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Everything posted by Deleted133263User
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Microsoft Visual C++ Runtime Library Error
Deleted133263User replied to killzor55's topic in Skyrim's Skyrim LE
Just one more possibility .. There have been thoughts that doing some of the quests in the Soul Cairn may trigger it : You said "I did all Soul Cairn quests in one visit (with all characters I have)" Have you tried just doing the necessary but not the rest ? For example .. 1. go back to a save before going in the Soul Cairn for the first time 2. Do Jiubs pages, then see Jiub to complete that quest 3. If you accidently run into Arvaks master - Do Arvak, otherwise dont bother ( unless you want Arvak ofc ) 4. Go and see Serana's concerns are resolved, complete that bit, acquire a scaly new friend 5. regain your lost bit of soul out of that chest on top of one of the buildings Get the frig outta there :smile: ( Dont pick up any reaper fragments, or start any other side quests ) I know doing it all again is a PITA ( believe me this problem drove me nuts for about three month ), also getting back to just before the Soul Cairn if you dont have a save there can be a pain too .. But its worth it when it works. I have never had the problem since ( so long as I stick to the above routine for the Soul Cairn that is ), and being a regular tester for Unofficial patches I have been back to game start and through this questline a lot without any further problems. Hope you find something that works for you though, I very much understand how frustrating this is if a solution does not work. -
LE Complete list of Female Body Textures
Deleted133263User replied to Adrianus92's topic in Skyrim's Creation Kit and Modders
Hmm All female textures includes more than just the female folder .. Some of these can be male or female so included all potential female textures aswell : Those last ones, I am not sure how many of them can be applied to females ( maybe all of them ), but there are far too many to list in a post without the forum rejecting the post as having too many words. Also I do not play werewolf .. Can those be classed female ? And this list is just Skyrim as requested - I believe there are also Dawnguard ( Vampire ) and possibly Dragonborn female specific textures -
Microsoft Visual C++ Runtime Library Error
Deleted133263User replied to killzor55's topic in Skyrim's Skyrim LE
A few people have been in contact with Bethesda customer support by telephone. The answers from Bethesda are typical scripted response to a phone call which makes no sense if you read the Microsoft explanation of an r6025 C++ runtime error, bethesda explains it differently than this They also suggest uninstall and reinstall of MSVC 2008, but the game uses 2010 .. So again another rubbish answer And apparently they also suggested a java update may fix the problem .. another rubbish answer In other words, dont bother wasting money on phone calls to Bethesda The only person who may have any clue is one of our long term very talented coders, IanPatt ( SKSE ). He said that he knew what was happening, but needed more time to look into it ( he's a very busy person, and this problem will need thoroughly looking into ) See this post Read on from there too for all the experimentation that went into the only solution anyone has ever found .. The post I linked to on AFK mods. Sorry, but until someone who is talented at low level programming / disassembling code has a good look at the problem, the only solution if doing the quests does not work is to disable Dawnguard questline starting ( you will find a mod linked in the bethsoft topic I just linked to do that ) Having the error start before the Dawnguard questline has even started though .. I have never seen that before. Does this happen in an un-modified game ? ( just a thought that lots of mods installed could trigger this unusual error in different ways if your system is overloaded by too many mods demands on your machine ) -
Microsoft Visual C++ Runtime Library Error
Deleted133263User replied to killzor55's topic in Skyrim's Skyrim LE
http://afkmods.iguanadons.net/index.php?/topic/3977-c-runtime-error-r6025-pure-virtual-function-call/ There have been other people for which getting all Jiubs pages did not work, for them also doing Arvak was the solution If you have not gone back to a save before the problem started though ( ideally before you ever entered the Soul Cairn ), its a waste of time trying the solution, it will not work once the problem has already started and become embedded in your save. -
Ashley just for comparison, I have been trying to upload a 280mb file since midnight last night ( about 18 hours so far ) It takes approx 1.5-2 hours each time, and the fail point is the page refresh when the file has just uploaded. That fail to refresh causes a corrupt file which I need to delete and re-upload. One thing I find strange - I have that file hidden while updating, but I have to unhide it to do a test download. Even though I am the mod author, the site tells me "You cannot download this file the author has hidden it " no sh.. So I unhide it, people start downloading, I find its yet another corrupt file because the upload did not complete properly, so then I delete and hide while doing the same routine again. Fingers crossed the current upload will work. :sad: I think the whole nexus has been a bit wobbly for the last couple of days.
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ENB with only water parallax and shadows?
