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chronosmagus

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Everything posted by chronosmagus

  1. The 'escaped convicts' in one of the vaults near Goodsprings seem to belong to the same faction, but offered me their quests even though I was villified. You might be able to get some positive karma there by helping them, but not sure if it'll be enough. When people outright hate you, in most cases it's pretty impossible for them to trust you again.
  2. This is the 100th topic mentioning Steam being a requirement. Sure it has it's downsides, but just as much it has its positive aspects (such as the automatic updates). Personally I haven't had any problems with it, but to be sure I've installed all mods as FOMM packages so they can easily be reinstalled if needed.
  3. Chronotrigger. One of the few games of that time period that I can still play without being reminded of the age of the game.
  4. I assume your Oblivion client crashed when you where about to finish an epic quest that took over two hours? :P
  5. Personally I know I rely on the quick save way too much and in a sense it does ruin the game play. For example I encounter a new NPC who is obviously quest related, I quicksave first. If I end up needing the speech skill I reload and use a magazine first. Same goes when playing stealth and automatically hit the quicksave after every kill. It's more of a habbit now and I would love to be forced to do differently (simply avoiding it doesn't seem to convince myself :x). I believe I had a perfect mod for this at Oblivion at one point, though I don't remember the name. Basically it saved every X minutes (with a maximum of 10 available before overwriting the older) and disabled the quicksave key (not sure it did, but I certainly stopped using it). A similar solution would instantly become a must have mod for me. Another solution that could possible be implemented (using NVSE?) would be the classic campside saving, where the save option is only enabled at campfires, after sleeping etc. Checkpoints are usually a nice solution too, but not exactly an option for this game.
  6. I'm more of a forum reader than a poster, so I'm not expecting to be able to change my title until early 2015. Congratulations though ;)
  7. Though the 'main story' of F3 and Fallout New Vegas might not be anything near the games of Bioware, there's a lot of lore hidden through the world. Also most explorable locations have a little story to them, subtly placed in terminals that work towards the moment when the player finally knows the entire story. As said before though, both companies have a different approach and stick to what they're best at. We are lucky enough to get to pick the type of game that suits us the best :)
  8. To answer your question, the engine is most like near identical to the PC version, so porting a mod would theoretically be fairly easy. That said, we're still talking about copyrighted and paid for content, so unless you remake it from scratch (using only already available material) it would still be pirating. After all, the DLC creator wouldn't receive any compensation for it, right? Besides, it's highly likely it'll be released for PC as well.. depending on what MS offered them.
  9. Didn't F3 already have display cases for Lincoln's repeater and some documents? The ones where a lid could be opened, or was that only in Oblivion?
  10. Looking forward to you work! There's so many boarded up buildings in New Vegas that there's certainly plenty room for improvement. If I'm not mistaking you're not the author of the current 'New Vegas Interiors' mods on the nexus right? http://newvegasnexus.com/downloads/file.php?id=36680 http://newvegasnexus.com/downloads/file.php?id=36680 http://newvegasnexus.com/downloads/file.php?id=36680 Since those are done more or less in the same style as you've done for F3, I'd love to have both at least compatible (by not working on the same areas). Perhaps even teaming up?
  11. I'm a PC gamer and do not own any consoles, nor do I intend to buy any in the future. The keyboard and mouse offers a much more 'advanced' approach to games, whereas games created for consoles almost certainly need to be dumbed down. Sadly though, the releasing on multiple platforms kind of defeats that advantage.
  12. You don't 'activate' mods with the GECK. You simply install mods by placing the files in the /data folder, which is usuall located at c:\program files\steam\steamapps\common\fallout new vegas\data, and the enabling the .ESP in the launcher or preferably FOMM (fallout mod manager). When you load up the GECK to edit mods, simple find the ESP in the list (it'll search in the /data folder for you) and set it to active. It will load all required files and you can begin editting.
  13. Shunned basically means they don't want anything to do with you, but not more than that. Unless provoked they will not attack you yet.
  14. Just saw a new topic about this issue (Link), which mentions that sound card drivers might be causing the issues. I'll see if I can find something out about this, hopefully it'll also be fixable through the GECK.
  15. I agree, the current fade to black is really lame. Shouldn't be too difficult to re-implement though, someone has some sound files I could use? :P
  16. Most of these changes would require access to the actual source code of the game, the G.E.C.K. is very limited concerning game mechanics. It would probably be easier to create a multi-player Fallout game from scratch then trying to change this one. I'd love to be proven wrong, but don't get your hopes up.
  17. I'd rather have as little info displayed all the time as necessary. Instead a simple notification at fixed amounts would do though, as in 50, 100, 150. Or a summary of the three stats every so often. Shouldn't be too hard either I think, would have to take a look at the G.E.C.K.
  18. I remember using that mod for a while, basically it places the 3rd person camera right in front of you body. It did have it's bugs though, since 3rd person animations aren't really made for this.. but it sure looked awesome. I wish more games implemented this type of camera.. Dark Messiah is a good example.
  19. That actually sounds pretty awesome, perhaps a bit much for the regular running but quite immersive for a 'sprint' mod. The blood would be awesome like the Bioshock effect of water dripping from the camera.
  20. You do realize this was a request for Fallout 3, posted in 2008 when it was about as new as New Vegas is now? :P
  21. I'm still using Mighty Magick with the current OBSE and it seems to be doing okay. I'm using the older version of MM instead of the 'revived'.
  22. I'd say probably not: It would allow people who have not bought the New Vegas game, to use it's content. The same happened before with Morrowind and Oblivion and that ended up in a no-go as well. Edit: Oh my bad, I read it wrong. If you could make the ESP refer to another path and not include any of the actual material, it might just be okay :P
  23. Well, that's what the Nexus can provide :) Yes, I have no doubts that the lack of explorable buildings and locations will be fixed over time by modders. I'll just have to be patient (and probably do some work on it myself as well).
  24. Although I like NV so far, I have to agree with olafreinhardweyer. There are way too many boarded up buildings (almost the entire region above New Vegas) compared to Fallout 3. The NPC's themselves and the story are better done, but it feels as if there's fewer total quests? Luckily, new locations and entrances (no quests needed, just exploration) can easily be added by modders, which is not the case for strong voice-acted stories NPCs. Over time, the game might be better than Fallout 3, once the world has been augmented with extra content (check 'New Vegas Interiors' for example).
  25. This one seems to do what you're looking for: http://newvegasnexus.com/downloads/file.php?id=35450
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