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Mekii

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Everything posted by Mekii

  1. That's a great idea actually, the butchery could give an nice illusion combined with pig farms. A bakery with the mill as well. The pubs/Inns is planned to have a bit more life than Skyrims average Inns (i.e at different hours the visitors may start to sing, cheer and some might dance).
  2. Glad to hear it wasn't a nasty bug or something :thumbsup:
  3. :wub: I got lots of Guild love. Interesting ideas, and yeah, have to give the mages some attention too :huh: It's something to have in mind, something to work with :happy:
  4. For your werewolf issue, do you use any mods affecting the werewolf race? In fact, posting your mod list can be a good idea,
  5. That's true, I'd assume this might include Skooma dealers and girls such lurking in those back alleys, eh?
  6. I did get it as soon as it was released, though I'm already done with the story. That was a bit disappointing. There were a few "bad things" with it, but in overall I like the game, mapping for it is also fun.
  7. Check if the DLCs is activated by clicking Data Files in the launcher, or in NMM if you use that. Or... Around level 9-10, guards will be speaking about that the Dawnguard is reforming, you may also run into an Orc talking to you about it. For Heartfires you can just go to an anvil and look for the Building Materials category. May also show up an courier with an letter from a Jarl mentioning about buying a house. Can't tell about the hi-res texture pack, I personally don't use it, but I'd imagine that things looks better than before?
  8. Anyone want to make a snow angle, been snowing n blowing all day. Brrr.
    1. Mekii