Deleted133263User replied to toncey5's topic in Skyrim's Skyrim LE
I have a partial solution for you : Setup ENB for just ENBoost use ( ie all you need is d3d9.dll / enbhost.exe / enblocal.ini ), then switch on the graphics in enblocal.ini .. UsePatchSpeedhackWithoutGraphics=false Now you need to use enbseries.ini from Firefreaks guide http://www.nexusmods.com/skyrim/mods/50244/? Thats ENBoost with shadows sorted .. Now you just need someone to pop along with the parallax info you need :) ( probably will need more files from ENB binaries, and maybe the enb helper mod .. Not sure I dont use full enb ) -
@ Robin Probably something for the future, but have you heard of SQRL ? Steve Gibson is still working on it https://www.grc.com/sqrl/sqrl.htm The info page links at the bottom of that page are still being fleshed out, but its coming along quite quickly. The web browser implementation will require a plugin, but you then just click to login Edit: Development topics are in the grc.sqrl newsgroup http://12078.net/grcnews/thread.php?group=grc.sqrl
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Runtime error R6025 - pure virtual function
Deleted133263User replied to JRFan007's topic in Skyrim's Skyrim LE
Problem Solved ( or at least a working solution has been found, the exact underlying cause is yet to be determined ) http://afkmods.iguanadons.net/index.php?/topic/3977-c-runtime-error-r6025-pure-virtual-function-call/ -
Not sure if anyone would be interested in participating in any way, but have a look at the participants before any labels of paranoia are cast .. https://www.resetthenet.org/ Endorsed by Bruce Schneier among many others, even google are onboard.
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Dawnguard seems to always need cleaning twice?
Deleted133263User replied to hunterrock's topic in Skyrim's Skyrim LE
Yes and it is correct You do have to clean a further 6 ITMs which become uncovered by TES5Edit after the first clean :smile: Clean it, close TES5Edit so that it saves the edited plugin Then load up TES5Edit and clean it one more time Bizarre sounding, but true Ref : Post by Lojack which also links to Zilav's explanation. -
Killed dragon outside Whiterun, now what?
Deleted133263User replied to pcaviator's topic in Skyrim's Skyrim LE
Load order could have been your problem If you just have the vanilla game ( no mods or loose files in addition to the original game files .. And that means do not just disable mods, that means no mods or loose files installed at all ) - And just install the unofficial patches correctly .. This problem can not be reproduced Did you also read the sticky post on Skyrim Nexus http://www.nexusmods.com/skyrim/mods/19/? ( look at the Posts tab, first post outlined in red by Arthmoor ) Over the last 2 months, I have restarted the game for testing purposes 3 times ( many more times before that also with every update to the unofficial patches that have been released ), proceeding from game start to developing the MQ and Thieves guild plus Dark Brotherhood questline, and sometimes managing to get as far as the Dawnguard and Dragonborn questlines aswell, and have not had any problems with Dragon Soul absorption. I would suggest Load order ( as per your post on AFKMods forum, which does not quite sync with what you have said here on nexus forums ) in which you say it could have been the incorrect Load Order you had -
I do not have Oblivion anymore, so cannot help much further than to point out my Wrye Bash Pictorial Guide I just updated the description because just about every link in there was broken due to site changes in the last year. That guide should have everything you need to know Reference OMODs - IIRC - Wrye Bash can extract them to a project folder ( Or OBMM can extract it to a folder outside of DATA ? ( I cant remember which or if both are true .. But one or the other works :smile: ), then you just repack it as a BAIN. Needs a fair bit of study of the mod, where files should go in the installation though, and experience with doing this kind of thing only comes with taking other peoples work apart and studying it. Once you have that experience converting one installer into a BAIN gets a lot easier. You just need to study your modding tools capabilities and documentation. BSA Redirection is automatic so long as you have it set in the Installers Tab settings .. See the following screen from my guide http://static-1.nexusmods.com/15/mods/101/images/35230-1-1343151306.png Edit : PS IMHO Wrye Bash is by far the better Mod Manager, OBMM is famous for losing track of some of your installed files, in a complicated setup that can be a source of nightmares. Wrye Bash traditionally never loses track of a single file or overwrite, and anneals file conflicts between BAINs automatically. Of course this only works if all you installers are BAINs ( and not a mixture of things installed with another mod manager which Wrye Bash does not know about ) Edit 2 : Just passing thru here so any further questions will need to be answered by others.
