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ObLars

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Everything posted by ObLars

  1. I know for sure it is 1.1, Can't figure out if its 1.1.0.262 though. Although i downloaded it the day it got released. I dont know if there are any other versions?
  2. I did run with Powerup, but i disabled it. Still doesnt work :( Damn this. Should be easy xD
  3. Downloaded. :P Still, it wont work. I gotta be doing something wrong.. Thanks a lot anyways. Guess i gotta bash my head more. :(
  4. Guh, thats what i was afraid of. I got minimal experience with blender. I think i opened it once in my entire life. :(
  5. Hi. I'v got some serious issues working out a World model. I'v made a backpack, but i can't seem to get the World model to work. Im using the default Slavebackpack mesh. I tried adding collision too it, but when i use it in the geck, as a world model i only seem to get error messages. Marker_Error:0 pops up, with one of those red exclamation marks. Is the backpack mesh incompatible being a World-Model, or am i doing something wrong? I added Collision too it. Saved it too the right Folder. Tried to enable it in the geck, but like i said; The marker_error pops out with a red exclamation mark. Could anyone shed some light on this? Maybe try and help me creating one of these? Point is, i want the backpack mesh to drop down on the ground, with collision, and being "grabable" "z" able. Thanks
  6. Hey there. I know there are some seriously skilled people out there, with Blender, Nifskope and ofcourse, the geck. Could ANYONE please make a NV_Slavebackpack Worldmodel? I tried, but failed cause of lack of know-how. The thing i want is; The NV_Slavebackpack Mesh modified so i could use it as a World model. Dropping it would cause it too land on the ground (Or on other collisions). Right now, if i use it as a world model, it just "locks" where ever i drop the item using it as world model, I can see it. But i can go straight through it.. Its annoying. I want it to work as any other item, but with the NV_slavebackpack Mesh. Thanks a heep in advance.
  7. Newbie why so horney. Thanks for being completely unhelpful. Nothing unuseful there. I just called you a newbie, after you already said it.
  8. You're like a vault of information, kudos when i can. Although this ain't my post, im sure it helped the author heeps.
  9. Haha.. Well, im trying to use it as a World Model. With collision and make it moveable. Its just very hard to wrap my head around.. Its basicly a copy of the Nv_Slavebackpack, with collisions added.. I want it to drop like a gun, or a pencil, still beeing moveable.. And pickable ;o
  10. Know what else i could do? Its in the right folder, i just can't wrap my head around this :P
  11. The hangar is a Static object, right? So you open it up, thick Visible from distance. Its easy as pie in the morning. :)
  12. Yes. But the file is inside the "SubCathegory" inside the armor folder. So its more like Data>Meshes>Armor>Nv_Slavebackpack>Choose file NV_wandererbackpack
  13. Could i possibly upload it here, as a modding resource, then have you look at it? I could offer nothing more than kudos, and thank you's. But this is really some solid help. :P
  14. BhkCollisionObject Ptr<NiAVObject> 0 (Scene Root) There is also a blue arrow in the Value block. Thats the order. 1 BhkConvexVerticlesShape Material HavokMaterial Blue arrow 1 HAV_MAT_STONE 2 BhkRigidBody 3 BhkCollisionObject
  15. So, i know im asking a lot of questions recently, and there is a lot of posts. But the fact is its impossible to edit the title after the post is already posted. So i can't edit and use any old posts. Too the topic ^ I want night-time to be darker. Is this a hard task? I know where to edit weather, i just dont know how. Thanks in advance, i'd appriciate it loads.
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