      Mekii

      Hawt Chocolit, nam nam.
    2. Shadiva

      Shadiva

      I dont wanna do it even if an actuell angel was created of it lol i think you actually die if you touch the snow! :O this weather have been soo insane cold today in Värmland :(
  9. I believe there's a fix for Hearthfires for CK at the Skyrim nexus site. You could try look for it there.
  10. Good to hear that it wasn't any nasty bug :thumbsup:
  11. Oh my gawd! I had the same idea some days ago, seem as I forgot about that as well. :wallbash: I'll put it on the list as well.
  12. Assuming that you are playing on a PC You could try to teleport to her with the console (player.moveto 0001A67F). If she have gone completely missing, like, you can't teleport to her, then you can spawn her (player.placeatme 00013BB8 1). Or load a previous save before you talk to the Jarl that leads to talking to the wizard etc. etc. I'll say that you might want to avoid talking to the Jarl directly, go out of Dragonreach/Whiterun wait or do something for about a day or two and then go back and talk to the Jarl.
  13. Swimming pool eh? Not sure that quite fit in, though a Japanese inspired bath is planned +useable hot springs. asgora, oh my, how could I forget about that now when I have a torture chamber? Execution square is something to add to the list.
  14. Ick, ick, ick, I need to find myself a new x-mas present since Dragonborn is commin sooooo much later. Personally I prefer to play most games on PC (cause often I and others can mod them)
  15. Another tip can be to backup the saved game folder. If you don't wanna drag and drop all the time something like MS SyncToy can be useful, just to press a button once you have set it up.
  16. [Update - I decided to add a Unit list to this post as well] Hi, For the mod that I am working on the player may be able to build and run their own King-/Queendom (depending on how the player choose). Their land can hold, at this time a Castle City and a Village (later upgrade able to City) which the player (with some help if wanted) will have to build from scratch. I'm not going to go explain the whole idea at this time, I'm rather looking for ideas of more buildings to add to my list of build able structures. My to do list is quite filled already, but still I feel I can squeeze in some more, does anyone have any ideas/suggestions of buildings/structures to add? The Current To Do List b]Master Buildings[/b] Castle (+wooden-/stonewalls) Fort (+wooden-/stonewalls) Town hall Mine Civilian Buildings General Goods Store Armor Store Weapon Store Fletcher Jeweler Store Market Alchemy Store Inn Sawmill Mill Stable Residential Housing Farm Brewery Hunter’s Huts Miners' Bunkhouse Clothing Store Butcher Bakery Mage Tower Library Fishers' hut Warfare Guard Barrack Soldiers Barrack Prison w & w/o torture chamber Execution square Workshop Beast tamers' yard Misc. Storage House – Armory Storage House – Materials/Construction Storage House – Food/Ingredients Greenhouse Dock > Trading Port Shrubbery Royal Garden Guilds The Warriors Guild The Miners Guild The Engineering Guild Gambling Gladiator Arena Gambling Den > Skooma House > Brothel ------------------------------------------------------------------------------ [Factions and Units] The mod intend to let you meet familiar factions such as the Empire, the Stormcloaks, Thalmor, the Dawnguard and few others. Beside the more familiar the player will meet the dark and evil Mornborn* and the natives to the "new land" known as the Speechless. *Mornborn is at this time not the official name. ------------------------------------------------------------------------------ (Note: These are the factions planned for the first release.) The Alliance Units Alliance Guard F/M Alliance Soldier F/M Alliance Archer F/M Alliance Mage F/M Alliance Heavy Soldier F/M Alliance Scout F/M Alliance Dog Handler F/M Alliance Battle-Maiden F Axmen of Windhelm M Horsemen of Whiterun F/M Dawnguard Slayer F/M Dawnguard Soldier F/M Dawnguard Crossbowmen F/M Dawnguard Troll handler F/M Hero Units Zeya Battle-Maiden F General A. Kurslev M Malacath’s Children Units Malacath’s Children Guard F/M Malacath’s Children Soldier F/M Malacath’s Children Archer F/M Malacath’s Children Shaman F Malacath’s Children Mammoth Rider F/M Malacath’s Children Hunter F/M Malacath’s Children Wolf Handler M Hero Units Malacath’s Children High chief M Rokk of the Battle-Breeded Clan M Mornborn Units Dragon rider F Mornborn Blade Dancer F Mornborn Guard F Mornborn Sword-arm F Mornborn Scout F Mornborn Archer F Mornborn Battle-Mage F Mornborn Elements Witch F Mornborn Berserker M Mornborn Aggressor M Hero Units Queen Judea F Morina (Commander of the Dragon riders) F Thalmor Units Hero Units Stormcloaks Units Hero Units
  17. Do you run the game with any mods? If yes; post your mod list, this helps rooting out conflicts. Other things you could try: Verifying your game cache in steam have in some cases solved this issue. Delete Hearthfires.bsm/.esm and re-install the DLC. Nexus holds some unofficial patches that you could download and install: http://skyrim.nexusmods.com/mods/25127 Known mods conflicting with Hearthfires (w) Dovahkiin's Hideout - Breezehome CTD. Status: Not compatible with Hearthfire. (w) Birds and Flocks - Invisible Windstad Manor in Hjaalmarch (Marthal). Update to: B&F Hearthfire Edition. Delete, and Un-subscribe from the old edition in your Data Files before subscribing to the new version. (n) Skytest: Realistic Animals and Predators - Invisible Heljarchen Hall in The Pale and freeze-ups @ Windstead Manor. Update: To v1.27e Full Edition or just add ,1.27E ESP if you already have one of the 1.27a/b/c/d Fulls. Note: Freeze-ups may be due to conflict with other mods. Try placing Skytest near the bottom of your load order. (n) Ultimate Followers Overhaul Breaks the dialog with the Stewards - Check this thread for a workaround. Update: (n) UFO Hearthfire Housecarl Fix. Description: (n) Skyrim School of Witchcraft and Wizardry CTD entering Breezehome Update to: Version 2.0. (w) Real Wildlife Skyrim Invisible home Windstad Manor Status: Author now aware of the issue and will be making a new version. Note: If you uninstall this mod some of the animals may get stuck in their animations and you may also be unable to recover items from them. A clean install of Skyrim may be required to fix. See the Comments section of the mod for more info. Workaround. Temporarily disable mod until Windstad Manor is built. (w) Grey Ledge Manor Causing CTD Update to: Grey Ledge Manor II (w) Scenic Carriages CTD in Lakeview Manor area. Status: Arthmoor has provided a Hearthfire Fix for the Nexus Version. The mod can be downloaded with the Nexis Mod Manager, but the patch will have to be installed manually from the Downloads page (full update in the works). Note: The Scenic Carriages update doesn't require Hearthfire, just fixes the navmeshes so they won't conflict with it. (w) Places: Oakwood Causes CTD when approaching or fast traveling to Lakeview Manor. Update to: Places: Oakwood Hearthfire Edition (w) Places: Laintar Dale Update to: Places: Laintar Dale Hearthfire Edition Note: The Nexus versions of the Places series are no longer supported. (w) Open Cities Sykrim CTD Breezehome Status: Patched to v0.9.4 (now v0.9.5) (w) More Dynamic Shadows with Lighting Fixed. Causes CTD upon entering Breezehome. Status: Author is aware of the issue. Update: Try the new Breezehome-Hearthfire CTD fix (w) [ VoidCraft ] Breezehome Invasion. Status: Not compatible with Hearthfire. (n) Rayya Redux - Hearthfire Housecarl Immediate CTD as game loads. Fix: Download the ApachiiSkyHair mod too. (n) House Map Marker - Multi or (w) Plus Unable to convert Breezehome Alchemy area to Child's room. Fix: Update to latest version. (w) Collector's Vault. CTD when entering Breezhome. Status: Not compatible with Hearthfire. (w) Hjerim Improved. (n) Hjerim Improved. Secret Smithing room blocked by wall, plus another wall flickering. Fix: Quote: Enter the console and click on the wall in the wardrobe and use the displayed number for 'markfordelete xxxxxxxx', close the console, then save game and load this savegame again, the wall will be gone and your items still down there were you left them. You may be able to do the same with the flickering wall. (w) Stones of Barenziah Quest Markers. (Droppable version) Causes problems with NPCs and room additions in Proudspire home. See this thread for a solution. (n) Castle Orlok CTD Upon entering Breezehome Source
  18. I need a better hobby than to spend my time in Forum rules and strikes.
    1. Show previous comments  5 more
    2. acidzebra

      acidzebra

      I'm happy I'm not the only one who reads the entries there :)
    3. Mekii

      Mekii

      I tend to love the pirates excuses for not buying i.e Skyrim. It's worth buying dang it O_O
    4. Shadiva

      Shadiva

      Yeah absolutley, it's a sweet game.

       

      @acidzebra glad you help out us little peeps, perhaps i turn to you next time i got a problem ;)

  19. I am aware of that FNIS and animation mods that have not been updated/adjusted for i.e 1.8 can cause this issue. If you're using FNIS: Updating FNIS, if that doesn't work; delete FNIS (make sure to get rid of possible FNIS leftovers). If you use any animation mods: Update these mods, if there's no update from the author you should turn them off/delete them
  20. :thumbsup: Good thing that you figured it out (and my excuses for not replying sooner). Can be a thing to keep in mind, some left overs may indeed cause issues.
  21. All mods and Skyrim/Dawnguard/hearthfire are located in the Skyrim data folder. (steamapps>common>Skyrim>Data) Deleting them or moving them out of the data folder would work.
  22. Are you using FNIS? If yes; update FNIS or remove it. Do you use any animation mods? If yes; update your animation mods (Poser mods, battle animation mods, idle animation mods etc.) if able, else inactivate them or delete them.
  23. I can't see through my windows... completely covered by snow... lots of snow.
    1. Risibisi

      Risibisi

      Hi, I'm just passing through and stop to say: Wow! Cool so much snow... here it's raining since 3 days... I want snow too *pout*
  24. It shouldn't matter if you were a werewolf in the first place. I haven't had this issue myself and can't quite put my finger on what that could cause this. You could however post your mod list and it might help to root out the problem.
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