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Personal Messages for a group
Deleted133263User replied to Deleted133263User's topic in Site Support
Ah thats a shame, it would be useful for a group of people working to help one project .. Without the world being involved ( ie chat ) I think I was invited into one a few years ago, but could not remember if its was here or BGS forum. Okay, no problem anyway, it would have been handy is all. -
I am nearly certain I have seen multiple participants in a PM is possible on this forum .. But cannot find where that information is How do you address multiple participants, are the names separated by a comma ? If not then how do you address say three names when one of them is double barrelled ( no hyphen, just a space ) .. You end up typing in four names .. Recipients Sitebot Banhammer joe bloggs or Sitebot, Banhammer, joe bloggs, or something else ? I couldn't find anything in the old site wiki
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suggestion: use new Youtube embed-code
Deleted133263User replied to Soraphis's topic in Site Support
Cool .. Sounds like something Gopher ought to make a video on. So that any of us using HTML5 or the VLC Media player browser plugin instead of Flash player can like .. actually see his videos which everyone links around the nexus :)- 4 replies
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For anyone reading : Dark0ne has fixed this problem :)
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Just tried uploading a new image to use as a background ( all of mine are my game Window mode resolution of 800 x 500, so upped a 1440 x 900 one in case they were too small for the background image crop box to do anything useful with .. ) Crop box works as usual, hit save and I get what looks like a successful background image http://s1.bild.me/bilder/260513/thumb_3718028Untitled.png Unfortunately, once again no joy http://s1.bild.me/bilder/260513/thumb_3142677Untitled2.png
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I still have no clue why the Title background image will not save correctly, maybe I just need a good day for trying that. Tried redoing it about five times today with no joy. This - http://s1.bild.me/bilder/260513/thumb_4212558Untitled.png Seems to be getting saved as a black rectangle - http://static-2.nexusmods.com/15/mods/110/images/headers/14504.jpg?check=1393365914
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I think I may have solved it ( for now anyway until the site juggles things around again ) I just noticed there has been a bit of a shift in image URLs I dont think it matters which static-1/2/3/4 you link ( for a test I have just used static-3 in all of mine and they seem to be working consistently ) It does matter to get the new URL right though, which has changed more than I thought it had .. I had for example : http: // static-2.nexusmods.com / 110 / mods / images / 14504-1-1357742955.png Note the position of that / 110 / Now I just realised the following is correct http: // static-2.nexusmods.com / 15 / mods / 110 / images / 14504-1-1357742955.png Note the introduction of / 15 /, and the / 110 / has moved along after / mods / So heres a correct one .. http://static-3.nexusmods.com/15/mods/110/images/14504-1-1357742955.png http://static-3.nexusmods.com/15/mods/110/images/14504-1-1357742955.png Also image shares have had a move recently The following : http: // static-3.nexusmods.com / images / 110 / 133263-1378158978.gif Should now be .. http: // static-3.nexusmods.com / 15 / images / 110 / 133263-1378158978.gif http://static-3.nexusmods.com/15/images/110/133263-1378158978.gif http://static-3.nexusmods.com/15/images/110/133263-1378158978.gif Right click on your images and open them in a new tab, and study the new url .. But dont get too hooked up on which static you get, I think you can use any of them http://static-2.nexusmods.com/15/images/110/133263-1378158978.gif http://static-2.nexusmods.com/15/images/110/133263-1378158978.gif http://static-1.nexusmods.com/15/images/110/133263-1378158978.gif http://static-1.nexusmods.com/15/images/110/133263-1378158978.gif http://static-4.nexusmods.com/15/images/110/133263-1378158978.gif http://static-4.nexusmods.com/15/images/110/133263-1378158978.gif
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Additional problem : I just tried updating Vanilla Reduced Textures title Background Image It failed. Now I cannot seem to be able to save a new one successfully I think I will give up trying to do things, every time I do something else goes wrong
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Yeah I understand, problems here have been monolithic over the last couple of years, with professionals even wondering at how the nexus team have managed so well at keeping the whole thing running throughout all the trials and tribulations they have experienced. I was hoping for an answer because some of the images were made to be part of the description, so there are descriptive holes now where they once were. And I cant be the only one experiencing this ?, for example I notice W.A.T.E.R has started using an off-site image in its description http://i.imgur.com/QSwJccc.png I guess if its a hard one to answer, we will have to use another site dedicated to images and use their bandwidth linking them into the descriptions here. If I can find one that allows that for free .. If not, longy arris descriptions are going to get a bit more detailled :)
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:ohmy: Is there really no answer to this ? Or am I just missing something obvious about linking a mods own images in a mods description ?
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Today that same image is at static-3 http://static-3.nexusmods.com/15/mods/110/images/14504-1-1357742955.png I gather there is some more server juggling going on, and understandably its a complex matter, but just wondering if eventually there will one day be a set url for images our descriptions can depend upon, instead of what appears to be random server allocation recently. Last time I mentioned this in a feedback post, it was a toss up between static2 and static1, now we have hyphens introduced static-1, static-2, static-3 Maybe if we post in our descriptions all possible url's, for each image in a description, then at least one of them will work for each image ( albeit with a bit of a delay as each image is trying to resolve and five of them fail after timeout, and five lines worth of gaps / image placeholders in the description ) http: // static-1.nexusmods.com /15/mods/110/images/14504-1-1357742955.png http: // static-2.nexusmods.com /15/mods/110/images/14504-1-1357742955.png http: // static-3.nexusmods.com /15/mods/110/images/14504-1-1357742955.png http: // static1.nexusmods.com /15/mods/110/images/14504-1-1357742955.png http: // static2.nexusmods.com /15/mods/110/images/14504-1-1357742955.png http: // static3.nexusmods.com /15/mods/110/images/14504-1-1357742955.png