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Everything posted by SirCadsimar
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Ho-ly crap O_O
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Skyrim SE - Mod Detectives Thread
SirCadsimar replied to DoctorKaizeld's topic in Skyrim's Skyrim SE
SkyUI is the mod has the feature that adds a little symbol in inventory/trading menus that signifies books already read. -
I don't believe they need to restart the quest, just find the secret room and Journal #2.
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So, all of his issues were entirely user-end..?
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That guy is dumb as hell and everyone but him knows it. Also the game he was trying to get mods working for is crap not a very good game, some Resident Evil sequel game remake that is bad so no wonder there's broken mods for it, modders mostly abandoned that game.
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PlayStation 4/5 now getting mods that use external assets???
SirCadsimar replied to SirCadsimar's topic in Skyrim's Skyrim SE
I wouldn't report it even if I could (I haven't logged into BethNet in years and I forgot my password there). Just going to let the already inconvenienced PlayStation Bethesda game players have some nice things for once. -
You need to find the secret room. It's behind a "Wardrobe".
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@scathtroy2147 did you find Butcher Journal #1? I'm pretty sure it's important.
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How bad is it REALLY to install mods midgame?
SirCadsimar replied to RedHeadAngel's topic in Skyrim's Skyrim SE
Many outfit mods are light plugin types (ESL, ESPFE) and are usually safe to install to an ongoing playthrough. -
Pickysaurus corrected it now. I almost got confused
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Black Screen and Crash on game start
SirCadsimar replied to L1nuxxxxxxx's topic in Skyrim's Skyrim SE
Sadly a common problem with TrueHUD and True Directional Movement, especially when active together in the same load order. -
How bad is it REALLY to install mods midgame?
SirCadsimar replied to RedHeadAngel's topic in Skyrim's Skyrim SE
Ditto to what @scorrp10said. Big mods with Master Files are in many cases pretty bad to install to an ongoing playthrough. Problems can range from assets/textures/entire places getting messed up, to game crashes and freezes. Some Master File mods and ESP mods won't even work properly or not work at all when installed to an ongoing playthrough (ditto what scorpp10 said, again). And mods with ESP regular plugins, it's generally not good to mess around with the load order to an ongoing playthrough like that.. ESLs are usually almost always safer to install almost any time, depending on what they are, probably ESPFEs too (someone please correct me on that if I'm incorrect). Usually much worse to remove them midplay than to add them midplay (<--this also applies to all plugin types). And of course things will either not work well or game won't even load if you're over the 254* regular mod limit, this should go without saying. Sometimes it's not good to update big mods during an ongoing playthrough, sometimes it is okay it depends, should probably always check the mod's page before you update the mod, check the Description for info, and maybe some Marked comments by the Mod Author in the Posts. -
Hard to access the forums since the new UI dropped.
SirCadsimar replied to Zorkaz's topic in Site Support
I always just use the "View forum messages" to get to my message inbox, then click "Home" or "Browse" to get to the rest of the Forums. Seems kinda silly, I know, but it works. -
Mod may have corrupted my entire game
SirCadsimar replied to Vinson93's topic in Mod Troubleshooting
Try this (found on Reddit) 1-Close steam 2-Go to local disk 3-Go steam folder (not in program files, only inside Local Disk, you'll see steam folder there) 4-Once there, try to find "version.dll" and delete the file 5-Open steam by itself, after that, open wilds- 1 reply
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- Monster Hunter Wilds
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Skyrim SE - Mod Detectives Thread
SirCadsimar replied to DoctorKaizeld's topic in Skyrim's Skyrim SE
It's a bit suspicious that both the mod is apparently gone, AND someone who made videos about the mod, is also gone (whole YouTube channel deleted, I mean). I'm getting a feeling something bad happened, and the people that know about it don't want to talk about it... -
Skyrim SE - Mod Detectives Thread
SirCadsimar replied to DoctorKaizeld's topic in Skyrim's Skyrim SE
I think you should probably ask about this in Reddit if you can, sure there's lots of trolls that are just going to troll and be useless and whatnot, but there will also be more eyes helping to look for this... Maybe even someone that might also remember, or know people who know... I've looked through all of the mods tagged with "Locations - New" for SE on Nexus, the closest things I believe I could find are the things I already mentioned, I've also looked on ModDB and couldn't find anything like this. -
Saints and Seducers Armor and Weapons "ruined"
SirCadsimar replied to wfandrews's topic in Skyrim's Skyrim SE
Maybe the mod LOTD itself did that, and the only Saints/Seducers gear you can give to the museum are ones you craft yourself... I haven't heard of any mod that does that to the gear from the Saints and Seducers Creation Club DLC, maybe use More Informative Console to find out what did that. This is not something that normally happens, some mod you have is editing the gear from that CC DLC. -
Skyrim AE | Game Crashing whenever the Escape key is pressed.
SirCadsimar replied to Astriix's topic in Mod Troubleshooting
That file is not really a crash log. Find the latest .log file that looks similar to this filename: crash-2025-03-11-19-46-59.log except with different numbers. Type "Crash log" in the Windows search bar, find the explorer opener in the Documents section. (I'm on Windows 10, not sure how different it is in Windows 11, if you have that) -
Skyrim SE - Mod Detectives Thread
SirCadsimar replied to DoctorKaizeld's topic in Skyrim's Skyrim SE
It's not Systres Islands -New Land-Worldspace-, is it? First uploaded to SE in late December 2020, last updated mid-December 2023 so it fits that time frame and also has a bunch of islands (though not hundreds), looks like different things going on in each one... Though, no wait nevermind it already came out on LE nearly two months before the SE version, nevermind... -
I wish Bethesda never made Skyrim AE.
SirCadsimar replied to HedgehogMods31's topic in Skyrim's Skyrim SE
Anyways, Bethesda didn't do their usual yearly update(s) that breaks Skyrim modding every year or whatever late last year nor early this year. Is it just not going to happen this time, or is it going to happen later this year..? Does anyone know?! -
I wish Bethesda never made Skyrim AE.
SirCadsimar replied to HedgehogMods31's topic in Skyrim's Skyrim SE
Countries are talking about getting rid of Daylight Savings Time. -
Crash logs that may be related to NPCs?
SirCadsimar replied to PogIsDog1's topic in Skyrim's Skyrim SE
Well now, Master Occlusion's .esp or .esm file was mentioned 354 times (holy mackerel). I think there's a clue, though it's mentioned with a bunch of other things so there some big conflicts going on. I got rid of Nature of the Wild Lands a few months ago myself (almost 9 months actually), it was too problematic. -
Things look different than they did 11 hours ago and I'm confused, what's going on..?
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This needs to be ported to SE/AE
SirCadsimar replied to GreybeardRanger's topic in Skyrim's Mod Ideas
That mod author hasn't been on the site since October 10th, 2013. Hasn't been to this site since before SE even came out. No known way to contact them, for people that are capable and willing to port that mod. But yes, a mod just like this definitely should be made for SE/AE. -
MO2 load in after a save and CTD issue
SirCadsimar replied to MoonRacer27's topic in Skyrim's Skyrim SE
You might need to re-install VCRuntime140.dll and tbbmalloc.dll I had to reinstall tbbmalloc about a month or two or so ago myself