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Everything posted by M48A5
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It appears that the account was closed. If you scroll up, you will see some post with no name and the notation "Account Closed". It is hard to check since Nexus no longer posts the user name, just the account number, when an account is closed by request.
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FO3 not working since Win 10 update
M48A5 replied to WeissYohji's topic in Fallout 3's Mod Troubleshooting
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Your post is against the site Terms and Policies, you know, the ones to which you agreed when you created an account. I suggest you read them again before you get banned. There is a link to the Terms and Policies at the top of this and every page in the Forums.
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Oblivion Race to New Vegas
M48A5 replied to Volksenchimer's topic in Fallout New Vegas's Mod Troubleshooting
Skyrim races in Fallout? Don't you think someone would have done it already? It would require extensive modification to run a 64 bit mod on a 32 bit system. -
What you want done can be easily accomplished by using NifSkope and changing the texture path in the mod to the texture path of your replacer.
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Oblivion Race to New Vegas
M48A5 replied to Volksenchimer's topic in Fallout New Vegas's Mod Troubleshooting
There is a skeleton available for New Vegas that includes a tail and wings. It could be a start: The Skeleton at Fallout New Vegas -
There are a lot of errors in your load order. I suggest that you go back to the mod pages and read all the information there, including the suggested load orders. Compatibility patches must load after the last mod that is being patched. What is the title of the mod that is causing the problem?
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Error 404 Not Found.
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Have you opened the game .bsa file to see how the ghoul textures are packaged? Have you looked at any of the available ghoul texture packs to see how they are packaged? This is the one I use: BEWARE OF GIRL Ghoulishly Gross Skin Replacement Type 3 at Fallout 3 Nexus
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- ghoul
- ghoul replacer
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(and 1 more)
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A mod that adds Area-51 as a new worldspace
M48A5 replied to Wolfbane771's topic in Fallout New Vegas's Mod Ideas
Done. Go to any of the New Vegas mod pages and use the search function. There are three from which you can choose. Using "Search", which is found at the top of every page, can be very useful. -
Removing the cap from S.P.E.C.I.A.L. stats
M48A5 replied to CandymAnse's topic in Fallout New Vegas's Discussion
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screen completely black with game running
M48A5 replied to Jazwind's topic in Fallout New Vegas's Mod Troubleshooting
Too many files in the data folder. You are overloading the game engine. Since you did not provide the information of what you have installed that is not in the load order, you need to trim the load order to about 130-135 files. If you really think it is the enb, why didn't you remove it? -
Weird skin Issues with FCO and Body Mods
M48A5 replied to Jazwind's topic in Fallout New Vegas's Mod Troubleshooting
The only thing correct in your load order is FalloutNV.esm. Everything after that is incorrect. The DLCs should be loading after the base game followed by the pre-order packs. After changing any texture, you must toggle (turn off/turn on) Archive Invalidation in your mod manager. I think a read of the Fallout Wiki would help you immensely. Fallout New Vegas - Nexus Mods Wiki -
The listing in "My Contents" is limited to showing any topics that you have made a comment in and someone else made a comment in the past year. If the topic has not had a comment in the past year, it is usually considered a dead thread. This does not mean that the listing is limited to threads that have been started in the past year, but any thread in which you commented and someone else added a comment in the past year. I have a threads listed that go back to 2007 because the thread is still active.
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Crash whenever opening door
M48A5 replied to deusvultknight's topic in Fallout New Vegas's Mod Troubleshooting
If that is your load order and not just a list of mods, everything before FalloutNV.esm is wrong. Nothing should ever load before FalloutNV.esm. -
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Red UI Elements On Game Start
M48A5 replied to GeneralVarusII's topic in Fallout New Vegas's Mod Troubleshooting
Trim about 30 plugins from your load order or install the FNV Mod Limit Fix. -
Custom textures not appearing on item model.
M48A5 replied to DrPootman's topic in Fallout New Vegas's Mod Troubleshooting
My making sure the world model texture file path is correct. -
The first problem is that you cannot run FOOK and FWE in the same game. This is the second problem: "have cleaned as many as possible via fo3edit and used loot to sort" Cleaning of mods should only be done by the mod author. No one should ever clean the game .esm files. LOOT does not nor has it ever sorted Fallout 3 mods correctly. If you were to read the description page of FWE or FOOK, this would be clearly evident.
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If you find images that do not comply with the general image share guidelines, you should report them. If your image does not comply with the general image share guidelines, it will be removed. Maybe not right away, but if someone reports it or a moderator sees it, it will be removed. If you want to upload nude images, then I suggest you be come a supporter or premium member and use the supporter image share. After noticing your avatar, it does not comply with the guidelines. You should change it before someone reports it as an inappropriate image.
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If the game is installed in "Program Files", the default location, none of these instructions will work, FOSE will not work and the 4GB patcher will not work. They will only work if the game is installed outside of "Program Files". The Windows User Access Control prevents any changes to be made to the files in "Program Files".
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Bethesda Softworks updated Fallout 3 to remove the need for Games For Windows Live to play the game. The updated game will not work with the current version of FOSE. You need to install the Fallout Anniversary Patcher Fallout Anniversary Patcher at Fallout 3 Nexus , then install FOSE. That is the only way the updated game will work until FOSE gets an update to work with the updated Fallout 3.