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Everything posted by ObLars
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How come my Companion "Red's" When i add Wheel?
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
Im stuck at this one. Someone mind looking over the ESP? <3 -
How come my Companion "Red's" When i add Wheel?
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
I have actually copied every single topic from Rex, with the exeption of the Lucky 38 Suit wait Topic. Still, im clueless, haha. :sweat: Responses = Awesome <3 -
How come my Companion "Red's" When i add Wheel?
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
It has got all the packages etc. It works flawlessly without the wheel. The wait, and follow command - But when using the wheel, nothing works exept the Talk and Inventory option. :pinch: Thanks for the Reply :sweat: -
How come my Companion "Red's" When i add Wheel?
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
That worked out great. Thanks :-) Also, another issue, lol. Whenever i now try and use the companion wheel to make my follower Wait&Follow. It does nothing. Which "points" have i forgotten? Im quite new at this Dialogue and Companion stuff. Thanks for lending a hand, it's a delight in these morning hours. :thumbsup: EDIT: This is also the only thing i'v got in the Wait end result script; set WolfhornFollowers.Status to 2 WolfhornDogREF.evp -
How come my Companion "Red's" When i add Wheel?
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
Holy hell. I'll try this ASAP. The only base faction is the "PlayerFaction". Thanks for the response! <3 -
how to add a picture/texture to a gun
ObLars replied to rossco96's topic in Fallout New Vegas's Discussion
You would pretty much need to edit the Textures of the Laser Rifle in either Photoshop, or GIMP. I belive :unsure: -
Hey. Recently i'v learned a little more about the GECK, and would like to put it to a test. I need some ideas to set to life. Im at the moment polishing off my first Quest mod, which ofc. Involves a player owned house in Wolfhorn ranch (Which features buying Brahmin etc). I feel that i need some more ideas on what i could do which would be cool. Be it a new Casino, a New company, a new Gang. A player owned house? Just name it and i'll consider it..
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So hiyah! Im working on my Ranch, well. Im almost done with what i'v thought of. And i would like some new, fresh ideas on what it could be fun to have as a feature on a Ranch mod. Please comment your ideas :D
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Well, tbh. I'v done a lot of messed up stuff, haha. Well, i fixed it anyway. Added the Tokens etc to the Result script of a Quest stage, giving Chet the required Tokens for the next Stage. Thanks everyone! :)
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How so? I started the Quest via a Object script, so i just kind of continued it from the Quest script itself.
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As far as colliding, it won't happend unless you're at the actual Ranch. What im trying, and soon about to be done with. Is the option for the player to do a questline, which enables him to buy Brahmins to milk (Maybe slaughter for the meat) And Cattle dogs, to protect the livestock against the surroundings. :)
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Hey there. Im trying to add 5 counts of an item to Chet with a script. But somehow it adds a massive 15 of the item. What could cause this? Part of the script that messes it up; Begin GameMode If getstage WolfhornRanch == 40 GSChetRef.additem BrahminToken 5 GSChetRef.additem DogToken 1
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I'll agree to that, because mine is randomly crashing while I'm trying to create a face for a npc loading only the main .esm Gets kinda hard to save often when the thing crashes every 2 clicks Yeah.. Although, damnit! Even more loveable when you've finished something. :sweat:
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Oh, i hear you. But it could've been a great tool. Now, it's just a Tool. :mellow:
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Nvm. Somehow the stupid thing set itself to "Snap to Grid"
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Ello, again. Recently my GECK started acting up, it's now impossible to move items etc how i want them to move. I was moving a lamp, and all of a sudden i can't move it any less than what looks like a 1 meter square on the Gameworld. What could cause this? :s
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Hello. Im wondering if the various plants throughout the mojave re-grows after a certain time has past? This is the Jalapeno script; scn JalapenoScript int State begin onActivate if State == 0 && GetActionRef == player player.additem JalapenoPepper 2 set State to 1 playGroup Forward 1 setdestroyed 1 endif end begin onLoad if State == 0 playGroup Backward 1 elseif State == 1 playGroup Forward 1 endif end begin onReset if State == 1 playgroup Backward 1 set State to 0 setdestroyed 0 endif end Does this script "Refresh" the plant after a certain time?
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Nvm. It's been solved <3 Thank you tunaisafish.
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Hello people. I'v got a problem with my script. How come when i buy 5 BrahminTokens, i only get one brahmin to spawn? 1 Brahmin Token enables 1 Brahmin. Scn WolfhornRanchStorySCRIPT Begin GameMode If getstage WolfhornRanch == 40 If Player.getitemcount BrahminToken > 0 WolfhornBrahmin1REF.enable Setstage WolfhornRanch 60 EndIf ElseIf getstage WolfhornRanch == 60 Setstage WolfhornRanch 100 ShowMessage WolfhornQuestBrahminsBought ElseIf getstage WolfhornRanch == 100 If Player.getitemcount BrahminToken == 2 WolfhornBrahmin2REF.enable If Player.getitemcount BrahminToken == 3 WolfhornBrahmin3REF.enable If Player.getitemcount BrahminToken == 4 WolfhornBrahmin4REF.enable If Player.getitemcount BrahminToken == 5 WolfhornBrahmin5REF.enable endif endif endif EndIf EndIf End
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Hey guys. Need some help with this.. This is a part of my Quest script and it seems something is wrong. I want it to be able to do something like this; If i buy 1 "Brahmin" - Brahmin1REF is enabled, completing the quest objective. But i also want to be able to return to buy more Brahmin after the quest. How would i do that? Im trying to do some random stuff with no luck at all. Ask me if you dont understand what im talking about, haha :P Scn RanchStorySCRIPT Begin GameMode If getstage Ranch == 40 If Player.getitemcount Brahmin == 1 Brahmin1REF.enable Setstage Ranch 60 If getstage Ranch == 60 Setstage Ranch 100 ShowMessage QuestBrahminsBought If Player.getitemcount Brahmin == 2 Brahmin2REF.enable If Player.getitemcount Brahmin == 3 Brahmin3REF.enable endif endif endif endif endif end
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Hello! I'm currently polishing off my Questline, and since i don't got the "know-how" to make a pipboy icon or a mesh im looking for help here. :thumbsup: I need a Milkbottle with a Cap on. Not the headwear, as in "Caps". I also need a Pipboy Icon for the Item menu which is a edited Water bottle or something, with "Milk" on it instead of "Water" Is this possible to ask you guys for? I mean. I can't offer anything else than Thanks and Kudos. I will also be releasing the mod when i'm happy with it myself. The mod is built around the well-known Ranch "Wolfhorn Ranch". I know, many many people have made mods with the Ranch, but im trying to make it EPIC. :laugh: I really need this boys - Thanks!
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So, im trying to polish of a quest i'v just made. I got a quest objective that says "Find the 3 missing Generator parts" That's good and all. The compass markers direct you towards them. But the markers keep showing eventhough i'v picked one of them. I have got to find all the 3 parts untill the next quest stage kicks in, for the 3 markers to dissapear. What have i done wrong? :P
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The objective is to pick up an amount of Spare parts around the "lot". There are 3 parts with "Referances". It's working like a charm, it's just the annoying fact that the compass won't stop showing the location of where the part i'v just picked was laying before i picked it up before i'v completed picking up all the Spare parts, completing the Object. So which condition are we talking about? Thanks for the reply, man :laugh: