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TWarrior

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Everything posted by TWarrior

  1. UPDATE ! university and work took some time away from modding but I am now in the process of adding the female protagonist voice to the dialogue.
  2. No it is simple. Also merging mods and a merged Patch are 2 different things
  3. finished scripting and writing chapter 1 of the "commonwelth survival guide" quest
  4. I have the same problem with makeup not showing up ingame. i did the facegen thing with ctrl and f4 but that didnt seem to fix it.
  5. I checked the original doctor dialogue quest but did not get any info out of it. so how do i start the doctor scene as soon as i pressed a dialogue option in my dialogue tree? edit: dang, wrong forum. this is supposed to go into the "creation kit and modders" forum.
  6. only Fallout4.esm and my mod loaded. i didnt change anything in the super duper mart cell as i couldnt even enter it in the render window. any idea what the problem is?
  7. Already exists. Use the search function
  8. wow great finds so far! we are getting closer! pls check if you are able to attach the effect chain to the gas mask via linked reference? could you check armor addon, item, crafting etc for a powerarmor helmet (doesnt matter if t45 or t60 etc) and see if they do it via reference or a keyword or sth?
  9. could you check in the ck if power armor helmets have a script atached to them for that effect or if it just needs a tick of an option in the item window? i dont have the ck installed currently, but i would be interested to know as well
  10. i just typed in "mute" in the nexus search bar and this is the first mod that came up: http://www.nexusmods.com/fallout4/mods/6279/? next time, just use the nexus search function. you will nearly always find what you are looking for. welcome to pc modding btw and enjoy the fo4 mods!
  11. That is amazing news. Thank you for the insight. As I am adfree because of Nexus supporter benefits this doesnt concern me, but it is nice to you for all the other users out there that something is being done about bad, annyoing or even malicious ads :) Thank you!
  12. In response to post #35665292. ask them on the forums!
  13. very reasonal text you wrote there. i am going to be honest with you. i turned adblock off as i wanted to support you, but some ads were very fishy or even had viruses (thankfully my browserplugin immediatly shut it off and blocked it, not the adblocker mind you, as it was tuened off!). So with those issues hopefully being sorted out in the future by user input and contact to your ad supplier i will gladly turn my adblock off for this marvelous site :) edit: just realised that i am a supporter, so no ads for me eitherways :)
  14. Hey SeductiveWinky. Thanks for the offer! I will send you a pm with the script okay?
  15. nice work! i dream of both the m14 mod and the m14 ebr mod to be the same gun with only the weapon mods changing it. i will download both mods for sure though :)
  16. http://www.nexusmods.com/fallout4/mods/9622/?
  17. nice! we need more heavy weapons! also the 25mm autocannon was in new vegas as far as i know :)
  18. Looks amazing! Hope you can get it into fo4 soon
  19. seems possible to do, though you have to unequip the weapon for the normal pipboy light position to work. http://www.nexusmods.com/fallout4/mods/8557/?
  20. good job gentleman! thank you for reporting and also posting here! also thank you for moderators to take this down so fast!
  21. The durable vertibirds mod has an Option for explosive gatling rounds
  22. I am in need of an American English speaker who can check my quest for spelling and grammatical mistakes and consistency while actually testing the quest. As you can see this serves both as a playtest and a languagetest. Just send me a pm or post here. Also full credit as bugtester will be given!
  23. progress update: http://forums.nexusmods.com/index.php?/topic/3194169-sarethi-manor-and-morrowind-village-llethrin-fel/
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