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Everything posted by ObLars
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Editing a NIF file - Need some help with Collision etc.
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
Same. Damn.. -
Editing a NIF file - Need some help with Collision etc.
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
Me neither.. Which folder is your mesh in? -
Editing a NIF file - Need some help with Collision etc.
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
I know for sure it is 1.1, Can't figure out if its 1.1.0.262 though. Although i downloaded it the day it got released. I dont know if there are any other versions? -
Editing a NIF file - Need some help with Collision etc.
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
I did run with Powerup, but i disabled it. Still doesnt work :( Damn this. Should be easy xD -
:O Flere norsker.
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Thats sweet. Norsk? :)
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Editing a NIF file - Need some help with Collision etc.
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
Downloaded. :P Still, it wont work. I gotta be doing something wrong.. Thanks a lot anyways. Guess i gotta bash my head more. :( -
Editing a NIF file - Need some help with Collision etc.
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
Done -
Editing a NIF file - Need some help with Collision etc.
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
I can't seem to find your ID though? Where is that? -
Editing a NIF file - Need some help with Collision etc.
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
That seems fair. :) -
Editing a NIF file - Need some help with Collision etc.
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
Guh, thats what i was afraid of. I got minimal experience with blender. I think i opened it once in my entire life. :( -
Hi. I'v got some serious issues working out a World model. I'v made a backpack, but i can't seem to get the World model to work. Im using the default Slavebackpack mesh. I tried adding collision too it, but when i use it in the geck, as a world model i only seem to get error messages. Marker_Error:0 pops up, with one of those red exclamation marks. Is the backpack mesh incompatible being a World-Model, or am i doing something wrong? I added Collision too it. Saved it too the right Folder. Tried to enable it in the geck, but like i said; The marker_error pops out with a red exclamation mark. Could anyone shed some light on this? Maybe try and help me creating one of these? Point is, i want the backpack mesh to drop down on the ground, with collision, and being "grabable" "z" able. Thanks
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Editing a NIF file - Need some help with Collision etc.
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
Nothing? :P -
Hey there. I know there are some seriously skilled people out there, with Blender, Nifskope and ofcourse, the geck. Could ANYONE please make a NV_Slavebackpack Worldmodel? I tried, but failed cause of lack of know-how. The thing i want is; The NV_Slavebackpack Mesh modified so i could use it as a World model. Dropping it would cause it too land on the ground (Or on other collisions). Right now, if i use it as a world model, it just "locks" where ever i drop the item using it as world model, I can see it. But i can go straight through it.. Its annoying. I want it to work as any other item, but with the NV_slavebackpack Mesh. Thanks a heep in advance.
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Newbie why so horney. Thanks for being completely unhelpful. Nothing unuseful there. I just called you a newbie, after you already said it.
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You're like a vault of information, kudos when i can. Although this ain't my post, im sure it helped the author heeps.
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Editing a NIF file - Need some help with Collision etc.
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
Haha.. Well, im trying to use it as a World Model. With collision and make it moveable. Its just very hard to wrap my head around.. Its basicly a copy of the Nv_Slavebackpack, with collisions added.. I want it to drop like a gun, or a pencil, still beeing moveable.. And pickable ;o -
Editing a NIF file - Need some help with Collision etc.
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
Know what else i could do? Its in the right folder, i just can't wrap my head around this :P -
The hangar is a Static object, right? So you open it up, thick Visible from distance. Its easy as pie in the morning. :)
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Editing a NIF file - Need some help with Collision etc.
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
Yes. But the file is inside the "SubCathegory" inside the armor folder. So its more like Data>Meshes>Armor>Nv_Slavebackpack>Choose file NV_wandererbackpack -
Editing a NIF file - Need some help with Collision etc.
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
Data>meshes>armor>Nv_Slavebackpack Hm, thats really weird.. -
Editing a NIF file - Need some help with Collision etc.
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
http://www.newvegasnexus.com/downloads/file.php?id=38219 -
Editing a NIF file - Need some help with Collision etc.
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
Could i possibly upload it here, as a modding resource, then have you look at it? I could offer nothing more than kudos, and thank you's. But this is really some solid help. :P -
Editing a NIF file - Need some help with Collision etc.
ObLars replied to ObLars's topic in Fallout New Vegas's Discussion
BhkCollisionObject Ptr<NiAVObject> 0 (Scene Root) There is also a blue arrow in the Value block. Thats the order. 1 BhkConvexVerticlesShape Material HavokMaterial Blue arrow 1 HAV_MAT_STONE 2 BhkRigidBody 3 BhkCollisionObject -
So, i know im asking a lot of questions recently, and there is a lot of posts. But the fact is its impossible to edit the title after the post is already posted. So i can't edit and use any old posts. Too the topic ^ I want night-time to be darker. Is this a hard task? I know where to edit weather, i just dont know how. Thanks in advance, i'd appriciate it loads.