig which, like I said, I; as in me and myself, don't particularly care for. I think that, if I were to make a mod expanding upon the dragons and dragon battles, or, y'know, share SUGGESTIONS on such a mod, I'd spread the abilities out a bit. I can't really speak for other folks. But as you say, quite excessively might I add, it's your mod you're making. Do whatever you like. If it's not up to my liking, then that's cool.
  8. I'm sorry sir, but I must respectfully disagree. That would be f***ing amazing. XD But I do see your point. Mayhaps make the enemy's enchantments invisible? You know, as a side plug-in. It's kinda hard to make enchantments noticeable, without looking like a flaming rainbow trout.
  9. This needs to be done. Although the game does a good job with the built-in autosaves, it still has a lot of bloat for multiple characters.
  10. I approve of this mod idea. Warhammer and the Skaven kick ass.
  11. You are just all over the place, aint'cha? Nevertheless, I'm looking forward to your work.
  12. I don't see the Dragons in Skyrim swooping down and grabbing people or doing melee attacks from the air all to often. Basically, the Wyvern idea was to make-up for the lost flying bits of the regular dragons. However, due to it and the Drake not being true dragons, I don't think they should have access to the Shouts. I don't care too much to have the Vanilla dragons amped up so much that they can attack you every which-freaking-way. So Wyverns are to fill the aerial attack niche, what with the swoop-grabbing and the sky-stinging, and Drakes are to fill the ground assault niche. The regular dragons were kinda to be a balance of the two. I had hoped to do the elemental dragon thing, at least for the named boss dragons, but make it far more subtle than having just a giant reptile made out of rock and magma. But alas, seeing as that doesn't tickle your pickle, you could always go the Dragonology/Dragon Hunters route, and simply make different subspecies of dragons, instead of a blatant elemental incarnate.
  13. I would love runes on the weapons, instead of this vague leopard print s***. Would it be possible to make the runes have a faint effect depending on their enchantment? Like fire enchantments have flames on the runes like a Fire Rune spell. Soul-trap enchantments look purple, and kinda have a shimmering void effect around the weapon. Or a turn undead enchantment makes the weapon and runes shine with light. I like the runes, but monotone white runes would be boring as hell.
  14. Make monsters that live near shores, or in the water that come on land, like a Dreugh or something. Or better yet, make them ranged monsters that stay in the water that have to be taken out from afar, since you can't use weapons in water.
  15. I have confirmed that yes, you can mine ore just by hitting the vein with a pickaxe. So dual-wield that s***, and go to town.
  16. This is a very well-thought concept. I hate the people who say "PLZ MAKE THE DRAGONS COMPLETELY RAPE ME", because that's stupid and lame, and dragons rape at lower levels anyways. But they don't need to completely suck at higher levels either. The more kinds of dragons is the main thing that caught my attention. I'd love to see elemental dragons besides frost and fire (Hell, you don't even see a proper fire dragon). Or better yet, even more boss type monsters that aren't true dragons. Wyverns: Legendary dragon-kin noted for having a poisonous sting on their tail instead of breathing fire or ice, and lacking in front legs. They mainly attack from the air, doing swooping lunges from above with their tails or talons. Higher-level wyverns could have poison breath (Similar to a steam centurion's blast), the ability to fire poison barbs, or even grab the player and take them into the sky. Wyvern poison should also be utterly debilitating, and should only go away if the player uses a special cure potion made for Wyvern venom. Sea Serpents: Not much is known about these gargantuan snake-like beasts. Much has been disputed through pirates' tales and tavern shanties. One thing is certain; Whatever they are like, few have lived long enough to spread their tale. They would basically be mainly underwater except for their head and tail, which remains stationary above the water shooting breath attacks at the player, or swinging at them should they come too close. If they player manages to land a melee blow on the serpent, it will submerge and swim farther out into the water, or it may just turn around and try to devour them whole. Since the player cannot draw weapons in the water, Sea Serpents are particularly deadly. Drakes: Drakes, not necessarily dragons themselves, lack the ranged power and breath attacks that a regular dragon does. However, they make up for this by having excessive physical prowess. Making swipe attacks with deadly claws, having massive maws, and two extremely prehensile bladed tails makes them lethal at close-range. They can only fly for a very short while with their under-sized wings, so therefore cannot escape when being beaten. As for elemental dragons, I feel that all the dragons look too much alike. So true elemental dragons should really reflect their element in a vibrant way. Maybe similar to (And I know this is a very childish example) the way Wizard101 themes their monsters: http://memberfiles.freewebs.com/15/29/63612915/photos/Wizard101/Ice%20Wyvern.jpg Ice dragons should generally be furry, cold, or likewise suited to their environment. Fire dragons should be warm, stony, and reptillian. Shock dragons should be serpentine, metallic, and possibly fish-like, with fins and such. Also, another idea for making the dragons thematically different would be to look at the Dragon Gods from RIFT: Planes of Telara: http://telarapedia.com/wiki/Blood_Storm
  17. So what you're talking about is this? http://www.fallout3n...ile.php?id=7070 Yeah. I want it too bub. I'm hoping that it won't JUST be a normal village settle mod, even though I would be happy with that. What I REALLY want though is noted here: http://www.thenexusf...ost__p__3912074 EDIT: Oh. You're talking like a REAL RTS. Nevermind.
  18. I'd like to see this. I mean, that, or better enchantment shaders in general. I'm sick of the fire weapons NOT looking like they're on fire.
  19. BRB, gotta try this. I wonder, can you hit trees with an axe for wood? XD
  20. I probably haven't played a stealth character much, but when I try to sneak up on somebody, it is OSTENSIBLY f***ing difficult. Sure, the search AI is a bit bad, but they still wind up finding me, because when I'm sneaking, I'm trying not to be detected by walking, and so I go slow as s***, until finally, my target finds me and the eye lights up. And trying to get a backstab is hard as heck. Make one wrong move behind them, and BAM! The eye lights up, even though their back is turned. Maybe it gets less difficult as you level up, (In which case, it SHOULD be that easy to kill them) but as it stands for me, I think Sneaking DOESN'T need to be harder.
  21. I wanted to see quails running around too. :{
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